Search found 588 matches
- May 1st, 2010, 4:27 pm
- Forum: Scenario & Campaign Development
- Topic: The Dark Hordes rise from the dead....again
- Replies: 99
- Views: 58251
Re: The Dark Hordes rise from the dead....again
I hope I reanimate The Dark Hordes by this act of necromancy(or,alternativly,will it be actualized to 1.8?)
- April 14th, 2010, 12:25 pm
- Forum: Faction & Era Development
- Topic: Expanded Undead faction mod (Not For Mainline!!)
- Replies: 51
- Views: 14995
Re: Expanded Undead faction mod (Not For Mainline!!)
A unit is not allowed to get weaker in an parametre (here speed) if it has no choice between the slow unit and another unit at least as fast-You cannot only advabce your Knights into the slower Grand Knights but also into the Paladine who has the same number of MP.
- April 6th, 2010, 9:28 am
- Forum: Writers’ Forum
- Topic: What do levels mean?
- Replies: 24
- Views: 5517
Re: What do levels mean?
The definition of an level 5 as an mythical person of incredible famous and extraordinary great power and/or reputation can dissolve the problem that an Elder Mage is rather an level 4 then a level 5, as he is only superior to an Great Mage if looking at MP or level, otherwise he is inferior(his co...
- April 6th, 2010, 8:49 am
- Forum: Writers’ Forum
- Topic: What do levels mean?
- Replies: 24
- Views: 5517
Re: What do levels mean?
The definition of an level 5 as an mythical person of incredible famous and extraordinary great power and/or reputation can dissolve the problem that an Elder Mage is rather an level 4 then a level 5, as he is only superior to an Great Mage if looking at MP or level, otherwise he is inferior(his cos...
- April 4th, 2010, 3:12 pm
- Forum: Faction & Era Development
- Topic: Expanded Undead faction mod (Not For Mainline!!)
- Replies: 51
- Views: 14995
Re: Expanded Undead faction mod (Not For Mainline!!)
The Doombat is slower than the Dread Bat, so it is against this rule that leveling may not make a unit weaker-I think it should maybe even be an 10 MP unit,as it is an lvl 3 scout.
In addition, the Venom bat line loses one MP each leveling.
In addition, the Venom bat line loses one MP each leveling.
- April 4th, 2010, 8:34 am
- Forum: Faction & Era Development
- Topic: Ascension - These units go up to level 5 - PR5 is out
- Replies: 153
- Views: 40471
Re: Ascension - These units go up to level 5 - PR4 is out
Well, "Admiral" and "Commodore" are for sure very múch weaker titles then "Triton", who is actually an Ancient Greek (or even an pre-greek ,further-used, as hís chímaera iconography shows) god of the sea.
It seems as if you cannot advance to Necromancers.
It seems as if you cannot advance to Necromancers.
- January 13th, 2010, 1:31 pm
- Forum: Faction & Era Development
- Topic: Expanded Undead faction mod (Not For Mainline!!)
- Replies: 51
- Views: 14995
Re: Expanded Undead faction mod (Not For Mainline!!)
The "Feral Skeleton" line does not look skeletal, maybe it shoud go to the Corpses race and have undeadfoot like liches and deathknights.
The chokobone knight must have a own sprite because ,IIRC, this is already the standard Chokobone in development branche.
The chokobone knight must have a own sprite because ,IIRC, this is already the standard Chokobone in development branche.
- January 8th, 2010, 3:29 pm
- Forum: Writers’ Forum
- Topic: Undead
- Replies: 3
- Views: 1941
Undead
:!: Sentience Usually, undeads are considered mindless slaves to their creators.However, not only liches and death knights are said to be sentient, ghosts have shown a will even in mainline campaigns.In addition, the descriptiom of the skeletons say they would fight to find rest.So the question is: ...
- January 5th, 2010, 2:21 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 404353
Re: The Era of Myths e8: bug fixes
I think the Sire's/Methusalem's dress looks stupid and it seems to be a downfall from the noble (for example no amour, no shoes visible), and the devlings should be level 0 again!
- December 27th, 2009, 11:55 am
- Forum: Writers’ Forum
- Topic: Wesnoth names
- Replies: 5
- Views: 2919
Re: Wesnoth names
So it is not ambigous(the Ro' was meant with ambigous).So there might be also family "prefixes" as with Germanic names: The family members' names start with a similar or same syllabe.thespaceinvader wrote:Just a brief note: it's the Ro' that the two liches from NR share - they are Ro'Arthian and Ro'Sothian.
- December 25th, 2009, 1:07 pm
- Forum: Writers’ Forum
- Topic: Wesnoth names
- Replies: 5
- Views: 2919
Wesnoth names
Which rules are there for names in Wesnoth? For example: :arrow: Where does the necromancers' "Mal" mean ? :arrow: Are there family names,what rule(s) follow them?(Malin and Dela Keshar ,Gwiti and Nati Ha'atel (surname),but Li 'sar and Ana 'sar ,Ro' Arthian and Ro' Sarthian (by suffix,alth...
- December 22nd, 2009, 4:13 pm
- Forum: Translations & Internationalization
- Topic: Any interest in a Latin Translation?
- Replies: 38
- Views: 19662
Re: Any interest in a Latin Translation?
Oh,sorry.
But it is Lemur without an e!
But it is Lemur without an e!
- December 22nd, 2009, 12:22 pm
- Forum: Translations & Internationalization
- Topic: Any interest in a Latin Translation?
- Replies: 38
- Views: 19662
Re: Any interest in a Latin Translation?
Why is "Mage"(female) not translated with "Maga", the existing female equivalent of "Magus", as used for "Mage"(male), but with "Striga", a type of demonic shapeshifting witches who drink the blood of men at night wearing the guise of a bird? Why is ...
- December 19th, 2009, 1:01 pm
- Forum: Ideas
- Topic: Shall daggers do pierce?
- Replies: 5
- Views: 1258
Shall daggers do pierce?
I think yes: Daggers are not made for cutting the victim to death ,they are used for stabbing,so a "dagger" attack should do pierce instead of blade damage :eng: .In fact this would also fit better to back stab and I think it is the way the special is intendet to work(evidence in the descr...
- December 5th, 2009, 3:52 pm
- Forum: Multiplayer Development
- Topic: Into The Underworld - MP RPG!
- Replies: 78
- Views: 33153
Re: Into The Underworld - MP RPG!
The shop in Tunisso doesn't work properly: The objects doen't cost gold!(don't know whether this is really bad... )