Search found 102 matches
- August 27th, 2008, 8:41 am
- Forum: Users’ Forum
- Topic: Where are the new Drakes?
- Replies: 67
- Views: 13833
Re: Where are the new Drakes?
Peter the Great wrote:Syntax_Error wrote:
Oooh! Two! Rebel!!
No. I'm just very sad about no new drakes, and I don't hate them either.
Unlike mica.
- August 27th, 2008, 8:37 am
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 1.5.0
- Replies: 91
- Views: 33398
Re: Struggle For Freedom 1.2.5
Ah well, seems you can never really "abandon" a forum.WYRMY wrote:I will be working on another campaign now, but I will still check this forum.
Bye, WYRMY.
- August 27th, 2008, 8:26 am
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 1.5.0
- Replies: 91
- Views: 33398
Re: Struggle For Freedom 1.2.5
OK, here's the story. The 1.5.x versions look to a different set of servers (for both add-ons & MP) than the 1.4.x versions. Which brings up a question, is SFF compatible w/ 1.5.3? (I'd noticed a one problem in SFF 1.1.0, but wanted to see if SFF 1.2.5 fixed it.) - Eric. No. It's designed for W...
- August 26th, 2008, 7:34 am
- Forum: Users’ Forum
- Topic: Howdy ya'all
- Replies: 6
- Views: 2044
Re: Howdy ya'all
Play Struggle For Freedom.
It's the best (and by me ).
It's the best (and by me ).
- August 26th, 2008, 7:06 am
- Forum: WML Workshop
- Topic: Two simple questions
- Replies: 2
- Views: 858
Re: Two simple questions
first: how do you remove unit overlays? 1. store the unit. (let's say as myunit} 2. do {CLEAR_VARIABLE myunit.overlays} 3. unstore the unit. 4 ta-da! second: Is there a way to kill off all units on the board while leaving the units in the recall list alone? Simple. Just. [kill] side=1 [/kill] [kill...
- August 26th, 2008, 7:02 am
- Forum: Ideas
- Topic: desert mountains
- Replies: 6
- Views: 2076
Re: desert mountains
I took a look at the diff, and though desert mountains may now be in the desert editor group, they aren't an alias of desert. (just plain mountains) Changing this would change existing content of course, but this is even more misleading than it was before. Yeah, I know, but they just look great on ...
- August 26th, 2008, 7:00 am
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 1.5.0
- Replies: 91
- Views: 33398
Re: Struggle For Freedom 1.2.5
Trunk version Struggle for Freedom has a few problems: 1. It uses old syntax for side defination. Description and user_descritpion are deprecated. You should use wmllint to convert everything in campaign because there is other changes too. I used wmllint, and got a whole bunch of errors. Does this ...
- August 25th, 2008, 9:18 am
- Forum: Strategies & Tips
- Topic: a weird thing about magical attacks
- Replies: 6
- Views: 2653
Re: a weird thing about magical attacks
I thought when the fireball explodes it hits, not misses???
- August 25th, 2008, 9:15 am
- Forum: Off-Topic
- Topic: Photos of Wesnoth players
- Replies: 430
- Views: 147172
Re: Photos of Wesnoth players
I just want to say, I love cats.
- August 25th, 2008, 9:13 am
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 173017
Re: It is gone again Art Topic
The Triumphant Worm Reveling Over The Conquered Mushroom I dunno. That mushroom doesn't look particularly perturbed to me - it looks disinterested rather than conquered. :) But the worm has that evil take-over-the-world look in its eye.... mwahahaha! But otherwise, it looks... well... strange.....
- August 25th, 2008, 9:09 am
- Forum: Mainline Campaign Development
- Topic: Art issues for Mainline Campaigns
- Replies: 32
- Views: 46803
Re: Art issues for Mainline Campaigns
Oops, sorry megane.
- August 25th, 2008, 8:56 am
- Forum: Art Workshop
- Topic: Woodmouse's art stuff [random stuff, page 49]
- Replies: 731
- Views: 128641
Re: Woodmouse's sprites
The problem with animating frankies is that all the parts animate differently, so it looks weird..... not that it couldn't be done.
- August 25th, 2008, 8:49 am
- Forum: Mainline Campaign Development
- Topic: Art issues for Mainline Campaigns
- Replies: 32
- Views: 46803
Re:
I'm not sure if its ok, but I think Shadow Master or someone did a dreadbat, with full animation etc.Eleazar wrote: Under the Burning Suns
Problems:
— • dreadbat
- August 25th, 2008, 8:43 am
- Forum: Ideas
- Topic: desert mountains
- Replies: 6
- Views: 2076
Re: desert mountains
Oh, um, sorry I didn't mention this before, but could you put the impassable desert ones in too?
- August 25th, 2008, 8:42 am
- Forum: Scenario & Campaign Development
- Topic: A new campaign
- Replies: 18
- Views: 4933
Re: A new campaign
Um..... what is this campaign called?