Search found 627 matches
- December 22nd, 2008, 10:27 pm
- Forum: Multiplayer Development
- Topic: Mirror Era v0.1.0: Chaotic Drakes and Lawful Undead
- Replies: 5
- Views: 1927
Re: Mirror Era v0.1.0: Chaotic Drakes and Lawful Undead
MCP:Ideally the Wesnoth engine would be adapted to allow on-the-fly recoloring similar to how the team-coloring is currently applied, so that Mirror Era would shrink to a much smaller size. ImagePathFunctionWML . It's well possible, I used it to recolor oozes in the Mini Ooze Campaign(http://www.we...
- December 22nd, 2008, 9:55 pm
- Forum: Ideas
- Topic: Green Mage
- Replies: 11
- Views: 2616
Re: Green Mage
This "1000 movement" thing sounds quite unprofessional, it will also slow down the engine when calculating the possible moves. A good alternative would be to implement a teleport ability, using right-click options, which could be used to teleport the Green Mage to any forest tile on the ma...
- December 22nd, 2008, 8:59 pm
- Forum: WML Workshop
- Topic: Hrm..learnign the ropes, help me out a bit
- Replies: 72
- Views: 8846
Re: Hrm..learnign the ropes, help me out a bit
The first one looks alright, as to the second one: Use the moveto event and filter for the locations that are in view of the particular units. If you don't want the event to trigger before turn 3, you can also use nested events.
- December 21st, 2008, 2:39 pm
- Forum: Multiplayer Development
- Topic: What would you look for in an MP campaign?
- Replies: 20
- Views: 4216
Re: What would you look for in an MP campaign?
Personally, I always wanted to have some co-op, story-based MP campaign and I mostly agree with jb. I think it might make sense to develop a system(and if it's just a subforum) to organize and coordinate the playing of longer campaigns, since it is hard to find players you can have fun with per-se, ...
- December 21st, 2008, 1:07 pm
- Forum: Multiplayer Development
- Topic: Multiplayer Campaigns HOWTO
- Replies: 51
- Views: 30701
Re: Multiplayer Campaigns HOWTO
Using the save_id, canrecruit=1 unit gets carried over with only its [modifications] and its base unit state. If you alter anything directly, it doesn't show in the next scenario. Why refer back to the base unit cfg when you could just renew the unit by maxing hp/mp/attacks_left/status/etc and then...
- December 20th, 2008, 5:21 pm
- Forum: WML Workshop
- Topic: Multiplayer Shop Menu: Is he idle or just shopping?
- Replies: 25
- Views: 3992
Re: Multiplayer Shop Menu: Is he idle or just shopping?
Don't say it's determined only by move I said it was only determined by the player's non-WML actions, but I forgot that there was indeed an action you could set via WML and which would synchronize - The right-click menu. It's still quite limited though, only updating everytime you do a right-click ...
- December 14th, 2008, 3:19 pm
- Forum: WML Workshop
- Topic: Multiplayer Shop Menu: Is he idle or just shopping?
- Replies: 25
- Views: 3992
Re: Multiplayer Shop Menu: Is he idle or just shopping?
Well, I guess you do not really understand how Wesnoth synchronizes. I do not fully understand it so far, either, but it seems to work roughly like this: - the player makes a move - the movement is written to the replay data - events are fired, WML is called, all player input is written to the repla...
- May 11th, 2008, 5:52 pm
- Forum: WML Workshop
- Topic: Unit Marco?
- Replies: 8
- Views: 1992
Re: Unit Marco?
Obviously the side.
- May 1st, 2008, 2:31 pm
- Forum: Multiplayer Development
- Topic: Siege Wars - New Construction Era!
- Replies: 37
- Views: 11790
Re: Siege Wars - New Construction Era!
Monuments seem to be bugged, when destroying them your unrest doesn't increase. I think Monuments should decrease unrest/turn, building hundreds of them because your enemy is propaganding all the time is just weird.
- March 21st, 2008, 11:00 am
- Forum: Game Development
- Topic: Tales of Aeldaria (West's & devman's RPG)
- Replies: 24
- Views: 7049
Re: Tales of Aeldaria (West's & devman's RPG)
Awww, SP =( *in really bad need of a Wesnoth-quality RPG with MP-mode*
- March 15th, 2008, 9:08 pm
- Forum: WML Workshop
- Topic: Can't find error
- Replies: 11
- Views: 2187
Re: Can't find error
My guess would be that you forgot the empty line between the map header and map data.
Code: Select all
map_data="border_size
usage=map
Gg , Gg
- March 2nd, 2008, 5:47 pm
- Forum: Multiplayer Development
- Topic: Firststrike for Gaurdsmen
- Replies: 21
- Views: 4735
- March 2nd, 2008, 2:43 pm
- Forum: Multiplayer Development
- Topic: Firststrike for Gaurdsmen
- Replies: 21
- Views: 4735
- March 2nd, 2008, 12:29 pm
- Forum: Ideas
- Topic: Polishing main screen to welcome 1.4 series
- Replies: 27
- Views: 6248
- March 2nd, 2008, 9:54 am
- Forum: Multiplayer Development
- Topic: Firststrike for Gaurdsmen
- Replies: 21
- Views: 4735