Search found 195 matches

by alexanderthegre
December 29th, 2011, 8:51 pm
Forum: Art Workshop
Topic: Mounted fighter defense animations
Replies: 11
Views: 4014

Re: Mounted fighter defense animations

some minor tweaks to the sprite; nothing major.
by alexanderthegre
December 29th, 2011, 5:08 am
Forum: Users’ Forum
Topic: Allied AI's
Replies: 21
Views: 5245

Re: Allied AI's

Having allied AI's are part of the difficulty of the scenario. If you're having trouble keeping them alive, send a couple of tank-style units (elvish/dwarvish fighter, troll whelp) to their keeps to protect them.
by alexanderthegre
December 29th, 2011, 5:04 am
Forum: Art Workshop
Topic: Mounted fighter defense animations
Replies: 11
Views: 4014

Re: Mounted fighter defense animations

Yeah, the difference was a little small... Now he moves a lot more, and I changed the stress lines to match mainline a little more.
If you can't see the stress lines, it's because they're white. Open it in a black background, and it should show up.
by alexanderthegre
December 29th, 2011, 12:45 am
Forum: Art Workshop
Topic: Mounted fighter defense animations
Replies: 11
Views: 4014

Mounted fighter defense animations

I was playing the eastern invasion, and noticed that Owaec wasn't nearly completely animated. So I fired up the GIMP, and edited the lvl 1 variant, to make a defending animation. Anyway, here it is. If people like it, then I'll make them for the whole line.
by alexanderthegre
December 28th, 2011, 7:46 pm
Forum: Strategies & Tips
Topic: Evacuation
Replies: 4
Views: 2394

Re: Evacuation

Thanks a lot! That worked. It seems I had forgotten exactly how tank-y cavalry were.
by alexanderthegre
December 28th, 2011, 5:54 am
Forum: Art Workshop
Topic: my artwork
Replies: 35
Views: 8782

Re: my artwork

The lighting on the right-hand side of the cyclopse makes it look like the head is turned to the right; maybe darken it a little bit?

btw, great artwork.
by alexanderthegre
December 26th, 2011, 11:58 pm
Forum: Strategies & Tips
Topic: Evacuation
Replies: 4
Views: 2394

Evacuation

I'm having trouble with the scenario in The Eastern Invasion "evacuation". One of my heroes always seems to die by turn 5. My recall list consists of: 1 arcane-damage-dealing grand knight, 1 arcane-damage-dealing heavy infantry, 2 iron maulers, 1 mage of light, 3 shock troopers, 1 white ma...
by alexanderthegre
December 26th, 2011, 11:48 pm
Forum: Multiplayer Development
Topic: Wesnoth RNG for Board Game Adaptation (dice, coins)
Replies: 13
Views: 5746

Re: Wesnoth RNG for Board Game Adaptation (dice, coins)

There actually is a ten-sided die; they're just not made up of regular polygons. The wikipedia article: http://en.wikipedia.org/wiki/10-sided_die
by alexanderthegre
December 24th, 2011, 9:11 pm
Forum: Users’ Forum
Topic: Mal-Ravanal switching beetween lich and ancient lich
Replies: 3
Views: 2246

Mal-Ravanal switching beetween lich and ancient lich

I noticed that in the first scenario in the Eastern Invasion, Mal-Ravanal is an ancient lich. Then, in Mal-Ravanal's Capital, he's an ancient lich. Is this unintentional, or am I missing something?
by alexanderthegre
December 24th, 2011, 6:08 am
Forum: Users’ Forum
Topic: Attack types
Replies: 4
Views: 2144

Re: Attack types

All damage types are exactly the same. But, some factions' units are specifically vulnerable to a specific damage type. So, as a general rule, Arcane is useful vs. drakes and undead, (but in my experience units tend to be either resistant or vulnerable to it, so don't recruit vs. loyalists.) Cold is...
by alexanderthegre
December 23rd, 2011, 5:36 am
Forum: Release Announcements, Compiling & Installation
Topic: Compiling wesnoth 1.9.13 on ubuntu 11.10
Replies: 3
Views: 1893

Compiling wesnoth 1.9.13 on ubuntu 11.10

Can someone give me instructions on compiling wesnoth version 1.9.13 on ubuntu? I entered sudo apt-get build-dep wesnoth then sudo apt-get install scons and then set the directory into the place where I put the source code, typed "scons," and this is the output (it's kinda long so I put it...
by alexanderthegre
December 17th, 2011, 1:34 am
Forum: Faction & Era Development
Topic: Default + Age of Heroes Era
Replies: 2
Views: 1699

Default + Age of Heroes Era

This is the feedback thread for the default + age of heroes era, a 1.9/1.10 era. This era combines the default and age of heroes eras into one big era, so you could play, for instance, default northerners vs. AoH drakes. Any feedback is appreciated.
by alexanderthegre
December 11th, 2011, 1:36 am
Forum: Multiplayer Development
Topic: MP maps using UtBS schedule
Replies: 2
Views: 842

Re: MP maps using UtBS schedule

Thanks for the input. I'll try and code something to that effect. :geek:
by alexanderthegre
December 8th, 2011, 3:31 am
Forum: Multiplayer Development
Topic: MP maps using UtBS schedule
Replies: 2
Views: 842

MP maps using UtBS schedule

I was wondering, what would changing the schedule to the under the burning suns two-sun schedule affect, and what would it entail to balance such a map? I've attached a version of caves of the basilisk with the modified schedule, works on 1.9.12, haven't tested it on any other version. Any thoughts ...