Search found 707 matches

by gnombat
January 23rd, 2024, 9:37 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 101
Views: 62486

Re: Undead Campaign: Danse Macabre

Rextar34 wrote: January 23rd, 2024, 4:57 pm i want to ask, where can i download the the danse macabre campaign? i tried to search it in the add on download page but couldnt found it
It looks like it was never ported to Wesnoth 1.16, so you will need to run Wesnoth 1.14 to play it.

https://addons.wesnoth.org/1.14/
by gnombat
January 23rd, 2024, 2:02 pm
Forum: WML Workshop
Topic: dabber's questions: vision to location
Replies: 108
Views: 33581

Re: dabber's questions: vision to location

dabber wrote: January 23rd, 2024, 1:52 pm I don't see a way to use [filter_vision] to detect being able to see a specific location.
I think there's an example of this in the scenario "Choice in the Fog" (in The South Guard).
by gnombat
January 17th, 2024, 10:28 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2131315

Re: Legend of the Invincibles

dabber wrote: January 17th, 2024, 9:05 am That's odd, as it sure looks like the for loops there should include the last value, but clearly they don't.
The numbers_between function is documented as returning a half-open interval. So it includes the first value but not the last value.
by gnombat
January 9th, 2024, 6:58 am
Forum: Scenario & Campaign Development
Topic: Ascension
Replies: 101
Views: 21403

Re: Ascension

Warning The remote version of this add-on is greater or equal to the version being uploaded. Do you really with to continue? I see this if I go to publishable add-ons, and then hit the up-arrow, this is the correct way to put in the new version? I just want to make sure hitting yes doesn't break an...
by gnombat
January 8th, 2024, 8:14 am
Forum: Scenario & Campaign Development
Topic: Ascension
Replies: 101
Views: 21403

Re: Ascension

redbeard2 wrote: January 8th, 2024, 4:48 am A warning message came up about doing that and I don't want to break anything, I'm probably being paranoid...
What was the warning message?

Keep in mind that you will want to increment the version number whenever you upload a new version.
by gnombat
January 1st, 2024, 1:56 am
Forum: Scenario & Campaign Development
Topic: Ascension
Replies: 101
Views: 21403

Re: Ascension

I’ll be getting time limits set very soon and finish with as many other suggestions as I can, try to post. Other big thing I want to put in is the world map and travel and battle locations, is there a tutorial I can look at for that? There is MakingCampaignInWML (see part 4 ). There is also a tool ...
by gnombat
December 30th, 2023, 12:19 pm
Forum: Lua Labs
Topic: [solved] GUI: Embedded listboxes
Replies: 13
Views: 1355

Re: GUI: Embedded listboxes (maybe?)

It didn't work. Probably because it's wrong. dialog["listbox_id"] == dialog.listbox_id, I see that now, but I have no idea what if anything is equivalent to dialog[listbox_id] using "dot-notation". In general, there is no way to write dialog[listbox_id] using dot-notation. But i...
by gnombat
December 29th, 2023, 1:54 pm
Forum: Scenario & Campaign Development
Topic: Ascension
Replies: 101
Views: 21403

Re: Ascension

I am still struggling with how to actually put in the .pbl file that enables it to be published, the downloads I have don’t seem to have something clearly labeled that way, maybe I’m just being dense and don’t see it? The .pbl file is not found in downloads; it is only used for uploading, and the ....
by gnombat
December 29th, 2023, 11:37 am
Forum: Scenario & Campaign Development
Topic: Ascension
Replies: 101
Views: 21403

Re: Ascension

Would you suggest some sort of hint in objectives so it is clearer for those who aren't in it for the talking? It's usually best to mention things which affect gameplay in the objectives. Another reason for this: if a player has difficulty remembering the details, it's easy to review by selecting &...
by gnombat
December 19th, 2023, 2:02 pm
Forum: WML Workshop
Topic: project #1: help this game
Replies: 8
Views: 2318

Re: ?

is code really that complicated to understand? there are indies (of single people) that make amazing games within the span of 24 hours to 2 years Those are obviously experienced programmers... so something that is just 1 small game feature shouldn't be that hard to understand? Well, you've looked a...
by gnombat
December 18th, 2023, 2:36 pm
Forum: WML Workshop
Topic: project #1: help this game
Replies: 8
Views: 2318

Re: dagger blood: first wesnoth project

first wesnoth project, going to do this until its completed This seems like an awfully complicated project for a beginner. goal : goal is to edit this code and make it into an addon so it'd would work on any campaigns/maps wesnoth has assuming this should be kinda simple and not too hard since the ...
by gnombat
December 15th, 2023, 11:55 am
Forum: WML Workshop
Topic: wml
Replies: 2
Views: 1834

Re: wesnoth code learning: finding specific wml pages

by gnombat
December 15th, 2023, 11:29 am
Forum: WML Workshop
Topic: project #3 code some unit: basic wesnoth creating units guide: unit id
Replies: 3
Views: 2605

Re: creating addons units: basic wesnoth creating units guide: unit id

In case it's not obvious: The name is what gets displayed to the player in the game . (In the sidebar, in the recruit list, etc.) The id is what you use to refer to the unit type from within code . (WML code, Lua code, etc.) It's not intended to be displayed to the player in the game. (The BuildingU...
by gnombat
December 13th, 2023, 10:08 pm
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 86
Views: 162514

Re: Scenario 1: Rooting out a Mage

Perhaps one option for AToTB might be to remove the hard difficulty completely, leaving just the beginner setting. (Or, revise it to Very-Easy plus Normal-Easy.) In any case, I'm not involved in all that and just giving one bloke's feedback :-) Playstyle and personal preferences are likely a part o...
by gnombat
December 12th, 2023, 5:15 pm
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 86
Views: 162514

Re: Scenario 1: Rooting out a Mage

Should note that I'm playing it on the harder difficulty – does anyone actually play on easy? – so that might possibly affect the unit distribution, but it certainly doesn't affect the terrain or dialogue writing. A lot of the issues you've talked about are actually addressed if you play on the eas...