Search found 686 matches

by bigkahuna
February 15th, 2011, 9:11 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 548466

Re: Era of Magic (EoMa) the campaign is now available!

To my eyes it looks like the L3 Darkness and... Ice? witches don't look as female anymore. It's a bit harder to tell, but that's just a nitpick and the name will given it away anyhow. A couple more important things - 1. The Matriarch of Darkness looks like she's slinging off mud or something. That w...
by bigkahuna
February 15th, 2011, 7:29 pm
Forum: Forum Games
Topic: Ruin A Wish
Replies: 798
Views: 712605

Re: Ruin A Wish

johndh wrote:I wish I could get free tickets to any and every concert I wanted to go to.
Granted, but the only seats you ever get are in the "nosebleed" sections (farthest back/up).

I wish that I could rewind time to undo my mistakes (how great would that be?).
by bigkahuna
February 14th, 2011, 11:46 pm
Forum: Art Contributions
Topic: Campaign art - Sceptre of Fire
Replies: 255
Views: 98438

Re: Campaign art - Sceptre of Fire

The Thursagan art looks incredible! However, it's a bit hard to read the position of the arms (where the arms are and what he is doing with them)...

EDIT: Just got it... He's leaning on one arm with the other reclining on the hammer. Totally up to you whether you change anything, Bob.
by bigkahuna
February 14th, 2011, 11:29 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 548466

Re: Era of Magic (EoMa) the campaign is now available!

:shock: I really like the hydras and the general line. The whole faction looks more "cold" and dramatic, which is a good thing. One of the things I've noticed in both the old version and the new - there is too much absolute black. In the "ninja" line, almost all the shading is du...
by bigkahuna
February 14th, 2011, 11:26 pm
Forum: WML Workshop
Topic: Move a unit to another unit
Replies: 7
Views: 1769

Re: Move a unit to another unit

elvish_sovereign wrote:And get rid of the superfluous [filter]s around it as well.
Yeah, thanks. Didn't notice that, only the [store_unit] part.
by bigkahuna
February 14th, 2011, 1:05 pm
Forum: WML Workshop
Topic: Move a unit to another unit
Replies: 7
Views: 1769

Re: Move a unit to another unit

Change

Code: Select all

[store_unit]
    id=Crolog
[/store_unit
to

Code: Select all

[store_unit]
    [filter]
        id=Crolog
    [/filter]
    kill=no
    variable=Crolog
[/store_unit]
to fix that piece of it.
by bigkahuna
February 13th, 2011, 3:00 pm
Forum: Scenario & Campaign Development
Topic: 1.9 SP Campaign - Sweet Revenge
Replies: 140
Views: 37677

Re: 1.9 SP Campaign - Sweet Revenge

now i gotta take out the other groups leader with the necromancers awareness however he doesnt do any damage so am i missing something here? He doesn't do any damage. However, he has special attacks that kill the enemy if it hits, or converts the enemy to your side. Use any one of these attacks on ...
by bigkahuna
February 13th, 2011, 2:58 pm
Forum: WML Workshop
Topic: Team-Color Function [~TC( )]
Replies: 5
Views: 1391

Re: Team-Color Function [~TC( )]

To do team_color, color the parts of the unit you want TCed Magenta, and place {MAGENTA_IS_THE_TEAM_COLOR} inside the [unit_type] tag. You can't have the unit a different color (AFAIK) except by placing it on a different side. You can change the side's color by having a "color=X" tag withi...
by bigkahuna
February 12th, 2011, 9:13 pm
Forum: Scenario & Campaign Development
Topic: Rebellion in the North:SP Campaign feedback and reviews
Replies: 165
Views: 46443

Re: Rebellion in the North:SP Campaign feedback and reviews

What are "battle marks"?Please explain and I will try these. They are called journey marks. When you start a scenario, sometimes after the story text dots will show up on the wesnoth map marking the journey that the characters are taking, and placing a crossed-swords image where a battle ...
by bigkahuna
February 12th, 2011, 6:06 pm
Forum: Heir to the Throne
Topic: Scenario 18: A Choice Must be Made
Replies: 46
Views: 46779

Re: Scenario 18: A Choice Must be Made

GagarinGambit wrote:BUT there's actually nothing about a third option in the dialogue or the objectives, it's more like an easter egg.
That's intended. The third option is also being refined at the moment (See Scenario and Campaign Development).
by bigkahuna
February 12th, 2011, 5:17 pm
Forum: WML Workshop
Topic: WML Woes
Replies: 60
Views: 7207

Re: WML Woes

That code looks entirely correct except for that CLEAR_VARIABLE which I'd expect to cause every other unit in the array to be skipped. Woops, thanks. I had tested it with one unit only so it hadn't been a problem. The problem's fixed :) turns out that it was the {CLEAR_VARIABLE} + the point at whic...
by bigkahuna
February 12th, 2011, 4:45 pm
Forum: Users’ Forum
Topic: suggestion for a new campaign?
Replies: 11
Views: 2467

Re: suggestion for a new campaign?

SkyOne wrote:And Dead Water will be on the mainline on 1.10.0. (it is on the 1.8 add-ons server.)
Erm... The latest version is development 1.9.4, and Dead Waters is mainline on 1.9.
by bigkahuna
February 12th, 2011, 4:44 pm
Forum: Technical Support
Topic: Error while trying to inspect [1.9.4]
Replies: 4
Views: 1117

Re: Error while trying to inspect [1.9.4]

At 39 units, the image in my last post shows. At 60 units, the inspect dialogue is cut off completely. At ~70+ units, the inspect dialogue came back. In my earlier tries, the game crashed, but on this try it did not. Looks like an intermittent error (which can be the worst kind to fix). Not sure wha...
by bigkahuna
February 12th, 2011, 4:33 pm
Forum: WML Workshop
Topic: WML Woes
Replies: 60
Views: 7207

Re: WML Woes

Another Problem. Making up some code to create a "possessed unit" that stays on the possessor's side for 2-3 turns before reverting back. Inside the unit doing the possessing, I insert this code into an event: {MODIFY_UNIT (id=$second_unit.id) side $unit.side} [...] {MODIFY_UNIT (id=$secon...
by bigkahuna
February 12th, 2011, 4:14 pm
Forum: Technical Support
Topic: Error while trying to inspect [1.9.4]
Replies: 4
Views: 1117

Re: Error while trying to inspect [1.9.4]

Gna won't let me submit it :hmm: Would any of you mind taking the time if I include the submission data? Here I go. Category - Bug Item Group - User Interface Severity - 4 (I like to think it is) Release - 1.9.4 Operating System - Windows XP Summary - Inspecting Units Crashes Game Original Submissio...