Search found 394 matches
- March 14th, 2014, 9:12 am
- Forum: Technical Support
- Topic: Game animations jerky
- Replies: 6
- Views: 1983
Re: Game animations jerky
Just to know, do I put this question in the right section ?
- March 8th, 2014, 3:21 pm
- Forum: Technical Support
- Topic: Game animations jerky
- Replies: 6
- Views: 1983
Game animations jerky
I have 2 computers an on both the units attack animations are jerky when I attack an unit, I understood that this happens because the games access to my hd to read the attacking animations, in fact it happens especially when I attack the first time with a certain unit, after it gets better because I...
- January 5th, 2014, 8:14 pm
- Forum: Users’ Forum
- Topic: Centaurs in Wesnoth
- Replies: 14
- Views: 5288
Re: Centaurs in Wesnoth
By Turuk Did you click on his link? I think the point was missed... Yes I clicked, first results where my own posts, and why the point was missed ? I want to make an era with Centaurs and other creatures like the Minotaurs, and I think that there is no era for Wesnoth 1.10 that contains them, it is ...
- January 5th, 2014, 2:09 am
- Forum: Users’ Forum
- Topic: Centaurs in Wesnoth
- Replies: 14
- Views: 5288
Re: Centaurs in Wesnoth
Yes partially, finally someone that answered clearly (Thx Dugi), I don't want begin to make a faction with a unit if there was allready one that had them included, and I don't want spend days trying out all avaiable add ons eras to find out if it contains them, idk maybe I formulated my question in ...
- January 5th, 2014, 2:01 am
- Forum: Users’ Forum
- Topic: Strange units
- Replies: 19
- Views: 5741
Re: Strange units
Thank you a lot pauxlo, you just answered to something that was wirling in my mind from a lot of time, some units look too expensive or Not enough considering theyr power or utility, and from other posts that I read in the past Im not the only one. that thinks that, well I don't have anything else t...
- January 4th, 2014, 6:17 pm
- Forum: Users’ Forum
- Topic: Centaurs in Wesnoth
- Replies: 14
- Views: 5288
Re: Centaurs in Wesnoth
Thx monochromatic for letting me find my own posts, lol.
- January 4th, 2014, 6:14 pm
- Forum: Users’ Forum
- Topic: Strange units
- Replies: 19
- Views: 5741
Re: Strange units
Ok thx for the clarifications, I never said that I expect to change from today to tommorrow anyrhing, I never said that, again if its balanced its ok, but what about age of heroes ? Its there for fun ? Ok, but from the changelist I saw units balancung changes, so authors are trying to balance that e...
- January 3rd, 2014, 7:54 pm
- Forum: Users’ Forum
- Topic: Strange units
- Replies: 19
- Views: 5741
Re: Strange units
Ok monochromatic, as I said if its balanced its ok for me no need to repeat it over and over, I know that its a lot that the game is tested out, I know after all I follow this game from its origins, and yes probably I will do some tests by myself as I already did in the past, but even if its a lot t...
- January 3rd, 2014, 7:34 pm
- Forum: Users’ Forum
- Topic: Centaurs in Wesnoth
- Replies: 14
- Views: 5288
Re: Centaurs in Wesnoth
Thx for the links, but Its not that I just throw questions out, I just wanted to know if any of the add ons for Wesnoth 1.10 contains centaurs as units, and from what I got there are none, right ?
- January 3rd, 2014, 12:12 am
- Forum: Users’ Forum
- Topic: Centaurs in Wesnoth
- Replies: 14
- Views: 5288
Centaurs in Wesnoth
I always tough that the centaur would be a perfect unit for the Rebels for example in place of the Elvish Rider (i also never found the graphical representation of the unit in the game so great), so now I want to ask this : There exist an era in which there are centaurs ? If yes, I would like to kno...
- January 2nd, 2014, 11:59 pm
- Forum: Users’ Forum
- Topic: Strange units
- Replies: 19
- Views: 5741
Re: Strange units
Ok, thx very much for the infos, I only tough that it was a bit unfair that dwarves get movement and defense advantages in most terrains beside hills and mountains, like frozen, sand, mushroom, water, reef etc., not counting villages, while the more expensive heavy infantry that on lv 2 and 3 is eve...
- December 27th, 2013, 2:34 pm
- Forum: Users’ Forum
- Topic: Strange units
- Replies: 19
- Views: 5741
Re: Strange units
There used to be a note about the dwarves' movement in the help system. Pretty much like Velensk said, it said that dwarves are strong enough and sturdy enough to just crash through the undergrowth in the forest without losing speed or getting injured. I can't find that information any more, but th...
- December 26th, 2013, 12:15 am
- Forum: Users’ Forum
- Topic: Command ability dammage increase
- Replies: 7
- Views: 2087
Re: Command ability dammage increase
Thx for the explanations guys.
- December 25th, 2013, 11:38 pm
- Forum: Users’ Forum
- Topic: Command ability dammage increase
- Replies: 7
- Views: 2087
Re: Command ability dammage increase
No the enemy had no resistances, and when I hover the mouse pointer over the spearman, it says that he inflicts 14 points of dammage.
- December 25th, 2013, 11:32 pm
- Forum: Users’ Forum
- Topic: Command ability dammage increase
- Replies: 7
- Views: 2087
Re: Command ability dammage increase
Ok today I tried out the game using a general as a leader, then I summoned a spearman near him at day time, since the general is of lv.3 and the spearman of lv.1 he should add a bonus of 25% + 25% resulting in a total bonus of 50%. Now considering that the spearman had the strong trait he was able t...