Search found 627 matches

by CIB
December 22nd, 2008, 10:27 pm
Forum: Multiplayer Development
Topic: Mirror Era v0.1.0: Chaotic Drakes and Lawful Undead
Replies: 5
Views: 1927

Re: Mirror Era v0.1.0: Chaotic Drakes and Lawful Undead

MCP:Ideally the Wesnoth engine would be adapted to allow on-the-fly recoloring similar to how the team-coloring is currently applied, so that Mirror Era would shrink to a much smaller size. ImagePathFunctionWML . It's well possible, I used it to recolor oozes in the Mini Ooze Campaign(http://www.we...
by CIB
December 22nd, 2008, 9:55 pm
Forum: Ideas
Topic: Green Mage
Replies: 11
Views: 2616

Re: Green Mage

This "1000 movement" thing sounds quite unprofessional, it will also slow down the engine when calculating the possible moves. A good alternative would be to implement a teleport ability, using right-click options, which could be used to teleport the Green Mage to any forest tile on the ma...
by CIB
December 22nd, 2008, 8:59 pm
Forum: WML Workshop
Topic: Hrm..learnign the ropes, help me out a bit
Replies: 72
Views: 8846

Re: Hrm..learnign the ropes, help me out a bit

The first one looks alright, as to the second one: Use the moveto event and filter for the locations that are in view of the particular units. If you don't want the event to trigger before turn 3, you can also use nested events.
by CIB
December 21st, 2008, 2:39 pm
Forum: Multiplayer Development
Topic: What would you look for in an MP campaign?
Replies: 20
Views: 4216

Re: What would you look for in an MP campaign?

Personally, I always wanted to have some co-op, story-based MP campaign and I mostly agree with jb. I think it might make sense to develop a system(and if it's just a subforum) to organize and coordinate the playing of longer campaigns, since it is hard to find players you can have fun with per-se, ...
by CIB
December 21st, 2008, 1:07 pm
Forum: Multiplayer Development
Topic: Multiplayer Campaigns HOWTO
Replies: 51
Views: 30701

Re: Multiplayer Campaigns HOWTO

Using the save_id, canrecruit=1 unit gets carried over with only its [modifications] and its base unit state. If you alter anything directly, it doesn't show in the next scenario. Why refer back to the base unit cfg when you could just renew the unit by maxing hp/mp/attacks_left/status/etc and then...
by CIB
December 20th, 2008, 5:21 pm
Forum: WML Workshop
Topic: Multiplayer Shop Menu: Is he idle or just shopping?
Replies: 25
Views: 3992

Re: Multiplayer Shop Menu: Is he idle or just shopping?

Don't say it's determined only by move I said it was only determined by the player's non-WML actions, but I forgot that there was indeed an action you could set via WML and which would synchronize - The right-click menu. It's still quite limited though, only updating everytime you do a right-click ...
by CIB
December 14th, 2008, 3:19 pm
Forum: WML Workshop
Topic: Multiplayer Shop Menu: Is he idle or just shopping?
Replies: 25
Views: 3992

Re: Multiplayer Shop Menu: Is he idle or just shopping?

Well, I guess you do not really understand how Wesnoth synchronizes. I do not fully understand it so far, either, but it seems to work roughly like this: - the player makes a move - the movement is written to the replay data - events are fired, WML is called, all player input is written to the repla...
by CIB
May 11th, 2008, 5:52 pm
Forum: WML Workshop
Topic: Unit Marco?
Replies: 8
Views: 1992

Re: Unit Marco?

Obviously the side.
by CIB
May 1st, 2008, 2:31 pm
Forum: Multiplayer Development
Topic: Siege Wars - New Construction Era!
Replies: 37
Views: 11790

Re: Siege Wars - New Construction Era!

Monuments seem to be bugged, when destroying them your unrest doesn't increase. I think Monuments should decrease unrest/turn, building hundreds of them because your enemy is propaganding all the time is just weird.
by CIB
March 21st, 2008, 11:00 am
Forum: Game Development
Topic: Tales of Aeldaria (West's & devman's RPG)
Replies: 24
Views: 7049

Re: Tales of Aeldaria (West's & devman's RPG)

Awww, SP =( *in really bad need of a Wesnoth-quality RPG with MP-mode*
by CIB
March 15th, 2008, 9:08 pm
Forum: WML Workshop
Topic: Can't find error
Replies: 11
Views: 2187

Re: Can't find error

My guess would be that you forgot the empty line between the map header and map data.

Code: Select all

 map_data="border_size
   usage=map

Gg          , Gg 
by CIB
March 2nd, 2008, 5:47 pm
Forum: Multiplayer Development
Topic: Firststrike for Gaurdsmen
Replies: 21
Views: 4735

zookeeper wrote: How about you describe an alternative in sufficient detail.
You could for example create a new set of units that uses the old units as base, but that adds unbalanced features, that values the ability to level up higher, etc.. But it's going off-topic now.
by CIB
March 2nd, 2008, 2:43 pm
Forum: Multiplayer Development
Topic: Firststrike for Gaurdsmen
Replies: 21
Views: 4735

You just explained why you don't need balanced units for campaigns, thus you didn't answer my question, you only said why I asked it.. In campaigns you just want units that are fun playing, you don't want balance, it doesn't make any sense to use the perfectly balanced MP units in campaigns.
by CIB
March 2nd, 2008, 12:29 pm
Forum: Ideas
Topic: Polishing main screen to welcome 1.4 series
Replies: 27
Views: 6248

Would such cancel buttons slow down the process?
by CIB
March 2nd, 2008, 9:54 am
Forum: Multiplayer Development
Topic: Firststrike for Gaurdsmen
Replies: 21
Views: 4735

Doc Paterson wrote:I thought you guys were aware that we don't balance MP units based on campaigns? :?
Why do campaigns use MP units then, in the first place?