Search found 40 matches

by Loci
June 15th, 2012, 7:23 pm
Forum: Writers’ Forum
Topic: Eastern Invasion Storyline Update
Replies: 5
Views: 2726

Re: Eastern Invasion Storyline Update

I am well aware that there is plenty of room for improvement in the dialog. What I would like to avoid, however, is having a large number of independent rewrites because that makes it very difficult to reconcile the changes into a final version. In the worst-case scenario, the rewrites diverge to th...
by Loci
June 9th, 2012, 5:42 pm
Forum: Writers’ Forum
Topic: Eastern Invasion Storyline Update
Replies: 5
Views: 2726

Eastern Invasion Storyline Update

I have updated the storyline for Eastern Invasion. In essence, Gweddry and co. spend the campaign searching for a way to defeat Mal-Ravanal instead of abandoning their country and running away. I tried to retain the mostly frantic pacing of the campaign, so it's rather light on exposition and explan...
by Loci
May 25th, 2012, 7:13 pm
Forum: Art Contributions
Topic: Generalized Teleport Animation
Replies: 10
Views: 6077

Re: Generalized Teleport Animation

i meant the animation gif in the first post, the human seems to fade out in addition to disappearing from lower right. could be an artifact of indexing while creating the gif, but the effect is somewhat prominent. is there a general fade-out in addition to the silver-mage-like teleport in this macr...
by Loci
May 25th, 2012, 2:50 am
Forum: Art Contributions
Topic: Generalized Teleport Animation
Replies: 10
Views: 6077

Re: Generalized Teleport Animation

could you please document these macros at the relevent place in the wiki (and post here once you're done) The appropriate reference page (http://www.wesnoth.org/macro-reference.xhtml) is auto-generated from the contents of the macro files. I modified my macros to include documentation strings that ...
by Loci
May 25th, 2012, 1:56 am
Forum: Eastern Invasion
Topic: [Historical] Scenario Review: EI 18a - The Duel
Replies: 30
Views: 27368

Re: Scenario Review: EI 18a - The Duel

Yes, everyone agrees that EI makes rather little sense and that it'd be nice if someone would fix it, yet no one has done so. I have updated the storyline for Eastern Invasion. In essence, Gweddry and co. spend the campaign searching for a way to defeat Mal-Ravanal instead of abandoning their count...
by Loci
May 21st, 2012, 7:53 am
Forum: Art Contributions
Topic: Generalized Teleport Animation
Replies: 10
Views: 6077

Generalized Teleport Animation

While working on "The Eastern Invasion" campaign, I generalized the silver mage teleport animation to work for most standard-size units. I wouldn't really classify my work as "art", but I didn't see a more appropriate forum. Gen_teleport.gif While unit-specific teleport animation...
by Loci
January 3rd, 2009, 1:47 pm
Forum: Multiplayer Development
Topic: Mirror Era v0.1.0: Chaotic Drakes and Lawful Undead
Replies: 5
Views: 1927

Re: Mirror Era v0.1.0: Chaotic Drakes and Lawful Undead

ImagePathFunctionWML . It's well possible, I used it to recolor oozes in the Mini Ooze Campaign(http://www.wesnoth.org/forum/viewtopic.php?f=8&t=17044&st=0&sk=t&sd=a&hilit=ooze&start=30). Thanks for the suggestion, but there are lots of units, each with lots of images, each ...
by Loci
January 3rd, 2009, 1:11 pm
Forum: Multiplayer Development
Topic: Necromanteion [0.7.1]
Replies: 69
Views: 15058

Re: Necromanteion

Hmm, I see. :hmm: 1) As I stated above, no player should be allowed to play Undead on this map (if this is possible via WML. I don't know if I want to push this if I would have to create a fork of the default era only for that.) 2) Still, you are right of course, even if Undead themselves are not p...
by Loci
December 19th, 2008, 10:55 pm
Forum: Multiplayer Development
Topic: Mirror Era v0.1.0: Chaotic Drakes and Lawful Undead
Replies: 5
Views: 1927

Re: Mirror Era v0.1.0: Chaotic Drakes and Lawful Undead

MCP: The majority of units will remain recolored versions of their standard sprites. Ideally the Wesnoth engine would be adapted to allow on-the-fly recoloring similar to how the team-coloring is currently applied, so that Mirror Era would shrink to a much smaller size. Some units, however, would be...
by Loci
December 19th, 2008, 3:29 am
Forum: Multiplayer Development
Topic: Mirror Era v0.1.0: Chaotic Drakes and Lawful Undead
Replies: 5
Views: 1927

Mirror Era v0.1.0: Chaotic Drakes and Lawful Undead

Mirror Era is a new multiplayer era based upon chaotic/lawful mirrors of the 6 standard factions, inspired by the discussion at http://www.wesnoth.org/forum/viewtopic.php?f=12&t=21144 . The goal is to provide more "balanced" factions, more interesting matchups (including chaotic/lawful...
by Loci
December 14th, 2008, 11:56 pm
Forum: Scenario & Campaign Development
Topic: Of Memories Past (0.0.5)
Replies: 28
Views: 5827

Re: Of Memories Past (0.0.2)

It's a lot longer than I would expect at version 0.0.2. I played through the first few scenarios and I thought they were pretty good overall. I noted down a few bugs/comments/suggestions: Scenario 1: Silvie shows up as a "Mage" instead of a "Mage Student" in the right-side descri...
by Loci
December 14th, 2008, 5:29 am
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 55136

Re: Merman campaign: Dead Water (0.9.6)

The intro you wrote was not bad. "Reworded" is probably more accurate. The ideas are all yours; I just added a little editorial polish. However, your account of the battle at Tirigaz is backwards from the way I meant it. The mermen were the ones surprised when they arrived and found an ov...
by Loci
December 12th, 2008, 10:40 pm
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 55136

Re: Merman campaign: Dead Water (0.9.6)

There are a few places where the dialogue sounds a little odd (one that stuck in my mind was the introduction text to the campaign). I looked at it, and nothing stuck out to me. Could you be more specific? Perhaps this sounds a little more "epic" for an introduction? In the Northern Lands...
by Loci
December 12th, 2008, 9:54 pm
Forum: Coder’s Corner
Topic: team formula_ai ai_vars?
Replies: 0
Views: 935

team formula_ai ai_vars?

Is there a mechanism to add variables in the side WML code that are available in "vars" when processing formula_ai team formulas? This support currently exists for individual units using formula ai in the form of an [ai_vars] section, but there doesn't seem to be support for a similar sect...
by Loci
December 12th, 2008, 2:46 am
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 55136

Re: Merman campaign: Dead Water (0.9.6)

I just finished playing through this campaign on normal. My thoughts overall were that it's quite good, easily good enough for mainline. Now for some random-ordered thoughts/suggestions: There are a few places where the dialogue sounds a little odd (one that stuck in my mind was the introduction tex...