Search found 134 matches
- September 10th, 2010, 5:37 pm
- Forum: Technical Support
- Topic: LOW Northern Battle - Landar recruiting shaman line
- Replies: 14
- Views: 4243
Re: LOW Northern Battle - Landar recruiting shaman line
Here it is. It's a little old, as you can see from the gold overlay above the loyal scout (if I remember correcly you are the one that fixed that), but it works.
- September 5th, 2010, 1:47 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58416
Re: BEEM - Balancing Extended Era Modification v3.3.2
Thanks for the reports guys. I will take a look at them, but I don't even know if a new release will be ever made. So don't expect much.
- September 5th, 2010, 1:40 pm
- Forum: WML Workshop
- Topic: Images don't show up in multiplayer
- Replies: 5
- Views: 616
Re: Images don't show up in multiplayer
Yes.Reepurr wrote:Does that mean I should have two binary_path tags, one in ifdef campaign and one in ifdef multiplayer?
- September 1st, 2010, 10:44 am
- Forum: Users’ Forum
- Topic: Mage as leader wastes 30 seconds of my precious life
- Replies: 4
- Views: 1392
Re: Mage as leader wastes 30 seconds of my precious life
In 1.9 you can use the new whiteboard to plan a recruit during the enemy turn. So you will be able to see what kind of units you can recruit before your turn begins.
- August 31st, 2010, 9:42 am
- Forum: WML Workshop
- Topic: How can I change the "Ambushed!" text in something else?
- Replies: 2
- Views: 392
Re: How can I change the "Ambushed!" text in something else?
Thanks, and reported.
- August 31st, 2010, 7:19 am
- Forum: WML Workshop
- Topic: How can I change the "Ambushed!" text in something else?
- Replies: 2
- Views: 392
How can I change the "Ambushed!" text in something else?
I'm trying to make an ability similar to the ambush one, but that works everywhere and with a different alert message. Well, the ability works, but I am not able to change the alert message. Here is the code used #define ABILITY_FOAP_INVISIBLE [hides] id=foap_invisible name= _ "invisible" ...
- August 23rd, 2010, 6:35 pm
- Forum: Multiplayer Development
- Topic: 1vs1 new map (balancing tips required)
- Replies: 11
- Views: 2205
Re: 1vs1 new map (balancing tips required)
Hi Rigor. Unfortunately it wasn't played much until now. Probably it looks a little too revolutionary with all that chasm. Until now, except from my games, the map wasn't really used (I found 2 ladder replays where the map was randomly picked but the players leaved, and just a couple of game with no...
- August 13th, 2010, 9:43 am
- Forum: Scenario & Campaign Development
- Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
- Replies: 278
- Views: 126631
Re: 1.8 SP Campaign, Fate of a Princess
Well, I was planning to make some changes to that scenario, but unfortunately I haven't still find the time for work seriously on it. The main problem to fix is the impossibility to complete the scenario if one stand on the rune before find the key. But there are others problems as well, and the pos...
- July 27th, 2010, 1:46 pm
- Forum: Multiplayer Development
- Topic: 1vs1 new map (balancing tips required)
- Replies: 11
- Views: 2205
Re: 1vs1 new map (balancing tips required)
Feel free to add it. I will be happy, cause probably this is the best way to get some interesting replays.
- July 24th, 2010, 4:48 pm
- Forum: Multiplayer Development
- Topic: 1vs1 new map (balancing tips required)
- Replies: 11
- Views: 2205
Re: 1vs1 new map (balancing tips required)
After a lot of time, I attach a screenshoot of the new version of the map. Now there are more bridges and more villages. The two impassable corners now are cave wall, so no more problems. Surely the balancement is better than before. You can find it in the "Mich's Maps" add-on (there is al...
- July 7th, 2010, 10:40 am
- Forum: Technical Support
- Topic: Add-on Crash
- Replies: 2
- Views: 662
Re: Add-on Crash
I haven't problems with ranged era. Are you sure that this problem is caused by ranged era? Are you sure that the download was successfully? Please try to remove ranged era and see if the problem persist. If the problem is really caused by ranged era, please give me all the informations about this p...
- June 17th, 2010, 1:29 pm
- Forum: Multiplayer Development
- Topic: Error when designing MP Maps
- Replies: 7
- Views: 1800
Re: Error when designing MP Maps
You can't use the campaigns terrains. In particular you are using the terrain with the fire here. It's an UtBS specific terrain, and you can't use it (if you don't know how to use it naturally). If there are others campagns terrains remove them too.
- June 13th, 2010, 8:50 am
- Forum: Scenario & Campaign Development
- Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
- Replies: 278
- Views: 126631
Re: 1.8 SP Campaign, Fate of a Princess
It's a bug. My bad. Sorry for that, it will be fixed in the next version, until now, please use it only one time a turn if you want to play the campaign how it was planned. But well, if you like to win in the easiest way fell free to do so
Thanks for the report.
Thanks for the report.
- June 10th, 2010, 7:58 am
- Forum: Translations & Internationalization
- Topic: Dialogs of a scenario are disappeared on the .po file
- Replies: 1
- Views: 1020
Re: Dialogs of a scenario are disappeared on the .po file
The problem is in this line:
It must be
Code: Select all
#textdomain wesnoth-Fate_of_a_princess
Code: Select all
#textdomain wesnoth-Fate_of_a_Princess
- May 27th, 2010, 5:39 pm
- Forum: Faction & Era Development
- Topic: Middle Age era
- Replies: 20
- Views: 4400
Re: Middle Age era
the problem is the same, try with a simple recruit=Cavalryman and it will work.
This is not so simple if you are new to WML. For me it's better if you wait until you get more experienced.How can I make Transport ships to transport units ?