Search found 686 matches
- February 15th, 2011, 9:11 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 548466
Re: Era of Magic (EoMa) the campaign is now available!
To my eyes it looks like the L3 Darkness and... Ice? witches don't look as female anymore. It's a bit harder to tell, but that's just a nitpick and the name will given it away anyhow. A couple more important things - 1. The Matriarch of Darkness looks like she's slinging off mud or something. That w...
- February 15th, 2011, 7:29 pm
- Forum: Forum Games
- Topic: Ruin A Wish
- Replies: 798
- Views: 712605
Re: Ruin A Wish
Granted, but the only seats you ever get are in the "nosebleed" sections (farthest back/up).johndh wrote:I wish I could get free tickets to any and every concert I wanted to go to.
I wish that I could rewind time to undo my mistakes (how great would that be?).
- February 14th, 2011, 11:46 pm
- Forum: Art Contributions
- Topic: Campaign art - Sceptre of Fire
- Replies: 255
- Views: 98438
Re: Campaign art - Sceptre of Fire
The Thursagan art looks incredible! However, it's a bit hard to read the position of the arms (where the arms are and what he is doing with them)...
EDIT: Just got it... He's leaning on one arm with the other reclining on the hammer. Totally up to you whether you change anything, Bob.
EDIT: Just got it... He's leaning on one arm with the other reclining on the hammer. Totally up to you whether you change anything, Bob.
- February 14th, 2011, 11:29 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 548466
Re: Era of Magic (EoMa) the campaign is now available!
:shock: I really like the hydras and the general line. The whole faction looks more "cold" and dramatic, which is a good thing. One of the things I've noticed in both the old version and the new - there is too much absolute black. In the "ninja" line, almost all the shading is du...
- February 14th, 2011, 11:26 pm
- Forum: WML Workshop
- Topic: Move a unit to another unit
- Replies: 7
- Views: 1769
Re: Move a unit to another unit
Yeah, thanks. Didn't notice that, only the [store_unit] part.elvish_sovereign wrote:And get rid of the superfluous [filter]s around it as well.
- February 14th, 2011, 1:05 pm
- Forum: WML Workshop
- Topic: Move a unit to another unit
- Replies: 7
- Views: 1769
Re: Move a unit to another unit
Change
to
to fix that piece of it.
Code: Select all
[store_unit]
id=Crolog
[/store_unit
Code: Select all
[store_unit]
[filter]
id=Crolog
[/filter]
kill=no
variable=Crolog
[/store_unit]
- February 13th, 2011, 3:00 pm
- Forum: Scenario & Campaign Development
- Topic: 1.9 SP Campaign - Sweet Revenge
- Replies: 140
- Views: 37677
Re: 1.9 SP Campaign - Sweet Revenge
now i gotta take out the other groups leader with the necromancers awareness however he doesnt do any damage so am i missing something here? He doesn't do any damage. However, he has special attacks that kill the enemy if it hits, or converts the enemy to your side. Use any one of these attacks on ...
- February 13th, 2011, 2:58 pm
- Forum: WML Workshop
- Topic: Team-Color Function [~TC( )]
- Replies: 5
- Views: 1391
Re: Team-Color Function [~TC( )]
To do team_color, color the parts of the unit you want TCed Magenta, and place {MAGENTA_IS_THE_TEAM_COLOR} inside the [unit_type] tag. You can't have the unit a different color (AFAIK) except by placing it on a different side. You can change the side's color by having a "color=X" tag withi...
- February 12th, 2011, 9:13 pm
- Forum: Scenario & Campaign Development
- Topic: Rebellion in the North:SP Campaign feedback and reviews
- Replies: 165
- Views: 46443
Re: Rebellion in the North:SP Campaign feedback and reviews
What are "battle marks"?Please explain and I will try these. They are called journey marks. When you start a scenario, sometimes after the story text dots will show up on the wesnoth map marking the journey that the characters are taking, and placing a crossed-swords image where a battle ...
- February 12th, 2011, 6:06 pm
- Forum: Heir to the Throne
- Topic: Scenario 18: A Choice Must be Made
- Replies: 46
- Views: 46779
Re: Scenario 18: A Choice Must be Made
That's intended. The third option is also being refined at the moment (See Scenario and Campaign Development).GagarinGambit wrote:BUT there's actually nothing about a third option in the dialogue or the objectives, it's more like an easter egg.
- February 12th, 2011, 5:17 pm
- Forum: WML Workshop
- Topic: WML Woes
- Replies: 60
- Views: 7207
Re: WML Woes
That code looks entirely correct except for that CLEAR_VARIABLE which I'd expect to cause every other unit in the array to be skipped. Woops, thanks. I had tested it with one unit only so it hadn't been a problem. The problem's fixed :) turns out that it was the {CLEAR_VARIABLE} + the point at whic...
- February 12th, 2011, 4:45 pm
- Forum: Users’ Forum
- Topic: suggestion for a new campaign?
- Replies: 11
- Views: 2467
Re: suggestion for a new campaign?
Erm... The latest version is development 1.9.4, and Dead Waters is mainline on 1.9.SkyOne wrote:And Dead Water will be on the mainline on 1.10.0. (it is on the 1.8 add-ons server.)
- February 12th, 2011, 4:44 pm
- Forum: Technical Support
- Topic: Error while trying to inspect [1.9.4]
- Replies: 4
- Views: 1117
Re: Error while trying to inspect [1.9.4]
At 39 units, the image in my last post shows. At 60 units, the inspect dialogue is cut off completely. At ~70+ units, the inspect dialogue came back. In my earlier tries, the game crashed, but on this try it did not. Looks like an intermittent error (which can be the worst kind to fix). Not sure wha...
- February 12th, 2011, 4:33 pm
- Forum: WML Workshop
- Topic: WML Woes
- Replies: 60
- Views: 7207
Re: WML Woes
Another Problem. Making up some code to create a "possessed unit" that stays on the possessor's side for 2-3 turns before reverting back. Inside the unit doing the possessing, I insert this code into an event: {MODIFY_UNIT (id=$second_unit.id) side $unit.side} [...] {MODIFY_UNIT (id=$secon...
- February 12th, 2011, 4:14 pm
- Forum: Technical Support
- Topic: Error while trying to inspect [1.9.4]
- Replies: 4
- Views: 1117
Re: Error while trying to inspect [1.9.4]
Gna won't let me submit it :hmm: Would any of you mind taking the time if I include the submission data? Here I go. Category - Bug Item Group - User Interface Severity - 4 (I like to think it is) Release - 1.9.4 Operating System - Windows XP Summary - Inspecting Units Crashes Game Original Submissio...