Search found 2044 matches
- April 2nd, 2004, 7:50 am
- Forum: Ideas
- Topic: A new IDEA for scouting units
- Replies: 36
- Views: 10420
it has only one extra movement point. One extra movement point is already quite a great improvement. Think of the number of extra hexes it represents. When one of your units has the quick ability, you notice it immediately. -- Cedric agreed, I was meerly pointing out that the upgrade change the sco...
- April 2nd, 2004, 7:38 am
- Forum: Art Contributions
- Topic: Missing animations
- Replies: 85
- Views: 12010
- April 2nd, 2004, 7:35 am
- Forum: Technical Support
- Topic: Gcc internal error
- Replies: 11
- Views: 2630
An advice from someone who had to play with gcc compilation/installation for work don't. gcc is really complicated, it will install it's own compiling headers and have to have precisely the same header it installed. so try as much as possible to use the compiler provided by your distribution, and av...
- April 1st, 2004, 2:45 pm
- Forum: Ideas
- Topic: A new IDEA for scouting units
- Replies: 36
- Views: 10420
I use scout in two ways 1) early/fast flagging their easy movement and high speed enables them to quickly cover most of the map and flag villages 2) skirmishing/finishing/emergency help again, their high speed enables them to quickly reach far away places and be used to help the battle where it is r...