Search found 48 matches

by Jamie
March 21st, 2013, 2:31 am
Forum: WML Workshop
Topic: Play sound to scenario end?
Replies: 7
Views: 1628

Play sound to scenario end?

I want to play a drum sound from a specific point near the end of a scenario through the ending of it. The file I'm working with has this code: [music] name=silence.ogg immediate=yes repeat=8 [/music] [sound] name=ambient/wardrums.ogg repeat=5 [/sound] which sort-of works. If you get distracted for ...
by Jamie
March 16th, 2013, 1:25 pm
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 289
Views: 94923

Re: 1.10 Campaign: A Rough Life - version 1.1.6

Hey, thanks for all your great answers! {ai/aliases/stable_singleplayer.cfg} exists in 01_-05_; 07_-09_; 11_ and 13_-15_, but not the other files. In scenario 1, it is necessary due to the Lua AI code, otherwise it crashes. In the other scenarios, it shouldn't be necessary (they don't use Lua stuff)...
by Jamie
March 15th, 2013, 9:27 pm
Forum: WML Workshop
Topic: ai tags and "stable_singleplayer.cfg"
Replies: 2
Views: 777

Re: ai tags and "stable_singleplayer.cfg"

Hey, thanks! That's a great and very clear explanation.
by Jamie
March 14th, 2013, 7:53 pm
Forum: WML Workshop
Topic: ai tags and "stable_singleplayer.cfg"
Replies: 2
Views: 777

ai tags and "stable_singleplayer.cfg"

I am having trouble understanding exactly what {ai/aliases/stable_singleplayer.cfg} does. I have read the documentation and understand it is 'new' syntax (since 8.1) and that it points to the RCA AI main loop through the intermediate file, "testing_ai_default.cfg". All the examples I have ...
by Jamie
March 14th, 2013, 5:04 am
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 289
Views: 94923

Re: 1.10 Campaign: A Rough Life - version 1.1.6

I discovered the file I uploaded the other day has incorrect image pointers for skellies and Jacques's portraits. Sorry! Here's a corrected version with some other slight code changes as well. I have been playing this one all day, so I know it's OK (though not sure what effect some of my commented b...
by Jamie
March 14th, 2013, 4:25 am
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 289
Views: 94923

Re: 1.10 Campaign: A Rough Life - version 1.1.6

I spent several hours reading up on the AI and I now understand what {ai/aliases/stable_singleplayer.cfg} is supposed to do, so don't waste your time trying to explain it to me. :doh: I have decided to spend more time play-testing the first half of the campaign (and trying to answer my own questions...
by Jamie
March 13th, 2013, 1:37 am
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 289
Views: 94923

Re: 1.10 Campaign: A Rough Life - version 1.1.6

Remarks that apply to multiple files or the campaign as a whole: For starters, a few important questions about the story: Locating the story in Wesnoth time and space would bring it closer to mainline standards and could be woven into the story line to give it depth. I would love suggestions or vot...
by Jamie
March 12th, 2013, 4:34 pm
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 289
Views: 94923

Re: 1.10 Campaign: A Rough Life - version 1.1.6

The variable "peaks_clear" is used to distinguish before Arbor transforms the landscape from afterwards so that his dialog can change based on whether the mountains are impassable or not: "clear" here does not mean "clear of units" but "clear for passage" (it...
by Jamie
March 8th, 2013, 6:18 am
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 289
Views: 94923

Re: 1.10 Campaign: A Rough Life - version 1.1.6

About that fix, I see now that only one variable is needed. My variable "scorpion_dead" merely reproduces what the game already knows and is already encoded in the "not - have unit" condition. Don't know why I didn't see it before. I can't believe it was right there and I deleted...
by Jamie
March 7th, 2013, 6:28 pm
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 289
Views: 94923

Re: 1.10 Campaign: A Rough Life - version 1.1.6

Elvish_Hunter wrote: In the meantime, you can post your fix. OK Here it is: All line numbers are from the original untouched file. At: [event] #line 134 name="start" #line 135 # We already have two variables: {VARIABLE arbor_met no} #line 141 {VARIABLE triggered_scorpion no} #line 142 # I...
by Jamie
March 4th, 2013, 3:11 pm
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 289
Views: 94923

Re: 1.10 Campaign: A Rough Life - version 1.1.6

Thanks for the suggestion. That was my thought at first, but when I changed the value to "yes" the event didn't fire at all. I think that's because there were several separate events with the same name and moveto condition, even though they had other different conditions. I'm not sure, 'ca...
by Jamie
March 4th, 2013, 3:44 am
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 289
Views: 94923

Re: 1.10 Campaign: A Rough Life - version 1.1.6

Something else has come up as I play test my changes. In the 5th scenario (More_Hard_Labor) there are three separate moveto events triggering different branches of the dialog tree, but they all share the same name ("moveto"). The result of this is that the same dialog can be triggered over...
by Jamie
February 21st, 2013, 9:35 pm
Forum: Writers’ Forum
Topic: What's in a Wose?
Replies: 2
Views: 2165

Re: What's in a Wose?

Looks like this conversation ended a while ago. Anyone still interested in talking about it? I'm reworking some old UMC with a guest appearance of an Elder Wose and there's nothing at all helpful in the wiki. So I resorted to a real world search, curious about the origin of the name. I know within W...
by Jamie
February 20th, 2013, 7:03 pm
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 289
Views: 94923

Re: 1.10 Campaign: A Rough Life - version 1.1.6

OK, cool. I'll attach them. I feel I should have thought through this a little better. Hope I'm not annoying you, but I have another question. I have two sets of amended files now. One set includes just the minimum changes needed for story and dialog re-write (first three scenarios so far). The othe...
by Jamie
February 18th, 2013, 5:29 pm
Forum: Scenario & Campaign Development
Topic: 1.16 Campaign: A Rough Life - version 1.2.9
Replies: 289
Views: 94923

Re: 1.10 Campaign: A Rough Life - version 1.1.6

Ack- you're right, I had the wrong version. I just re-downloaded the update. Sorry.

What should I do with edited files? It might be a little while until I have any, but it shouldn't be too long. I do have time now, and desire to work on this.