Search found 94 matches
- May 5th, 2019, 1:24 pm
- Forum: Writers’ Forum
- Topic: Dunefolk Rework - Unit Naming
- Replies: 101
- Views: 28237
Re: Dunefolk Rework - Unit Naming & Descriptions
Regarding the Burner: I don't know what a naffat should be, but it seems to be an Arab term for oil. I am not happy, because that awakes associations with terrorism. Therefore I tried to find better names. Dune Sapper -> Dune Pioneer -> Dune Demolitionist Combat engineers are soldiers which perform ...
- May 5th, 2019, 9:30 am
- Forum: Writers’ Forum
- Topic: Save the green trolls
- Replies: 9
- Views: 3818
Re: Save the green trolls
Is it really a good thing to change the Burin's sentence about the troll in the starting dialogue of the scenario 17c of The Rise of Wesnoth campaign? The old sencence "I indeed do. They are green and mean, and will try to crush you like a bug. They heal very quickly." is the last remaini...
- May 1st, 2019, 10:26 am
- Forum: Technical Support
- Topic: Add-on's size
- Replies: 5
- Views: 1764
Re: Add-on's size
Have you tried to compress the music? The Opus codec (which supersedes Vorbis and Speex) should lead to smaller file sizes than the lossless FLAC codec.
- May 1st, 2019, 10:13 am
- Forum: Technical Support
- Topic: Time paradox glitch
- Replies: 3
- Views: 1684
Re: Time paradox glitch
I guess the AI has no gold to recruit units and refuses to move their leader, because the other leader would likely kill their leader. So they are stalling until the turn limit is reached.
- May 1st, 2019, 10:03 am
- Forum: Technical Support
- Topic: Add-on's size
- Replies: 5
- Views: 1764
Re: Add-on's size
Your add-on is probably too large because of big image files. Try to compress them with optipng to decrease the file size.
- April 28th, 2019, 2:59 pm
- Forum: Ideas
- Topic: Special notes one per line
- Replies: 8
- Views: 4290
Re: Special notes one per line
It would be also great to get rid of the macros and changing it that the special note descriptions are automatically appended. The old macros should become empty strings then, for downwards compatibility reasons.
- April 28th, 2019, 2:52 pm
- Forum: Multiplayer Development
- Topic: Tiny Maps - now with Chess and Checkers!
- Replies: 14
- Views: 19932
Re: Tiny Maps - now with Chess and Checkers!
The checkers board has the problem, that leaders can occupy a space in the castle of another player. This gives them a great disadvantage, even when they start with more money.
- April 28th, 2019, 12:18 pm
- Forum: Multiplayer Development
- Topic: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
- Replies: 6
- Views: 2830
[UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
This is a minimalistic multiplayer scenario featuring a set of unique units. You are a queen bee and your task is to protect your honeycomb against intruders. All units have 0 % defense, which completely eliminates randomness. This makes this scenario similar to chess-like strategy games. There are ...
- April 14th, 2019, 8:55 pm
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
- Replies: 108
- Views: 27172
Re: Dunefolk Rework - Changes In Unit Lines & Base Units
Hello again, as I see, the Dunefolk faction has gotten major improvements during the last years. A long time ago, I simplified the Hornshark Island multiplayer map lua code and noted, that it is missing a unit set for the Dunefolk. Doc Paterson was working on a unit set , but it only contains monste...
- November 30th, 2018, 10:08 pm
- Forum: Users’ Forum
- Topic: Copyright violation
- Replies: 5
- Views: 3402
Copyright violation
Hello altogether, I found a possible copyright issue in the popular Minetest mod Protector Redo. This mod is used on many Minetest servers where you can protect your houses with protection blocks, which use a texture which looks like the Wesnoth logo. This file looks exactly like the Wesnoth logo, i...
- September 6th, 2018, 5:03 am
- Forum: Ideas
- Topic: Quality of the add-on campaigns
- Replies: 4
- Views: 4147
Re: Quality of the add-on campaigns
I really would appreciate, if there is a rating system, where you can give 1 to 5 stars for an add-on. The prerequisites are that you must have installed the plugin an you have not already voted for it. In the add-on list the average rating and the number of ratings should be displayed. To avoid mod...
Re: Inventory
The Wesnoth engine already supports items and many campaigns make use of this feature, but there is currently no way to display them in the user interface. So adding a visible inventory for own and allied units would be a great addition to the game. However, sometimes the item feature is used for te...
- May 2nd, 2018, 11:31 pm
- Forum: Ideas
- Topic: [mainline] Melee "marksman"
- Replies: 96
- Views: 39491
Re: [mainline] Melee "marksman"
Well, Wesnoth is not Reality. I think “marksman” is a simple and easy to understand name for that trait. Having two different abilities with the same effect may unnecessary confusion, especially to new players. We could agree that the term “marksman” in the Wesnoth world has a broader meaning than i...
- August 28th, 2017, 8:44 pm
- Forum: Ideas
- Topic: [engine] Achievement system
- Replies: 8
- Views: 4354
Re: [engine] Achievement system
If the game outright tempts me to "try this outlandish challenge!", then for me attempting that instantly loses most of its appeal. I no longer feel like I'm actually doing something special, and I know for certain that it's possible to achieve, achieved by lots of other people, and somet...
- September 3rd, 2016, 7:27 pm
- Forum: Coder’s Corner
- Topic: Chart widget
- Replies: 6
- Views: 3759
Re: Chart widget
Ok, i was asking becaue we want to port the attack prediction dialog to gui2 and we still need a widget to show the chart there. The have not decided yet which type of chart would fit best. Does this widget now work fine already for line charts? Do you intend ot make a pull request on github with t...