Search found 198 matches
- February 10th, 2010, 11:24 pm
- Forum: Art Contributions
- Topic: Mermen Attack Animation
- Replies: 47
- Views: 10864
Re: Mermen Attack Animation
The way his tail stretches seems really un-natural to me. It looks too long and thing and straight when fully extended, and it still looks really stationary compared to the body
- February 10th, 2010, 10:33 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
- Replies: 100
- Views: 36440
Re: 1.8 SP Campaign: Bad Moon Rising 0.9.6
Also note that ironically, I do not spell-check or otherwise edit my corrections of your stuff. So its very possible I have misspelled words and errors. For the first several paragraphs I re-typed them by hand because I was looking at the dialogue in game instead of from the CFG files. So its possib...
- February 10th, 2010, 10:25 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
- Replies: 100
- Views: 36440
Re: 1.8 SP Campaign: Bad Moon Rising 0.9.6
Finished up dialogue fixes for the introduction and also fixed/improved some of the fixes I had previously posted. Obviously since the introduction is significantly longer then most of the dialogue in the Campaign, it needed significantly more editing. Before I really dive into this project more ful...
- February 9th, 2010, 8:40 am
- Forum: Art Contributions
- Topic: New attack icon topic
- Replies: 166
- Views: 56513
Re: New attack icon topic
with some feedback I reworked the fire icons: http://s546.photobucket.com/albums/hh425/mystic_x/attack_icons/claws-flaming_B3.png http://s546.photobucket.com/albums/hh425/mystic_x/attack_icons/fire-breath_C4.png Those look incredibly realistic, a major improvement over the first version. I do feel ...
- February 3rd, 2010, 4:43 pm
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 298272
Re: Outsider Art for Bad Moon Rising
The way she is holding the arrow is very weird. Her one hand is posed like she is drawing the arrow back and ready to fire, but its not in position for that at all. It seems like its balanced on her left gauntlet and barely being touched by her right,
- February 1st, 2010, 12:07 am
- Forum: Art Workshop
- Topic: Majors Art
- Replies: 295
- Views: 72410
Re: Majors Art
ditto on the eviscrator not looking good and the Behemoth having a different skin tone then the rest.
But I like the idea and I like the first levelup with the scythes
But I like the idea and I like the first levelup with the scythes
- January 31st, 2010, 11:53 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
- Replies: 100
- Views: 36440
Re: 1.8 SP Campaign: Bad Moon Rising 0.9.5
haven't forgotten about this just need to find the time
- January 31st, 2010, 11:51 pm
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 298272
Re: Outsider Art for Bad Moon Rising
Part of the my problem with the left hand I think is that the thumb looks too similar and too parrallell to her other fingers. If you try such a pose yourself, you will notice that your thumb curves outward from the hand at a significant angle, but in your drawing it looks to be almost parrallel to ...
- January 31st, 2010, 11:47 pm
- Forum: Art Contributions
- Topic: Dead Water artwork (mainline)
- Replies: 309
- Views: 79935
Re: Dead Water going mainline. Artwork needed!
THe Staff on the newest Level 3 looks like its kind of bent to me
- January 31st, 2010, 7:04 am
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 298272
Re: Outsider Art for Bad Moon Rising
Perspective on the left hand looks a little weird
- January 27th, 2010, 6:57 am
- Forum: Art Workshop
- Topic: Woodmouse's Terrain and Other Randoms
- Replies: 109
- Views: 18417
Re: Woodmouse's Terrain and Other Randoms
your pillar is WAY too tall
How many fireplaces do you know that billow out clouds of smoke that are 3x the height of the house itself?
How many fireplaces do you know that billow out clouds of smoke that are 3x the height of the house itself?
- January 25th, 2010, 7:20 am
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
- Replies: 100
- Views: 36440
Re: 1.8 SP Campaign: Bad Moon Rising 0.9.4
been busy with school and the GF, I'll get back to dialogue at some point in the next week or two
- January 22nd, 2010, 8:38 am
- Forum: Art Workshop
- Topic: Loyalist Crossbowman Possibility
- Replies: 88
- Views: 17281
Re: Loyalist Crossbowman Possibility
Looks like he swings his shield way too far to the right on the defense animation. He would want it out in front of him, not that far to the side. Try doing that with your hand, its a really awkward angle for defense
- January 22nd, 2010, 5:02 am
- Forum: Art Workshop
- Topic: Aura's Sprite Realm - New 23/1/10, Amazon Spearwoman
- Replies: 147
- Views: 30783
Re: Aura's Sprite Realm - New 18/1/10, Amazon Centaur, Wizardess
I made changes in line with most of that, although it doesn't look as good as the example. Do I need to make the dress bottom wider (I need to tweak the dresse's shading too) ? http://i596.photobucket.com/albums/tt50/Aura-Warrior/MagiV6.png I'm going to put a staff in our right hand, and change the...
- January 21st, 2010, 3:20 am
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
- Replies: 100
- Views: 36440
Re: 1.8 SP Campaign: Bad Moon Rising 0.9.3
try this savefile Doofus