Search found 244 matches
- September 30th, 2006, 12:11 pm
- Forum: Faction & Era Development
- Topic: Holy Knights Faction
- Replies: 82
- Views: 24487
No problem, I'll go on adding some units into the faction. @Feral: Welcome to the forums! :D Either you can wait till a later version, or I can try and help you now. If you decide to try it now, I would need some info: version of Wesnoth, Linux/Windows or Mac, and where you have a problem. Then I th...
- September 29th, 2006, 7:44 am
- Forum: Multiplayer Development
- Topic: 3 Player Survival Map
- Replies: 12
- Views: 3190
- September 29th, 2006, 7:21 am
- Forum: Ideas
- Topic: Idea to remove the limits of the current terrain system
- Replies: 152
- Views: 34085
- September 29th, 2006, 4:42 am
- Forum: Ideas
- Topic: Idea to remove the limits of the current terrain system
- Replies: 152
- Views: 34085
- September 29th, 2006, 4:28 am
- Forum: Users’ Forum
- Topic: Sigh
- Replies: 19
- Views: 2897
Welcome to the forums! If I remember correctly which scenario it is, then don't even send an unit into the direction of the orcish leaders. Simply defend your keep, and destroy the outlaw. BTW, the game (IMO) is not too random. There are a lot of strategical moves you can make, and especially when y...
- September 28th, 2006, 6:39 pm
- Forum: Multiplayer Development
- Topic: I have a "battle_lake_map" for upload!
- Replies: 12
- Views: 2485
- September 28th, 2006, 6:28 pm
- Forum: Users’ Forum
- Topic: I have a question to Admin!
- Replies: 11
- Views: 2161
- September 28th, 2006, 6:19 pm
- Forum: Users’ Forum
- Topic: My Question
- Replies: 5
- Views: 1587
- September 27th, 2006, 1:22 pm
- Forum: Users’ Forum
- Topic: My Question
- Replies: 5
- Views: 1587
Making your own faction takes time and work... ... if you want to do a proper one. This is because you have to do all the art, stats and put all of it together and ensure it works. If you do something everyday (and the faction isn't that big), you could do it perhaps in a ~month. Proper ones can tak...
- September 27th, 2006, 6:10 am
- Forum: Faction & Era Development
- Topic: Holy Knights Faction
- Replies: 82
- Views: 24487
It's done... ... mostly. I don't know how to implent the female-male thing yet. But I'll go to the WML workshop and ask for some help. This was done with 1.1.8, but it might also work with other versions. If you have problems getting it to work, please either PM me, or write it into this thread... (...
- September 22nd, 2006, 7:06 pm
- Forum: Faction & Era Development
- Topic: Holy Knights Faction
- Replies: 82
- Views: 24487
- September 20th, 2006, 5:26 am
- Forum: Ideas
- Topic: Half point for movement cost
- Replies: 25
- Views: 3722
Yes, I was stupid and tired (yesterday evening), sorry for that stupid comment. And yes, irrevenant, I usually write it like 1.3... Just got mixed up yesterday evening, since the country I live in currently writes it in another way (I think :P). Since everything is a little more clear now; I think i...
- September 19th, 2006, 6:30 pm
- Forum: Faction & Era Development
- Topic: The Gnomes: Release for Temuchin
- Replies: 27
- Views: 7808
--> Use gz or bz. It is used more commonly and is actually quite easily to use. Though I am not sure if you use Linux or Windows or Mac. If you don't use Linux, you can probably forget the idea.Flametrooper wrote:Well, I don't know...I can't get my zip program (PKZIP) to zip folders, only files.
jg
- September 19th, 2006, 6:22 pm
- Forum: Ideas
- Topic: Half point for movement cost
- Replies: 25
- Views: 3722
Yes, this would IMO add a little more flexibility to it, the only thing that might be weird is displaying it in the unit description: 1,3. Also how would you decide which hex the unit would be standing on if it was actually over the other one it is standing in, but not yet in the other? 1.5 is somet...
- September 19th, 2006, 6:17 pm
- Forum: Art Contributions
- Topic: drawing tests, suggestions welcomed
- Replies: 10
- Views: 4010