Search found 707 matches
- January 23rd, 2024, 9:37 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 101
- Views: 62486
Re: Undead Campaign: Danse Macabre
It looks like it was never ported to Wesnoth 1.16, so you will need to run Wesnoth 1.14 to play it.
https://addons.wesnoth.org/1.14/
- January 23rd, 2024, 2:02 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 33581
- January 17th, 2024, 10:28 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2131315
Re: Legend of the Invincibles
The
numbers_between
function is documented as returning a half-open interval. So it includes the first value but not the last value.- January 9th, 2024, 6:58 am
- Forum: Scenario & Campaign Development
- Topic: Ascension
- Replies: 101
- Views: 21403
Re: Ascension
Warning The remote version of this add-on is greater or equal to the version being uploaded. Do you really with to continue? I see this if I go to publishable add-ons, and then hit the up-arrow, this is the correct way to put in the new version? I just want to make sure hitting yes doesn't break an...
- January 8th, 2024, 8:14 am
- Forum: Scenario & Campaign Development
- Topic: Ascension
- Replies: 101
- Views: 21403
- January 1st, 2024, 1:56 am
- Forum: Scenario & Campaign Development
- Topic: Ascension
- Replies: 101
- Views: 21403
Re: Ascension
I’ll be getting time limits set very soon and finish with as many other suggestions as I can, try to post. Other big thing I want to put in is the world map and travel and battle locations, is there a tutorial I can look at for that? There is MakingCampaignInWML (see part 4 ). There is also a tool ...
- December 30th, 2023, 12:19 pm
- Forum: Lua Labs
- Topic: [solved] GUI: Embedded listboxes
- Replies: 13
- Views: 1355
Re: GUI: Embedded listboxes (maybe?)
It didn't work. Probably because it's wrong. dialog["listbox_id"] == dialog.listbox_id, I see that now, but I have no idea what if anything is equivalent to dialog[listbox_id] using "dot-notation". In general, there is no way to write dialog[listbox_id] using dot-notation. But i...
- December 29th, 2023, 1:54 pm
- Forum: Scenario & Campaign Development
- Topic: Ascension
- Replies: 101
- Views: 21403
Re: Ascension
I am still struggling with how to actually put in the .pbl file that enables it to be published, the downloads I have don’t seem to have something clearly labeled that way, maybe I’m just being dense and don’t see it? The .pbl file is not found in downloads; it is only used for uploading, and the ....
- December 29th, 2023, 11:37 am
- Forum: Scenario & Campaign Development
- Topic: Ascension
- Replies: 101
- Views: 21403
Re: Ascension
Would you suggest some sort of hint in objectives so it is clearer for those who aren't in it for the talking? It's usually best to mention things which affect gameplay in the objectives. Another reason for this: if a player has difficulty remembering the details, it's easy to review by selecting &...
- December 19th, 2023, 2:02 pm
- Forum: WML Workshop
- Topic: project #1: help this game
- Replies: 8
- Views: 2318
Re: ?
is code really that complicated to understand? there are indies (of single people) that make amazing games within the span of 24 hours to 2 years Those are obviously experienced programmers... so something that is just 1 small game feature shouldn't be that hard to understand? Well, you've looked a...
- December 18th, 2023, 2:36 pm
- Forum: WML Workshop
- Topic: project #1: help this game
- Replies: 8
- Views: 2318
Re: dagger blood: first wesnoth project
first wesnoth project, going to do this until its completed This seems like an awfully complicated project for a beginner. goal : goal is to edit this code and make it into an addon so it'd would work on any campaigns/maps wesnoth has assuming this should be kinda simple and not too hard since the ...
- December 15th, 2023, 11:55 am
- Forum: WML Workshop
- Topic: wml
- Replies: 2
- Views: 1834
- December 15th, 2023, 11:29 am
- Forum: WML Workshop
- Topic: project #3 code some unit: basic wesnoth creating units guide: unit id
- Replies: 3
- Views: 2605
Re: creating addons units: basic wesnoth creating units guide: unit id
In case it's not obvious: The name is what gets displayed to the player in the game . (In the sidebar, in the recruit list, etc.) The id is what you use to refer to the unit type from within code . (WML code, Lua code, etc.) It's not intended to be displayed to the player in the game. (The BuildingU...
- December 13th, 2023, 10:08 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 1: Rooting out a Mage
- Replies: 86
- Views: 162514
Re: Scenario 1: Rooting out a Mage
Perhaps one option for AToTB might be to remove the hard difficulty completely, leaving just the beginner setting. (Or, revise it to Very-Easy plus Normal-Easy.) In any case, I'm not involved in all that and just giving one bloke's feedback :-) Playstyle and personal preferences are likely a part o...
- December 12th, 2023, 5:15 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 1: Rooting out a Mage
- Replies: 86
- Views: 162514
Re: Scenario 1: Rooting out a Mage
Should note that I'm playing it on the harder difficulty – does anyone actually play on easy? – so that might possibly affect the unit distribution, but it certainly doesn't affect the terrain or dialogue writing. A lot of the issues you've talked about are actually addressed if you play on the eas...