Search found 755 matches

by SkeletonCrew
July 27th, 2006, 6:08 pm
Forum: Translations & Internationalization
Topic: Error in German translation, under the burning suns?
Replies: 2
Views: 2121

Oke thanks, just checked out 1.1.8 it's fixed there.
by SkeletonCrew
July 26th, 2006, 6:27 pm
Forum: Translations & Internationalization
Topic: Error in German translation, under the burning suns?
Replies: 2
Views: 2121

Error in German translation, under the burning suns?

Hi my German ain't good, I'm still learning it and thus I play Wesnoth in German. I think I found a typo in the German translation of under the burning suns The following section #: Under_the_Burning_Suns/scenarios/1Morning_After.cfg:42 contains 'eines Szenarios zu speicherm' shouldn't that be 'eine...
by SkeletonCrew
April 1st, 2006, 8:37 am
Forum: Ideas
Topic: RFC: terrain/map expansion/overhaul
Replies: 7
Views: 1847

here's basicly what we want: http://www.wesnoth.org/forum/viewtopic.php?t=9601 This thread doesn't seem to address the problem of running out of terrain letters. This proposal does. Using 2 2D arrays would basicly make the maps only creatable with the map editor. We wish to keep it easy to make map...
by SkeletonCrew
April 1st, 2006, 8:21 am
Forum: Ideas
Topic: Idea to remove the limits of the current terrain system
Replies: 152
Views: 34170

The new maps should be in a completely different format (binary, markup of some sort, whatever) and contain a magic number at the top just like any other sane file format. I agree a total new system could carry a version number for the parsing engine and use another format. But the threads I've see...
by SkeletonCrew
March 31st, 2006, 7:03 am
Forum: Ideas
Topic: Idea to remove the limits of the current terrain system
Replies: 152
Views: 34170

Idea to remove the limits of the current terrain system

Hi, I’ve been lurking around here for a while and have seen many threads about changing the terrain system, because the number of available letters/signs is running out. Just a few hours ago something popped into my mind. I gave it some more thinking and here is the idea. It tries to solve th...