Search found 1686 matches
- February 23rd, 2013, 2:51 pm
- Forum: Off-Topic
- Topic: Draw thy sword
- Replies: 26
- Views: 10191
Re: Draw thy sword
I see.
- February 23rd, 2013, 3:59 am
- Forum: Off-Topic
- Topic: Draw thy sword
- Replies: 26
- Views: 10191
Re: Draw thy sword
I like this one but...what is he holding in his other hand? A dagger? a crucifix?
- February 22nd, 2013, 1:56 pm
- Forum: Multiplayer Development
- Topic: 1v1 VoDs?
- Replies: 4
- Views: 1526
Re: 1v1 VoDs?
Ah, thanks Max
And haha, knew it forbiddian
And haha, knew it forbiddian
- February 22nd, 2013, 4:08 am
- Forum: Multiplayer Development
- Topic: 1v1 VoDs?
- Replies: 4
- Views: 1526
Re: 1v1 VoDs?
There was a channel called Brutalwesnoth, run by neki, which had a lot of games with commentary, and even some guest commentaries by high ladder players like Dauntless. He took it down a while ago, but if I am not mistaken, some people have archived his videos. By the way, you wouldn't happen to be ...
- February 21st, 2013, 3:27 pm
- Forum: Users’ Forum
- Topic: Multiplayer coop
- Replies: 7
- Views: 3309
Re: Multiplayer coop
Also, Survival Xtreme, and anything by Bob the Mighty.
- February 20th, 2013, 12:36 am
- Forum: Off-Topic
- Topic: Your ageless favorite lv1 units and reassons.
- Replies: 9
- Views: 5151
Re: Your ageless favorite lv1 units and reassons.
I think Shadow is the best Backstab unit! It can also turn invisible.
- February 19th, 2013, 4:03 pm
- Forum: Users’ Forum
- Topic: Multiplayer coop
- Replies: 7
- Views: 3309
Re: Multiplayer coop
Dark Forecast for sure, there is a 2-player version of Legend of Wesmere, but I'm not sure if it is in 1.10 though.
- February 19th, 2013, 3:34 pm
- Forum: Scenario & Campaign Development
- Topic: An idea for campaign.
- Replies: 6
- Views: 1643
Re: An idea for campaign.
sridhar, you would actually be surprised, but actually, a majority of new members come to the forums, and many of them post almost this same exact post, that they have a great idea but just need someone to basically "do it" for them. I think I was in a similar case when I first joined. Unf...
- February 16th, 2013, 3:52 pm
- Forum: Writers’ Forum
- Topic: Non-Wesnoth Fantasy Story - Update 3 is up
- Replies: 6
- Views: 2072
Re: Non-Wesnoth Fantasy Story
Hi Flameslash, Not bad so far, just one thing that was particularly irksome was that you used "it's" almost every time, when it should be its. It's is a contraction of it is, and its is the possessive form of it. Other than that, no particularly large errors really jumped out at me. Keep i...
- February 16th, 2013, 3:24 pm
- Forum: Users’ Forum
- Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
- Replies: 391
- Views: 136806
Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Loving this update too :D The fullscreen mini-map really helps, considering the screen is so small. I'm glad to hear that you're going to update the sliders and the descriptions. Is there also a chance you will implement a zoom in and out feature? Although, now I sort of feeling like the fullscreen ...
- February 13th, 2013, 3:02 am
- Forum: Off-Topic
- Topic: Your ageless favorite lv1 units and reassons.
- Replies: 9
- Views: 5151
Re: Your ageless favorite lv1 units and reassons.
The "funny"est unit would have to be the Ulfserker, when it is attacking Dark Adepts. :lol2: I think one of my favorite units is the Orcish Archer, they're cool, strong, and are multi-purpose. I also love Drake Enforcers/Thrashers because of their awesome ram horns, and of course everyone ...
- February 12th, 2013, 8:47 pm
- Forum: Users’ Forum
- Topic: Difficulty settings.
- Replies: 6
- Views: 2603
Re: Difficulty settings.
No, difficulty doesn't (shouldn't) change the probabilities to hit. Generally, the difficulty increases the amount of gold the enemies have. That is usually the case for most campaigns, but campaign authors can also put in things such as giving them access to stronger units to recruit, etc.
- February 12th, 2013, 5:10 pm
- Forum: Users’ Forum
- Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
- Replies: 391
- Views: 136806
Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Hi, silly noob question here, but updating shouldn't create a problem with my saved games or anything, right?
- February 12th, 2013, 2:48 pm
- Forum: Users’ Forum
- Topic: Can I lets play Battle for Wesnoth?
- Replies: 3
- Views: 1392
Re: Can I lets play Battle for Wesnoth?
Yes, you can.
- February 7th, 2013, 8:07 pm
- Forum: Users’ Forum
- Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
- Replies: 391
- Views: 136806
Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
I don't think his color will change. KylePoole was the old porter for a while but he just got a custom title.AxalaraFlame wrote: Axa
P.S. How's this Ipone project going recently? You have been the porter for few months but we didn't see the changes of your ID's color.