Search found 195 matches
- December 29th, 2011, 8:51 pm
- Forum: Art Workshop
- Topic: Mounted fighter defense animations
- Replies: 11
- Views: 4014
Re: Mounted fighter defense animations
some minor tweaks to the sprite; nothing major.
- December 29th, 2011, 5:08 am
- Forum: Users’ Forum
- Topic: Allied AI's
- Replies: 21
- Views: 5245
Re: Allied AI's
Having allied AI's are part of the difficulty of the scenario. If you're having trouble keeping them alive, send a couple of tank-style units (elvish/dwarvish fighter, troll whelp) to their keeps to protect them.
- December 29th, 2011, 5:04 am
- Forum: Art Workshop
- Topic: Mounted fighter defense animations
- Replies: 11
- Views: 4014
Re: Mounted fighter defense animations
Yeah, the difference was a little small... Now he moves a lot more, and I changed the stress lines to match mainline a little more.
If you can't see the stress lines, it's because they're white. Open it in a black background, and it should show up.
If you can't see the stress lines, it's because they're white. Open it in a black background, and it should show up.
- December 29th, 2011, 12:45 am
- Forum: Art Workshop
- Topic: Mounted fighter defense animations
- Replies: 11
- Views: 4014
Mounted fighter defense animations
I was playing the eastern invasion, and noticed that Owaec wasn't nearly completely animated. So I fired up the GIMP, and edited the lvl 1 variant, to make a defending animation. Anyway, here it is. If people like it, then I'll make them for the whole line.
- December 28th, 2011, 7:46 pm
- Forum: Strategies & Tips
- Topic: Evacuation
- Replies: 4
- Views: 2394
Re: Evacuation
Thanks a lot! That worked. It seems I had forgotten exactly how tank-y cavalry were.
- December 28th, 2011, 5:54 am
- Forum: Art Workshop
- Topic: my artwork
- Replies: 35
- Views: 8782
Re: my artwork
The lighting on the right-hand side of the cyclopse makes it look like the head is turned to the right; maybe darken it a little bit?
btw, great artwork.
btw, great artwork.
- December 26th, 2011, 11:58 pm
- Forum: Strategies & Tips
- Topic: Evacuation
- Replies: 4
- Views: 2394
Evacuation
I'm having trouble with the scenario in The Eastern Invasion "evacuation". One of my heroes always seems to die by turn 5. My recall list consists of: 1 arcane-damage-dealing grand knight, 1 arcane-damage-dealing heavy infantry, 2 iron maulers, 1 mage of light, 3 shock troopers, 1 white ma...
- December 26th, 2011, 11:48 pm
- Forum: Multiplayer Development
- Topic: Wesnoth RNG for Board Game Adaptation (dice, coins)
- Replies: 13
- Views: 5746
Re: Wesnoth RNG for Board Game Adaptation (dice, coins)
There actually is a ten-sided die; they're just not made up of regular polygons. The wikipedia article: http://en.wikipedia.org/wiki/10-sided_die
- December 24th, 2011, 9:11 pm
- Forum: Users’ Forum
- Topic: Mal-Ravanal switching beetween lich and ancient lich
- Replies: 3
- Views: 2246
Mal-Ravanal switching beetween lich and ancient lich
I noticed that in the first scenario in the Eastern Invasion, Mal-Ravanal is an ancient lich. Then, in Mal-Ravanal's Capital, he's an ancient lich. Is this unintentional, or am I missing something?
- December 24th, 2011, 6:08 am
- Forum: Users’ Forum
- Topic: Attack types
- Replies: 4
- Views: 2144
Re: Attack types
All damage types are exactly the same. But, some factions' units are specifically vulnerable to a specific damage type. So, as a general rule, Arcane is useful vs. drakes and undead, (but in my experience units tend to be either resistant or vulnerable to it, so don't recruit vs. loyalists.) Cold is...
- December 23rd, 2011, 5:42 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Compiling wesnoth 1.9.13 on ubuntu 11.10
- Replies: 3
- Views: 1893
Re: Compiling wesnoth 1.9.13 on ubuntu 11.10
thanks; it works now.
- December 23rd, 2011, 5:36 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Compiling wesnoth 1.9.13 on ubuntu 11.10
- Replies: 3
- Views: 1893
Compiling wesnoth 1.9.13 on ubuntu 11.10
Can someone give me instructions on compiling wesnoth version 1.9.13 on ubuntu? I entered sudo apt-get build-dep wesnoth then sudo apt-get install scons and then set the directory into the place where I put the source code, typed "scons," and this is the output (it's kinda long so I put it...
- December 17th, 2011, 1:34 am
- Forum: Faction & Era Development
- Topic: Default + Age of Heroes Era
- Replies: 2
- Views: 1699
Default + Age of Heroes Era
This is the feedback thread for the default + age of heroes era, a 1.9/1.10 era. This era combines the default and age of heroes eras into one big era, so you could play, for instance, default northerners vs. AoH drakes. Any feedback is appreciated.
- December 11th, 2011, 1:36 am
- Forum: Multiplayer Development
- Topic: MP maps using UtBS schedule
- Replies: 2
- Views: 842
Re: MP maps using UtBS schedule
Thanks for the input. I'll try and code something to that effect.
- December 8th, 2011, 3:31 am
- Forum: Multiplayer Development
- Topic: MP maps using UtBS schedule
- Replies: 2
- Views: 842
MP maps using UtBS schedule
I was wondering, what would changing the schedule to the under the burning suns two-sun schedule affect, and what would it entail to balance such a map? I've attached a version of caves of the basilisk with the modified schedule, works on 1.9.12, haven't tested it on any other version. Any thoughts ...