Search found 846 matches
- June 25th, 2017, 12:05 pm
- Forum: Users’ Forum
- Topic: Main menu background
- Replies: 23
- Views: 13084
Re: Main menu background
Why not to add option to set own main menu background from wesnoth v1.14?
4 or more images from wesnoth developers site, and also option to set own image chosen by player and everyone wins.
4 or more images from wesnoth developers site, and also option to set own image chosen by player and everyone wins.
- May 6th, 2017, 11:44 am
- Forum: WML Workshop
- Topic: Another funny question! - custom alignment
- Replies: 1
- Views: 916
Another funny question! - custom alignment
Question is for wesnoth 1.12.6. Right now we have 4 mainline alignments (lawful, neutral, chaotic, liminal), and I'm trying to create my own type but... Game set unit aligment to neutral after my changing it. I can later do event which give to all weapons on unit (before battle start) weapon special...
- April 16th, 2017, 6:04 pm
- Forum: WML Workshop
- Topic: Funny question. Detecting players with random leader
- Replies: 2
- Views: 1236
Funny question. Detecting players with random leader
How to know at game start that one of players had set random leader? How to check it and catch such a players by wml code?
- August 7th, 2016, 7:05 am
- Forum: Art Workshop
- Topic: ChaosRider's digression
- Replies: 3
- Views: 2794
ChaosRider's digression
Fixed a little that funny anatomy with armadillo's paws growing out of its ass :lol: The "zombie dragon" also has arse-legs. Is that a recurring Wesnoth gimmick? :P So, you're saying that its all your work? I don't think so. Hmmmm.png 1. Is done by doofus-01 2. Is done by me from doofus-0...
- May 1st, 2016, 10:19 pm
- Forum: Art Workshop
- Topic: ForestDragon's Franken-Art
- Replies: 241
- Views: 84217
Re: ForestDragon's Art
Don't ask why... I just had to...
You're watching it at your own risk!
You're watching it at your own risk!
Spoiler:
- February 7th, 2016, 5:23 pm
- Forum: Faction & Era Development
- Topic: War Of The Gods, its a good day to post here feedback.
- Replies: 21
- Views: 15919
Re: War Of The Gods, its a good day to post here feedback.
1. Because of not found portrait for this unit - fixed 2. Because of missclick on keyboard so he had advance_to=bull, n & b are close on keyboard - fixed 3. Added checking is it enemy or not, it wont hurt anymore any teammates - fixed 4. Description for tanks :P they dont have it xD... 5. Knockb...
- January 22nd, 2016, 2:38 pm
- Forum: WML Workshop
- Topic: MP scenarios and available races
- Replies: 2
- Views: 956
Re: MP scenarios and available races
Check the races of players leaders at scenario start (before starting it you can add info (in scenario/addon description) that only your races (elves, dwarves, humans) are acceptable here and nothing else), if they have any other kill their leaders (which is equal with game over for such a player) !
- January 2nd, 2016, 7:31 pm
- Forum: WML Workshop
- Topic: Changing positions of stored units
- Replies: 1
- Views: 603
Re: Changing positions of stored units
kill=yes in storing, then change stored unit x,y ({VARIABLE stored.x $newx},{VARIABLE stored.y $newy}), and unstore it (find_vacant=yes).
In Colosseum Random is wild magic ability which makes units jump to random x,y!
In Colosseum Random is wild magic ability which makes units jump to random x,y!
- November 29th, 2015, 8:29 pm
- Forum: Multiplayer Development
- Topic: Colosseum One Winner
- Replies: 0
- Views: 1354
Colosseum One Winner
Colosseum One Winner is out at Wesnoth v1.12 server. Mostly same as Colosseum but: - weapons available in shop (same as in Random Colosseum (25g/30g/35g/40g), but without weapons with thunderbolt weapon special and without randomly created - gold collector is added to abilities (5% +3 gold at own si...
- November 9th, 2015, 12:33 pm
- Forum: Users’ Forum
- Topic: Help with war of the gods crash issue
- Replies: 1
- Views: 1227
Re: Help with war of the gods crash issue
Name of scenario which you was playing, number of WOTG version, names of mods used in game. From your information for now I can recommend to delete addon and download once again ... You don't have to delete WOTG part 2, there are only images for dragons...
- October 19th, 2015, 3:44 am
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 297489
Re: Outsider Art for Bad Moon Rising
Im waiting for blue dragon portrait (this one which in your addons is in chains, I dared to change it and make it without chains and that darkness between his legs, you can find it in WOTG. I thought it's a good image for next form of blue beast - you could use this changed image here too in archai...
- October 18th, 2015, 9:31 am
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 297489
Re: Outsider Art for Bad Moon Rising
Im waiting for blue dragon portrait (this one which in your addons is in chains, I dared to change it and make it without chains and that darkness between his legs, you can find it in WOTG. I thought it's a good image for next form of blue beast - you could use this changed image here too in archaic...
- October 15th, 2015, 5:49 pm
- Forum: Art Workshop
- Topic: Aldarisvet's sprite whitesmith
- Replies: 81
- Views: 51837
Re: Aldarisvet's sprite whitesmith
Yea, it is Sea orc and former Level1 archer from Wesnoth 1.4. Sorry, but it is not good enough for me using old mainline units these ways. I prefer some improvements because I am perfectionist. As I see you are an author of this era so may be you would like to use my sprite, if it is suitable for y...
- October 15th, 2015, 4:35 pm
- Forum: Art Workshop
- Topic: Aldarisvet's sprite whitesmith
- Replies: 81
- Views: 51837
Re: Aldarisvet's sprite whitesmith
Orcs faction from MWC (also 0 lvls units)Elvish_King wrote:I think some add-one already have lvl. 0 orcs but yours is also good.
- October 2nd, 2015, 12:40 pm
- Forum: Multiplayer Development
- Topic: More Damage Types Mod
- Replies: 0
- Views: 1179
More Damage Types Mod
So earlier it was only an idea but now its an mod (nobody answered my idea so I made it as I see it) Mods allows you to: - choose do you want make new damage types depends of default damage type (blade/pierce/impact/fire/cold/arcane/else) - choose boost to new res types value (sometimes they can be...