Search found 262 matches
- December 19th, 2013, 5:12 am
- Forum: Scenario & Campaign Development
- Topic: Defenders of the Crown (First beta ready)
- Replies: 32
- Views: 8292
Re: Defenders of the Crown (planning stages)
SO... just giving an update, turns out that I suck royally at map design. Does anybody have tips for map making?
- November 25th, 2013, 4:53 am
- Forum: Users’ Forum
- Topic: Regarding the cost of advanced units
- Replies: 18
- Views: 4037
Re: Regarding the cost of advanced units
Most campaigns are like this on most difficulty levels, but if there is a truly difficult level at some early point where you just don't have enough gold, then clearly the recruitment cost matters. But you only ever pay the recruitment cost once in the entire campaign for a unit, and from then on i...
- November 25th, 2013, 4:45 am
- Forum: Users’ Forum
- Topic: Regarding the cost of advanced units
- Replies: 18
- Views: 4037
Re: Regarding the cost of advanced units
meaning that making certain advanced units weaker and cheaper than others is pointless and only serves to make them objectively inferior investments of your XP. This is a fairly sweeping generalization as you don't usually have access to a full recruit list in a campaign, and based on the scenario ...
- November 25th, 2013, 4:34 am
- Forum: Users’ Forum
- Topic: Regarding the cost of advanced units
- Replies: 18
- Views: 4037
Re: Regarding the cost of advanced units
It works excellently for multiplayer, but for campaigns it's horribly broken. If the determining factor in a scenario being balanced is the recruit cost of the level 2/level 3 units for the AI (or rarely, for the player), then there are far greater balance issues in that scenario. No, you don't und...
- November 25th, 2013, 12:40 am
- Forum: Users’ Forum
- Topic: Regarding the cost of advanced units
- Replies: 18
- Views: 4037
Re: Regarding the cost of advanced units
Bland? How would it be bland? The units in wesnoth are all highly varied, superiority is not variety. And no, I'm not wrong about the master at arms being underpowered. If the master at arms ISN'T underpowered under the current system, the designers of the game aren't doing their jobs. The current s...
- November 24th, 2013, 7:22 pm
- Forum: Users’ Forum
- Topic: Regarding the cost of advanced units
- Replies: 18
- Views: 4037
Re: Regarding the cost of advanced units
Bottom line: applying the ECEP rule to units above level 1 results in leveling up cheap units being an astronomical waste of time. I have to wonder what the point is in balancing advanced-level units based on a foundational balancing stat that will never actually be applied. Just trying to think of...
- November 24th, 2013, 7:03 pm
- Forum: Users’ Forum
- Topic: Regarding the cost of advanced units
- Replies: 18
- Views: 4037
Re: Regarding the cost of advanced units
Oh I see. Maybe there is someway you can modify the recall costs of different kind of units, perhaps using a formula which takes into account their gold value? This way you can slightly buff Master At Arms for campaign purposes without making Knights over powered etc. I'm afraid I don't quite follo...
- November 24th, 2013, 6:39 pm
- Forum: Users’ Forum
- Topic: Regarding the cost of advanced units
- Replies: 18
- Views: 4037
Re: Regarding the cost of advanced units
RaustBD: ECEP is not just about balance, it is also a way to help the AI. The gold value of a unit is one of the main ways an AI judges which units to target. If I understand correctly it also uses the gold value of a level 2 when deciding how important it is to attack a level 1 unit that is soon t...
- November 24th, 2013, 6:25 pm
- Forum: Users’ Forum
- Topic: Regarding the cost of advanced units
- Replies: 18
- Views: 4037
Regarding the cost of advanced units
So yeah, I was reading ESR's campaign-writing guide, and the part about all units being costed equal to their combat worth, and then something occurred to me: not all level 2s and 3s are of equal gold worth. A Master At Arms, a level 3 unit, costs only 4 gold more than a knight, a level 2 unit. But ...
- November 24th, 2013, 1:22 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2149687
Re: Legend of the Invincibles (now complete)
Nonononono, I mean the dragon's name being a play on Arsenic. I can't believe I didn't catch that XDDugi wrote:This error message doesn't appear on any wesnoth version except 1.11.7.RaustBD wrote:Oh god, how on earth did I miss that pun?
- November 24th, 2013, 1:21 pm
- Forum: Users’ Forum
- Topic: Where would questions about map design go?
- Replies: 1
- Views: 688
Where would questions about map design go?
Yeah, I'm looking for some tips abut designing aesthetically pleasing maps, and I can't figure out which forum to ask/look in. Anybody know?
- November 24th, 2013, 1:14 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2149687
Re: Legend of the Invincibles (now complete)
In scenario Where the Sun Does Not Shine(Medium this time), the bats won't attack the heroes. Edit: The Elvish Sylph can use staves, intended? Edit: In scenario The Poison , when Arsenius recruits I get the following message: <Invalid WML Found> Unit-Type "Drake Slasher" doesn't Exist or ...
- November 24th, 2013, 3:24 am
- Forum: Scenario & Campaign Development
- Topic: Defenders of the Crown (First beta ready)
- Replies: 32
- Views: 8292
Re: Defenders of the Crown (planning stages)
A lot of them are good thoughDugi wrote:I am not telling that all of them are good, just that you might like some of them.
- November 24th, 2013, 2:22 am
- Forum: Strategies & Tips
- Topic: Units you dread fighting against
- Replies: 28
- Views: 10270
Re: Units you dread fighting against
Lancers. GOOD GOD, LANCERS. They're not worth the effort really to train up yourself, but when the computer gets their hands on them in their recruit list they will WRECK YOU. Very, VERY few units, even level 3s, are guaranteed to survive a run-in with these super-fast kamikaze devils. They are the ...
- November 23rd, 2013, 9:11 pm
- Forum: Scenario & Campaign Development
- Topic: Defenders of the Crown (First beta ready)
- Replies: 32
- Views: 8292
Re: Defenders of the Crown (planning stages)
Wow... interesting ideas there! I like several of them, especially the temporary alliance with the orcs/trolls/etc. Though the undead idea I'm a bit iffy on.