Search found 1623 matches

by Soliton
March 17th, 2021, 9:53 am
Forum: Technical Support
Topic: Server issues 1.15.x, 1.14.15, & 1.12.6 - [servers cut connection]
Replies: 14
Views: 2296

Re: Server issues 1.15.x, 1.14.15, & 1.12.6 - [servers cut connection]

So you can only connect to wesnoth.org as root?
by Soliton
March 12th, 2021, 7:20 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 493227

Re: The Altaz Mariners (pirate co-op campaign) big update!

If the translator can only mess up the pango markup I would suggest to not include it in the translatable string. If the translator might reasonably want to tweak the pango markup then it makes sense to include it. In the given case it seems like the text should just be fully blue so it does not sou...
by Soliton
February 18th, 2021, 6:34 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.15
Replies: 10
Views: 5745

Re: Wesnoth 1.14.15

Yes.
by Soliton
February 16th, 2021, 7:45 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.15
Replies: 10
Views: 5745

Re: Wesnoth 1.14.15

What if you check your download against http://files.wesnoth.org/releases/Wesno ... dmg.sha256?
by Soliton
February 11th, 2021, 8:22 pm
Forum: WML Workshop
Topic: can't recruit costum unit
Replies: 6
Views: 6083

Re: can't recruit costum unit

The unit database is updated every week.
by Soliton
January 18th, 2021, 6:45 pm
Forum: Coder’s Corner
Topic: [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
Replies: 38
Views: 28357

Re: Questions about replays, random seed, recruit and unit checksum

There is not much difference between network OOS and replay OOS. Multiplayer pretty much consists of sending ReplayWML around. Simple properties are not everything. Every action needs to work as in the version the replay is from. Occasionally how stuff works is changed and that is not necessarily ju...
by Soliton
January 17th, 2021, 9:43 pm
Forum: Coder’s Corner
Topic: [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
Replies: 38
Views: 28357

Re: Questions about replays, random seed, recruit and unit checksum

You're focusing a lot on random number generation as the source of OOS but surely there are countless other reasons. There is generally no effort spent to keep compatibility between different stable versions.
by Soliton
January 4th, 2021, 12:40 pm
Forum: Technical Support
Topic: Multiplayer login error
Replies: 2
Views: 702

Re: Multiplayer login error

If you're using the android port then make sure to use the OK-Button and not Enter on the keyboard.
by Soliton
December 26th, 2020, 9:31 am
Forum: Multiplayer Development
Topic: Almost all best 1v1 replays for default era and ladder era played on 1.14
Replies: 12
Views: 3816

Re: Almost all best 1v1 replays for default era and ladder era played on 1.14

Maboul, are you willing to do something else with this? I think creating a website where you could explore the replays, search for factions, players, maps, etc. would be a nice idea. Rather then doing this for a manual selection of games that'd be more interesting to do for replays.wesnoth.org in g...
by Soliton
December 18th, 2020, 9:13 am
Forum: Technical Support
Topic: unable to join main 1.14 server
Replies: 12
Views: 2782

Re: unable to join main 1.14 server

It seems like your connection to wesnoth.org is bad. The filtered in nmap output means it got no response. You could try connecting to server.wesnoth.org:14999 and see if that works a little better. Do you notice issues when loading webpages on wesnoth.org as well? do you use the same device to brow...
by Soliton
October 14th, 2020, 8:58 am
Forum: WML Workshop
Topic: Adding moves to a unit after it has attacked
Replies: 24
Views: 1413

Re: Adding moves to a unit after it has attacked

What complicates matters is (according to the Wiki) sometimes the AI will expend some of an enemy unit's moves while thinking and strategizing, even if the unit doesn't actually move anywhere. I need to make sure this behavior doesn't throw a monkey wrench into the BATTLEHOP machinery. Do you expec...
by Soliton
October 14th, 2020, 8:16 am
Forum: Technical Support
Topic: Strange crash when loading scenario
Replies: 2
Views: 619

Re: Strange crash when loading scenario

tribes55 wrote: October 13th, 2020, 9:08 pm I found the issue was that I mistakenly assigned a unit to a side which I didn't define with [modify_unit]. Once I fixed it to an existing side, the problem was resolved.
Please post the actual WML to reproduce this issue.
by Soliton
October 13th, 2020, 9:37 am
Forum: WML Workshop
Topic: Adding moves to a unit after it has attacked
Replies: 24
Views: 1413

Re: Adding moves to a unit after it has attacked

I just realized that this proposed solution would probably let the frog attack twice if it was managed just right. If that's a problem, then either you're going to need a more complicated way to let it move again after attacking, or else you're going to need a complicated way to restrict its attack...
by Soliton
October 1st, 2020, 6:13 pm
Forum: WML Workshop
Topic: WML for tournament settings
Replies: 4
Views: 1119

Re: WML for tournament settings

I would suggest another pairing called "mirror" or so. With that players would play the same map twice with sides and factions reversed. The winner would be the player that won in less turns and if turns are equal the one with the highest total value of killed units for all/both games. &qu...
by Soliton
September 24th, 2020, 2:23 pm
Forum: Release Announcements, Compiling & Installation
Topic: Problem to compile wesnothd server in 1.14.14
Replies: 6
Views: 1717

Re: Problem to compile wesnothd server in 1.14.14

I understand that I can not easily combine different boost versions with wesnoth, but it is also really tedious to have to carry a particular boost version about only for wesnoth ... it's not a good situation IMO, boost is simply way too complex and complicated. What do you base this on? There is a...