Search found 198 matches

by lostnumber
February 10th, 2010, 11:24 pm
Forum: Art Contributions
Topic: Mermen Attack Animation
Replies: 47
Views: 10864

Re: Mermen Attack Animation

The way his tail stretches seems really un-natural to me. It looks too long and thing and straight when fully extended, and it still looks really stationary compared to the body
by lostnumber
February 10th, 2010, 10:33 pm
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
Replies: 100
Views: 36440

Re: 1.8 SP Campaign: Bad Moon Rising 0.9.6

Also note that ironically, I do not spell-check or otherwise edit my corrections of your stuff. So its very possible I have misspelled words and errors. For the first several paragraphs I re-typed them by hand because I was looking at the dialogue in game instead of from the CFG files. So its possib...
by lostnumber
February 10th, 2010, 10:25 pm
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
Replies: 100
Views: 36440

Re: 1.8 SP Campaign: Bad Moon Rising 0.9.6

Finished up dialogue fixes for the introduction and also fixed/improved some of the fixes I had previously posted. Obviously since the introduction is significantly longer then most of the dialogue in the Campaign, it needed significantly more editing. Before I really dive into this project more ful...
by lostnumber
February 9th, 2010, 8:40 am
Forum: Art Contributions
Topic: New attack icon topic
Replies: 166
Views: 56513

Re: New attack icon topic

with some feedback I reworked the fire icons: http://s546.photobucket.com/albums/hh425/mystic_x/attack_icons/claws-flaming_B3.png http://s546.photobucket.com/albums/hh425/mystic_x/attack_icons/fire-breath_C4.png Those look incredibly realistic, a major improvement over the first version. I do feel ...
by lostnumber
February 3rd, 2010, 4:43 pm
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 986
Views: 298272

Re: Outsider Art for Bad Moon Rising

The way she is holding the arrow is very weird. Her one hand is posed like she is drawing the arrow back and ready to fire, but its not in position for that at all. It seems like its balanced on her left gauntlet and barely being touched by her right,
by lostnumber
February 1st, 2010, 12:07 am
Forum: Art Workshop
Topic: Majors Art
Replies: 295
Views: 72410

Re: Majors Art

ditto on the eviscrator not looking good and the Behemoth having a different skin tone then the rest.

But I like the idea and I like the first levelup with the scythes
by lostnumber
January 31st, 2010, 11:53 pm
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
Replies: 100
Views: 36440

Re: 1.8 SP Campaign: Bad Moon Rising 0.9.5

haven't forgotten about this just need to find the time
by lostnumber
January 31st, 2010, 11:51 pm
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 986
Views: 298272

Re: Outsider Art for Bad Moon Rising

Part of the my problem with the left hand I think is that the thumb looks too similar and too parrallell to her other fingers. If you try such a pose yourself, you will notice that your thumb curves outward from the hand at a significant angle, but in your drawing it looks to be almost parrallel to ...
by lostnumber
January 31st, 2010, 11:47 pm
Forum: Art Contributions
Topic: Dead Water artwork (mainline)
Replies: 309
Views: 79935

Re: Dead Water going mainline. Artwork needed!

THe Staff on the newest Level 3 looks like its kind of bent to me
by lostnumber
January 31st, 2010, 7:04 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 986
Views: 298272

Re: Outsider Art for Bad Moon Rising

Perspective on the left hand looks a little weird
by lostnumber
January 27th, 2010, 6:57 am
Forum: Art Workshop
Topic: Woodmouse's Terrain and Other Randoms
Replies: 109
Views: 18417

Re: Woodmouse's Terrain and Other Randoms

your pillar is WAY too tall

How many fireplaces do you know that billow out clouds of smoke that are 3x the height of the house itself?
by lostnumber
January 25th, 2010, 7:20 am
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
Replies: 100
Views: 36440

Re: 1.8 SP Campaign: Bad Moon Rising 0.9.4

been busy with school and the GF, I'll get back to dialogue at some point in the next week or two
by lostnumber
January 22nd, 2010, 8:38 am
Forum: Art Workshop
Topic: Loyalist Crossbowman Possibility
Replies: 88
Views: 17281

Re: Loyalist Crossbowman Possibility

Looks like he swings his shield way too far to the right on the defense animation. He would want it out in front of him, not that far to the side. Try doing that with your hand, its a really awkward angle for defense
by lostnumber
January 22nd, 2010, 5:02 am
Forum: Art Workshop
Topic: Aura's Sprite Realm - New 23/1/10, Amazon Spearwoman
Replies: 147
Views: 30783

Re: Aura's Sprite Realm - New 18/1/10, Amazon Centaur, Wizardess

I made changes in line with most of that, although it doesn't look as good as the example. Do I need to make the dress bottom wider (I need to tweak the dresse's shading too) ? http://i596.photobucket.com/albums/tt50/Aura-Warrior/MagiV6.png I'm going to put a staff in our right hand, and change the...
by lostnumber
January 21st, 2010, 3:20 am
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
Replies: 100
Views: 36440

Re: 1.8 SP Campaign: Bad Moon Rising 0.9.3

try this savefile Doofus