Search found 1623 matches
- March 17th, 2021, 9:53 am
- Forum: Technical Support
- Topic: Server issues 1.15.x, 1.14.15, & 1.12.6 - [servers cut connection]
- Replies: 14
- Views: 2296
Re: Server issues 1.15.x, 1.14.15, & 1.12.6 - [servers cut connection]
So you can only connect to wesnoth.org as root?
- March 12th, 2021, 7:20 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 493227
Re: The Altaz Mariners (pirate co-op campaign) big update!
If the translator can only mess up the pango markup I would suggest to not include it in the translatable string. If the translator might reasonably want to tweak the pango markup then it makes sense to include it. In the given case it seems like the text should just be fully blue so it does not sou...
- February 18th, 2021, 6:34 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.15
- Replies: 10
- Views: 5745
Re: Wesnoth 1.14.15
Yes.
- February 16th, 2021, 7:45 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.15
- Replies: 10
- Views: 5745
Re: Wesnoth 1.14.15
What if you check your download against http://files.wesnoth.org/releases/Wesno ... dmg.sha256?
- February 11th, 2021, 8:22 pm
- Forum: WML Workshop
- Topic: can't recruit costum unit
- Replies: 6
- Views: 6083
Re: can't recruit costum unit
The unit database is updated every week.
- January 18th, 2021, 6:45 pm
- Forum: Coder’s Corner
- Topic: [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
- Replies: 38
- Views: 28357
Re: Questions about replays, random seed, recruit and unit checksum
There is not much difference between network OOS and replay OOS. Multiplayer pretty much consists of sending ReplayWML around. Simple properties are not everything. Every action needs to work as in the version the replay is from. Occasionally how stuff works is changed and that is not necessarily ju...
- January 17th, 2021, 9:43 pm
- Forum: Coder’s Corner
- Topic: [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
- Replies: 38
- Views: 28357
Re: Questions about replays, random seed, recruit and unit checksum
You're focusing a lot on random number generation as the source of OOS but surely there are countless other reasons. There is generally no effort spent to keep compatibility between different stable versions.
- January 4th, 2021, 12:40 pm
- Forum: Technical Support
- Topic: Multiplayer login error
- Replies: 2
- Views: 702
Re: Multiplayer login error
If you're using the android port then make sure to use the OK-Button and not Enter on the keyboard.
- December 26th, 2020, 9:31 am
- Forum: Multiplayer Development
- Topic: Almost all best 1v1 replays for default era and ladder era played on 1.14
- Replies: 12
- Views: 3816
Re: Almost all best 1v1 replays for default era and ladder era played on 1.14
Maboul, are you willing to do something else with this? I think creating a website where you could explore the replays, search for factions, players, maps, etc. would be a nice idea. Rather then doing this for a manual selection of games that'd be more interesting to do for replays.wesnoth.org in g...
- December 18th, 2020, 9:13 am
- Forum: Technical Support
- Topic: unable to join main 1.14 server
- Replies: 12
- Views: 2782
Re: unable to join main 1.14 server
It seems like your connection to wesnoth.org is bad. The filtered in nmap output means it got no response. You could try connecting to server.wesnoth.org:14999 and see if that works a little better. Do you notice issues when loading webpages on wesnoth.org as well? do you use the same device to brow...
- October 14th, 2020, 8:58 am
- Forum: WML Workshop
- Topic: Adding moves to a unit after it has attacked
- Replies: 24
- Views: 1413
Re: Adding moves to a unit after it has attacked
What complicates matters is (according to the Wiki) sometimes the AI will expend some of an enemy unit's moves while thinking and strategizing, even if the unit doesn't actually move anywhere. I need to make sure this behavior doesn't throw a monkey wrench into the BATTLEHOP machinery. Do you expec...
- October 14th, 2020, 8:16 am
- Forum: Technical Support
- Topic: Strange crash when loading scenario
- Replies: 2
- Views: 619
- October 13th, 2020, 9:37 am
- Forum: WML Workshop
- Topic: Adding moves to a unit after it has attacked
- Replies: 24
- Views: 1413
Re: Adding moves to a unit after it has attacked
I just realized that this proposed solution would probably let the frog attack twice if it was managed just right. If that's a problem, then either you're going to need a more complicated way to let it move again after attacking, or else you're going to need a complicated way to restrict its attack...
- October 1st, 2020, 6:13 pm
- Forum: WML Workshop
- Topic: WML for tournament settings
- Replies: 4
- Views: 1119
Re: WML for tournament settings
I would suggest another pairing called "mirror" or so. With that players would play the same map twice with sides and factions reversed. The winner would be the player that won in less turns and if turns are equal the one with the highest total value of killed units for all/both games. &qu...
- September 24th, 2020, 2:23 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Problem to compile wesnothd server in 1.14.14
- Replies: 6
- Views: 1717
Re: Problem to compile wesnothd server in 1.14.14
I understand that I can not easily combine different boost versions with wesnoth, but it is also really tedious to have to carry a particular boost version about only for wesnoth ... it's not a good situation IMO, boost is simply way too complex and complicated. What do you base this on? There is a...