Search found 281 matches
- January 31st, 2022, 4:27 pm
- Forum: Scenario & Campaign Development
- Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
- Replies: 51
- Views: 25429
Re: The Garardine Ascendancy (SP campaign for BfW 1.14)
For Easy, I recommend changing the desert lich from a level 4 to a level 3 unit. When I played I did not have enough strong units to defeat it.
- January 29th, 2022, 4:55 pm
- Forum: Scenario & Campaign Development
- Topic: Xalzar Quest (SP campaign for 1.14 BfW)
- Replies: 40
- Views: 14419
Re: Xalzar Quest (SP campaign for 1.14 BfW)
Final scenario.
When I killed a lesser dragon, the dragon is supposed to get more gold, but an error message appeared. For [gold] there was no =amount.
When I killed a lesser dragon, the dragon is supposed to get more gold, but an error message appeared. For [gold] there was no =amount.
- January 28th, 2022, 6:06 pm
- Forum: Scenario & Campaign Development
- Topic: Xalzar Quest (SP campaign for 1.14 BfW)
- Replies: 40
- Views: 14419
Re: Xalzar Quest (SP campaign for 1.14 BfW)
Lua error: sc.1, line 87?, sautian
- November 12th, 2021, 6:12 pm
- Forum: Scenario & Campaign Development
- Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
- Replies: 51
- Views: 25429
Re: The Garardine Ascendancy (SP campaign for BfW 1.14)
I believe it concerned the array length, perhaps increasing.
- November 10th, 2021, 5:46 pm
- Forum: Scenario & Campaign Development
- Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
- Replies: 51
- Views: 25429
Re: The Garardine Ascendancy (SP campaign for BfW 1.14)
Really good story: Here is improved English: tga_dialogues_chapter_01.cfg tga_dialogues_chapter_02.cfg tga_dialogues_chapter_03.cfg tga_dialogues_chapter_04.cfg tga_dialogues_chapter_05.cfg tga_dialogues_chapter_06a.cfg Note: in the prison escape scenario, if a unit drinks the healing potion, a wml ...
- July 24th, 2021, 3:28 pm
- Forum: Scenario & Campaign Development
- Topic: Crin of Crenlyn
- Replies: 24
- Views: 8826
Re: Crin of Crenlyn
" I defeated General Kolter." I never thought anyone would try. I hate good players. Time to put in a victory event, or more guards. Death of Emmon I never considered that Emmon would be surrounded when the necromancer was killed; and I'm unsure how to fix that. I hate good players. "...
- June 30th, 2021, 3:38 pm
- Forum: Scenario & Campaign Development
- Topic: Crin of Crenlyn
- Replies: 24
- Views: 8826
Re: Crin of Crenlyn
Thanks, but you are too generous. Many of the battles could be improved.
- May 27th, 2021, 3:02 pm
- Forum: WML Workshop
- Topic: Recall to recall
- Replies: 4
- Views: 623
Re: Recall to recall
The first worked. The shorter code made ogres side 3, but left them in the side 1 recall list.
Thanks.
Thanks.
- May 24th, 2021, 3:09 pm
- Forum: WML Workshop
- Topic: Recall to recall
- Replies: 4
- Views: 623
Recall to recall
Can someone provide the code for moving ogres from the recall list to the recall list of side 3. Thanks.
- November 21st, 2020, 4:42 pm
- Forum: Users’ Forum
- Topic: Wounded and Running Away
- Replies: 11
- Views: 1806
Wounded and Running Away
I've been playing version 1.15.6 and the change in the AI leads wounded units to some strange and/or poor behavior. It is common to see a wounded unit (enemy or ally) move away from the action. Nothing wrong with that, except I've seen such units keep moving until they reach the side of the game. Th...
- September 18th, 2020, 4:51 pm
- Forum: Scenario & Campaign Development
- Topic: Life of Mechzen - Single Player Campaign
- Replies: 55
- Views: 7483
Re: Life of Mechzen - Single Player Campaign
The campaign starts at scenario 9. Vilebeggar forgot to change the _main.cfg file back to the first scenario.
- September 12th, 2020, 3:29 pm
- Forum: Scenario & Campaign Development
- Topic: A War of Life and Death
- Replies: 60
- Views: 9052
Re: A War of Life and Death
Some grammer suggestions War of Life and Death version 1.14.5 Normal Sc.7 Trial by Fire line356: Welp--Well line372: heard, not herd Sc.8 Council line19: Warders to be waiting--Warders waiting line345: disappeared line349: scource--source absence proposed line357: a Undead--an Undead line369: beggin...
- September 5th, 2020, 3:50 pm
- Forum: Scenario & Campaign Development
- Topic: A War of Life and Death
- Replies: 60
- Views: 9052
Re: A War of Life and Death
War of Life and Death version 1.14.5 Normal A couple of posts call for making the campaign more difficult. That's fine for the difficult level. I am playing the easy (normal) level and while I find it challenging as it is, although not difficult so far. I suggest this level not be made harder since ...
- February 16th, 2019, 5:39 am
- Forum: Scenario & Campaign Development
- Topic: HttT Revised
- Replies: 31
- Views: 16604
Re: HttT Revised
Heir to the Throne is a foundational campaign of Battle for Wesnoth. It consists of interesting battles (for the most part) and creates and employs iconic heroes. The basic story was good, but the dialog had failed to attain the level this campaign deserves. You have raised the story and dialog to t...
- February 16th, 2019, 5:11 am
- Forum: Scenario & Campaign Development
- Topic: Crin of Crenlyn
- Replies: 24
- Views: 8826
Re: Crin of Crenlyn
I thought my campaign had faded into oblivion. Nice surprise to see that is not entirely true. It may yet get on 1.14. I stayed away from working on it for quite a while because I couldn't get Sc.8 (Danonk Pass) to work (petrified did not work as hoped). I recently changed that scenario, but am not ...