Search found 498 matches

by Tad_Carlucci
September 25th, 2016, 12:17 am
Forum: Ideas
Topic: [engine] WML - options tag improvements
Replies: 8
Views: 3433

Re: [engine] WML - options tag improvements

So you want to give a choice of 40 or more items using a slider so your user can be frustrated getting the value they want instead of a combobox where they can specifically choose the value straight away? I guess I'm not see what's being asked for, why it's needed, or how it improves upon the user e...
by Tad_Carlucci
September 25th, 2016, 12:01 am
Forum: Strategies & Tips
Topic: Coding, Terrain Advantage, Damage
Replies: 26
Views: 9218

Re: Coding, Terrain Advantage, Damage

The problem, and it's something I see a lot of places, not just here, is that people insist they understand randomness and probability theory when most do not. It's not that they cannot do the math, it's that they're using the wrong math to begin with. Take the question posed above, "What are t...
by Tad_Carlucci
September 24th, 2016, 10:33 pm
Forum: Strategies & Tips
Topic: Coding, Terrain Advantage, Damage
Replies: 26
Views: 9218

Re: Coding, Terrain Advantage, Damage

Laziness, yes.

I'm too old and too tired to deal with another student who skipped class. Take you work to your professor Monday during office hours. I'm sure they'll know of some undergrad who gets it to be your tutor and help you correct your work.
by Tad_Carlucci
September 24th, 2016, 9:17 pm
Forum: Strategies & Tips
Topic: Coding, Terrain Advantage, Damage
Replies: 26
Views: 9218

Re: Coding, Terrain Advantage, Damage

Which it the bigger shame?

That you don't have a clue and publish this tripe?

Or that someone will read what you wrote and actually believe it?
by Tad_Carlucci
September 24th, 2016, 6:31 pm
Forum: Strategies & Tips
Topic: Coding, Terrain Advantage, Damage
Replies: 26
Views: 9218

Re: Coding, Terrain Advantage, Damage

**sigh**

**eye-roll**

No.

No.

And, no.

https://en.wikipedia.org/wiki/Gambler%27s_fallacy covers the errors in this thinking far better than I care to.
by Tad_Carlucci
September 22nd, 2016, 10:32 pm
Forum: Users’ Forum
Topic: Give us an option to disable the "enemy unit sighted" event.
Replies: 14
Views: 6196

Re: Give us an option to disable the "enemy unit sighted" ev

I can see arguments for the option.

I can accept that by disabling the message, you will regret it. But, hey, if you turned it off and had a bad result that's your own fault.
by Tad_Carlucci
September 20th, 2016, 12:34 am
Forum: Ideas
Topic: [Mainline] Deep Dwarfs
Replies: 43
Views: 12185

Re: [Mainline] Deep Dwarfs

I feel like they refused to go to the surface because of superstition, or they got trapped underground by a cave-in or something. It might be more dramatic to make some vague reference to some event, long past, which caused them to withdraw deeper underground than 'normal' Dwarves. That would open ...
by Tad_Carlucci
September 19th, 2016, 10:54 pm
Forum: Writers’ Forum
Topic: Script Advice/Critique
Replies: 42
Views: 14271

Re: Script Advice/Critique

See [role]

What I'd do is use [role] to mark the troops at the end of the first scene, so I could [recall] them at the start of the next.
by Tad_Carlucci
September 19th, 2016, 10:18 pm
Forum: WML Workshop
Topic: Having trouble creating a campaign
Replies: 63
Views: 14503

Re: Having trouble creating a campaign

A bug.

Try setting animate=no to work around the error.

If you want to try fixing it, see PR 792 and let me know how it works.
by Tad_Carlucci
September 18th, 2016, 7:25 pm
Forum: Ideas
Topic: [Mainline] Deep Dwarfs
Replies: 43
Views: 12185

Re: [Mainline] Deep Dwarfs

What would these moles/crickets feed on to gain nutrition and grow large enough for these dwarves to mount them? Sounds like the answer is in the question. Just like surface creatures: each other. There's a food chain starting with the fungus and ending with the apex predator. I'd agree 'in tune wi...
by Tad_Carlucci
September 18th, 2016, 8:04 am
Forum: Ideas
Topic: [Mainline] Deep Dwarfs
Replies: 43
Views: 12185

Re: [Mainline] Deep Dwarfs

I like Giant Crickets!

Giant Crickets
Movement: 10 base
Attack: Chirp. This amazingly loud sound deals damage and deafens the opponent, stunning them for a round. (2x6 damage. slows).

Cricket Riders
Movement: 8
Attacks: Chirp plus 1 or 2 weapons for rider.
by Tad_Carlucci
September 18th, 2016, 7:49 am
Forum: Heir to the Throne
Topic: Scenario 23: Test of the Clans
Replies: 89
Views: 90283

Re: Scenario 23: Test of the Clans

Konrad having to personally defeat Baron Bayar so he accompanies personally into the siege I assume you're on an older version. I checked 1.12.6 and the bonus objective is simply to defeat all 4 of the clan leaders, and any unit can stroke the killing blows. The distance can be daunting; Gryphon Ri...
by Tad_Carlucci
September 15th, 2016, 7:46 pm
Forum: WML Workshop
Topic: ability like initiative
Replies: 59
Views: 9829

Re: ability like initiative

I have this 3 constantly in my stderr.txt, what can the possible causes be for them ? 20160915 15:44:12 error config: Illegal tile in map: (ZSwa) 'ZSwa' 20160915 15:44:12 error config: map could not be loaded: Illegal tile in map: (ZSwa) 'ZSwa' The map cannot be loaded. 20160915 15:44:33 warning un...
by Tad_Carlucci
September 14th, 2016, 6:17 pm
Forum: Ideas
Topic: ForestDragon's WML ideas
Replies: 4
Views: 2013

Re: ForestDragon's WML ideas

That's fine. I'll probably get a couple comments about not understanding some internal, myself. The only true 'wrong' is not learning from mistakes.
by Tad_Carlucci
September 14th, 2016, 5:48 pm
Forum: Ideas
Topic: ForestDragon's WML ideas
Replies: 4
Views: 2013

Re: ForestDragon's WML ideas

What is the value of adding "find_path=no"? Is there a value to ignoring terrain and ZOC and moving in the straightest line possible? There is no need to change the x and y parameter names. x={start},{end} y={start},{end} works fine and follows the same path as if you had a player unit at ...