Search found 237 matches
- October 13th, 2017, 6:31 am
- Forum: Multiplayer Development
- Topic: Randomized Isar's Cross Map Pack
- Replies: 31
- Views: 10293
Re: Randomized Isar's Cross Map Pack
Thank you, Bowling Factory ! By the way, I've checked your shuffle villages mod out, top-notch! Nice you managed to get it to work with mine
- October 12th, 2017, 6:58 pm
- Forum: Multiplayer Development
- Topic: Randomized Isar's Cross Map Pack
- Replies: 31
- Views: 10293
Re: Randomized Isar's Cross Map Pack
Version 3.4 - Code has been optimised for clarity, conciseness and (possibly?!) performance. Mod size has dropped by some 60 KB (Wooo! - some good news for those who are still using dial-up or have a data limit in their broadband plan). Fixed some villages on the large isar being the wrong type. Win...
- September 22nd, 2017, 5:24 am
- Forum: Multiplayer Development
- Topic: Randomized Isar's Cross Map Pack
- Replies: 31
- Views: 10293
Re: Randomized Isar's Cross Map Pack
Update 3.3 - Mountains can no longer spawn next to villages. Why is that, if I may ask? What's wrong with big defense vs big defense fights?? Quoting from the "Guide for designing MP maps" thread: 5. Terrain. Avoid large clumps of similar terrain anywhere where the main fighting is likely...
- September 21st, 2017, 4:13 am
- Forum: Multiplayer Development
- Topic: Randomized Isar's Cross Map Pack
- Replies: 31
- Views: 10293
Re: Randomized Isar's Cross Map Pack
Update 3.3 -
Mountains can no longer spawn next to villages.
Added a notification to show if the random setting was selected.
Labels turn red a turn before a terrain change.
Removed the great tree forests from both Cave and Steppe sets.
Mountains can no longer spawn next to villages.
Added a notification to show if the random setting was selected.
Labels turn red a turn before a terrain change.
Removed the great tree forests from both Cave and Steppe sets.
- September 20th, 2017, 12:02 pm
- Forum: Multiplayer Development
- Topic: Randomized Isar's Cross Map Pack
- Replies: 31
- Views: 10293
Re: Randomized Isar's Cross Map Pack
Update 3.2-
The terrain change now doesn't always happen on player 1's turn, but cycles between all of them.
The terrain change now doesn't always happen on player 1's turn, but cycles between all of them.
- September 14th, 2017, 9:10 am
- Forum: Multiplayer Development
- Topic: Randomized Isar's Cross Map Pack
- Replies: 31
- Views: 10293
Re: Randomized Isar's Cross Map Pack
Major update -
Added the choice to mirror the sides of the maps. Fixed a bug that generated flowers instead of forest on the tropical setting. Changed the positions of villages on the mini and micro isars. Improved the distribution of embellishments.
Added the choice to mirror the sides of the maps. Fixed a bug that generated flowers instead of forest on the tropical setting. Changed the positions of villages on the mini and micro isars. Improved the distribution of embellishments.
- September 10th, 2017, 2:41 pm
- Forum: Multiplayer Development
- Topic: Randomized Isar's Cross Map Pack
- Replies: 31
- Views: 10293
Re: Randomized Isar's Cross Map Pack
Update 2.1 - Cave algorithm has been adjusted to drastically remove the amount of cave terrain generated, as it was advantaging the dwarves and disadvantaging the elves too much, and include some sand to still offer an advantage to the Drakes. Added a nice caption indicating who is picking the terra...
- September 8th, 2017, 6:30 pm
- Forum: Multiplayer Development
- Topic: Lost passphrase
- Replies: 1
- Views: 997
Lost passphrase
I was tidying up my disk and accidentally deleted my whole Wesnoth user folder Could someone kindly recover the passphrase for the Randomized Isar's Cross Map Pack for me?
- September 3rd, 2017, 11:08 am
- Forum: Multiplayer Development
- Topic: Randomized Isar's Cross Map Pack
- Replies: 31
- Views: 10293
Re: Randomized Isar's Cross Map Pack
Update 2.0c - The amount of desert generated has been reduced. There's a 1% greater chance of generating mountains and some other terrains as well. The label "Time until the next terrain change - 1 turns" has been corrected to "1 turn". Code has been updated to prevent impassable...
- September 1st, 2017, 7:04 pm
- Forum: Multiplayer Development
- Topic: Randomized Isar's Cross Map Pack
- Replies: 31
- Views: 10293
Re: Randomized Isar's Cross Map Pack
Major update - -The algorithm has been rewritten to increase the amount of special terrains and decrease the amount of flatlands, and provide maximum balance. -Regular sized Isar's Cross has been set up with unchanging rivers and swamps from the original map so it resembles it more. (Water villages ...
- August 31st, 2017, 1:06 am
- Forum: Multiplayer Development
- Topic: Randomized Isar's Cross Map Pack
- Replies: 31
- Views: 10293
Re: Randomised Isar's Cross Map Pack
A couple more screens:
- August 30th, 2017, 10:32 pm
- Forum: Multiplayer Development
- Topic: Randomized Isar's Cross Map Pack
- Replies: 31
- Views: 10293
Randomized Isar's Cross Map Pack
This is a remake of the Mushroom Isar Map Pack. It contains 3 maps - Mini, Micro and Regular-sized Isar's Cross that can be randomised with a variety of terrain sets and options. The terrain gets re-randomised every 2-5 turns. The 1st player gets to choose the options on the 1st turn. The options ar...