Search found 973 matches

by inferno8
January 7th, 2023, 11:15 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.12.2 - 2022 Summary

You could give it fixed healing amount instead of %. Then it would be suitable for leader too. Or to keep current theme, % of enemy, but not more than specific amount. Ravana's right. The more I think about it, the more I realize that using percentages for such healing abilities was a bad gameplay ...
by inferno8
January 6th, 2023, 12:41 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.12.2 - 2022 Summary

I don't know the real meaning of this unit, so I preffer not touching much further its stats. But defenetively a not conventional unit. Perfect Drone is a special unit one can get by completely upgrading their standard Drone units. Every time a Drone is upgraded, it "earns" 1 upgrade poin...
by inferno8
January 3rd, 2023, 7:48 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.12.2 - 2022 Summary

@IPS: Your descriptions for Runemasters seem ok, but will require some grammar and stylistic corrections. You decided to focus on their equipment and explained how it worked etc., which was a reasonable solution, especially since I haven't provided lore for the faction. Now I think that I should rev...
by inferno8
January 2nd, 2023, 5:39 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.12.2 - 2022 Summary

Also, last to mention, is that I realized that actually there is a lot of new units (even old ones)... with blank descriptions. So in resume, we got already enough new content to also help in balancing ecosystem, but now other aspects have to get improved for a better result in a longer term. I do ...
by inferno8
December 31st, 2022, 10:59 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.12.2 - 2022 Summary

Era of Magic 3.12.2 and 2022 Summary eoma_2022_units.jpg Dear EoMa/Wesnoth fans, 2022 was definitely the year of Era of Magic (and one of the greatest years in the history of the add-on). Thanks to your incredible feedback 37 new units have been added since January! To give you an idea how big this...
by inferno8
December 23rd, 2022, 6:53 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.12.1

Era of Magic 3.12.1 is out! This small update includes latest balance improvements suggested by IPS and ForestDragon. A total of 16 units have been modified. The most notable changes are the following: Water Avatar can finally cure units of poison and has a new ranged attack Goblin Shaman and Gobli...
by inferno8
December 17th, 2022, 3:21 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.12

Era of Magic 3.12 is now available! This update brings numerous adjustments and code improvements. 46 units have been rebalanced. Some abilities have been merged or replaced with more optimized ones. A few of them also got better names/descriptions. For example one can now exactly tell how many HP ...
by inferno8
December 10th, 2022, 4:34 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.11.1

Era of Magic 3.11.1 has been released! 20 modified units, 1 new weapon special, 2 bugfixes, improved Mirrorshield sprites and attack icons + some changes to recruit lists. Enjoy the latest EoMa update! mirrorshield-update.png Mirrorshield has got an improved look - his shield has a completely diffe...
by inferno8
December 6th, 2022, 7:23 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.11 - 2 new units!

Hmmmm... what if... we give aeromancer hit-and-run 2? that way the unit becomes more usable while not competing for quite the same niche as cosmic eye I would add hit-run(1) and the 10% fire-cold res to Aeromancer Ok, thanks for the ideas guys! I'll probably use hit and run (1) in combination with ...
by inferno8
December 3rd, 2022, 7:39 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.11 - 2 new units!

Era of Magic 3.11 is out! eoma_3.11_promo.jpg There are two new units in this release (Kharosian Cataphract and Kharosian Legionnaire), some balancing changes and one bugfix. The "chrono aura" ability has also been slightly reworked. More details below: Kharosian Cataphract cataphract.png...
by inferno8
November 26th, 2022, 7:30 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.10 - 3 new units!

Era of Magic 3.10 is now available! eoma_3.10_promo.gif This major release features 3 new units including the long awaited level 4 unit: Chronomancer! There are also tons of balance tweaks based on recent feedback from IPS. Let's talk about the main star of the update - Chronomancer : chronomancer....
by inferno8
November 4th, 2022, 8:09 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.9.7

@Ravana: I am going to add 3 new units to EoMa before 2023 and maybe fix some missing eoma_ prefixes in a few places, so I'd suggest you to wait for that last update this year before you do the clean import. There are also plans for changing IDs of all units to match their names, but I am going to d...
by inferno8
October 14th, 2022, 4:17 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546175

Re: Era of Magic (EoMa) 3.9.7

Era of Magic 3.9.7 is now available! This particular update focuses on balancing various units (38 to be precise) and is based on IPS' findings and suggestions (thanks! :D ). It does not yet include recently proposed units: Orcish Chief and Goblin Invader - they will arrive in 3.10 so stay tuned! :...
by inferno8
September 18th, 2022, 6:21 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 365384

Re: To Lands Unknown 3.7

It will include the restored original ending (which will be available in form of an alternative ending for the badass mode). FInally! Thank you for considering the restoration of the original ending. The scenario will undergo some changes in order to make it more interesting and fun to play. For ex...
by inferno8
September 3rd, 2022, 6:07 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 365384

Re: To Lands Unknown 3.7

To Lands Unknown 3.7 has been released! tlu-3.7.jpg This major update includes a completely overhauled multihex visuals for one of the most iconic TLU scenarios: "Siege of Kharos" . I spent month and a half working on special effects and details. I am pretty sure all reworked cinematic se...