Search found 1529 matches
- March 13th, 2022, 9:49 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 23537
Re: Project direction ideas moving forward
Do we have a single well working smartphone port of 1.16? If we do have one on iOS, are wesnoth players a demographic that in majority uses iOS / can afford devices with iOS just for wesnoth? Right, that's another problem that I forgot to mention. Currently we don't have 1.16 for Android either, so...
- March 13th, 2022, 9:07 pm
- Forum: WML Workshop
- Topic: special_notes retrofitting
- Replies: 6
- Views: 352
Re: special_notes retrofitting
According to https://wiki.wesnoth.org/EffectWML, it looks like it's actually possible to use
[effect]
tags inside [object]
or [modify_unit]
for that purpose, like this:
Code: Select all
[effect]
apply_to=profile
[special_note]
note= _ "..."
[/special_note]
[/effect]
- March 13th, 2022, 8:39 pm
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Election 2022
- Replies: 3
- Views: 4815
Re: Wesnoth Inc Board Members -- Election 2022
Are there candidate statements, or something to help us decide? Not really. The closest thing to it was Iris asking in the development channel on Discord what was our plan, which for both me and Vultraz is pretty much "help when we're needed". He's already been a board member, but we all ...
- March 13th, 2022, 8:31 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 23537
Re: Project direction ideas moving forward
1. Modernizing the UI Wesnoth's UI has been somewhat dated for a while and offers an overabundance of information while not being entirely intuitive in some places. I remember asking some new players for their first impressions and they said that while the game seemed fun, it felt like "someth...
- March 1st, 2022, 10:06 am
- Forum: Coder’s Corner
- Topic: wmlscope is sooooo slow
- Replies: 8
- Views: 6131
Re: wmlscope is sooooo slow
There's a thing in Python where you make use of multiprocessing/multithreading. However, multiprocessing can't be really used in this case because wmlscope relies on the files being processed in a certain order (and so does wmllint). For multithreading the situation is even worse because of the GIL...
- February 23rd, 2022, 9:40 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Member Election
- Replies: 2
- Views: 5949
Re: Wesnoth Inc Board Member Election
I'm going to nominate myself.
- February 22nd, 2022, 8:01 pm
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 941117
Re: Wesnoth Lua Pack: Development Thread
It's been suggested the following bit of lua may be suitable for inclusion in the lua pack. Merged into the WLP thread. For the 1.16 WLP, this looks like a serious candidate, so I'll most likely add it. For 1.17, probably a better idea would be to improve the existing [gold] tag with the addition o...
- February 16th, 2022, 11:40 am
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 37287
Re: vghetto port project
A powersurge fried my computer's power supply and I have lost access to all of my files. Sorry about that :( I don't know if my hard disks got fried as well. It doesn't look good. Do you mean that you never did a backup onto a USB hard disk? If that's the case, once you get a new computer you shoul...
- February 7th, 2022, 9:24 pm
- Forum: Coder’s Corner
- Topic: wmlscope is sooooo slow
- Replies: 8
- Views: 6131
Re: wmlscope is sooooo slow
Moved into the Coder's Corner. There are a lot of possible reasons for this slowness. I must admit that I haven't been running the 1.12 version for a long time, so I don't have a reference about this. First of all, one of the reasons is that we have more content in mainline: more macros, more image...
- February 7th, 2022, 8:59 pm
- Forum: Scenario & Campaign Development
- Topic: The White Troll (1.1.0) - 1.16 Campaign
- Replies: 60
- Views: 37092
Re: The White Troll (1.1.0) - 1.16 Campaign
A few years passed since the last release of this campaign. Too many things (for better or for worse, but mainly for worse) have changed since then, and one of these was the Wesnoth Italian Forum closing down. It all started with a technical problem on the 1st of December 2019, so I tried to contact...
- January 31st, 2022, 11:34 am
- Forum: Forum Games
- Topic: Wesnoth Bingo
- Replies: 15
- Views: 9042
Re: Wesnoth Bingo
Hey Elvish_Hunter! I really liked the work you did! I extended it to allow for saving/loading specific boards, across sessions, and I thought I should share it here! I tend to overcomplicate projects and I don't have much experience with HTML/CSS, but this was fun! Thank you! Adding saving and load...
- January 30th, 2022, 9:19 pm
- Forum: Forum Games
- Topic: Wesnoth Bingo
- Replies: 15
- Views: 9042
- January 30th, 2022, 5:44 pm
- Forum: WML Workshop
- Topic: Variable substitution question
- Replies: 16
- Views: 914
Re: Variable substitution question
Here it is (remember you asked for it hehe) At least this one isn't a mess like that other one... Anyway, what the Lua code does (or should do, I didn't check if it actually works or what's needed to update it to the new 1.15/1.16 API) is displaying a status icon (just like it happens for slowed, p...
- January 30th, 2022, 10:06 am
- Forum: Forum Games
- Topic: Wesnoth Bingo
- Replies: 15
- Views: 9042
Re: Wesnoth Bingo
Code it and release the output as a game UI web app :v This would be very cool, here are some ideas I have: I wonder if all these suggestion can be fed in an array/list and then a bingo generated from elements of said array/list (with no repeats of course). Beware what you wish for, because you mig...
- January 30th, 2022, 10:00 am
- Forum: WML Workshop
- Topic: Variable substitution question
- Replies: 16
- Views: 914
Re: Variable substitution question
You noticed that too? :- ) :lol: So it was just false advertising. Not sure it's worth posting, I'll bet there's some simple way to get that same effect. Maybe an event that checks for a unit that has less than 9 HP and has poison status and kill it at turn start. It's quite possible by setting the...