Search found 641 matches
- January 24th, 2023, 3:41 pm
- Forum: Website
- Topic: Where can I upload scenarios?
- Replies: 2
- Views: 5129
Re: Where can I upload scenarios?
Also, check-out my add-on called "DIY Campaign" located on the Add-On server.
It has information in the beginning, displayed in the "story" text. It explains the process.
It has information in the beginning, displayed in the "story" text. It explains the process.
- January 21st, 2023, 4:32 pm
- Forum: Users’ Forum
- Topic: [Poll] Recall List Compositions for Long SP Campaigns
- Replies: 17
- Views: 4622
Re: [Poll] Recall List Compositions for Long SP Campaigns
UMC, but also I think it would be a good idea for the game in general, which, of course, would place it within all UMC by default. The prices for 0-level units has an enormous range. Some are super cheap, some cost more than double the price of others. Because of their wide-ranging base costs, decid...
- January 21st, 2023, 3:30 pm
- Forum: Users’ Forum
- Topic: [Poll] Recall List Compositions for Long SP Campaigns
- Replies: 17
- Views: 4622
Re: [Poll] Recall List Compositions for Long SP Campaigns
Maybe, the cost for recalling 0-level units could be the unit base cost plus 2 gold.
A big problem with recalling 0-level units is that they die easily and therefore waste gold. Making the recall of 0-level units cheaper would make it more reasonable to risk gold on recalling them.
A big problem with recalling 0-level units is that they die easily and therefore waste gold. Making the recall of 0-level units cheaper would make it more reasonable to risk gold on recalling them.
- January 17th, 2023, 6:28 pm
- Forum: WML Workshop
- Topic: Fake attack animation query
- Replies: 2
- Views: 663
Re: Fake attack animation query
Hopefully someone can spot what I'm doing wrong. I don't know what you're doing wrong. However... I struggled doing something slightly similar in scenario 1 of "The Pool of Ek." With help, I got it working, but I don't 100% know why it works. Maybe examining the differences between your c...
- January 9th, 2023, 6:04 pm
- Forum: WML Workshop
- Topic: Custom Teleportation Ability
- Replies: 14
- Views: 1838
Re: Custom Teleportation Ability
RO_ABILITY_TRANSPLANT You created a great name for this ability. :lol: A Wose teleporting to a friendly unit? It seems to me that this has the potential for exploitation. The player only has to move one unit near the enemy leader, then several Wose units could teleport into the area. Might I sugges...
- January 1st, 2023, 5:52 pm
- Forum: WML Workshop
- Topic: animated teleport in/out of recall list
- Replies: 21
- Views: 1429
Re: animated teleport in/out of recall list
Whoa! The unit blinked in and out!gnombat wrote: ↑January 1st, 2023, 5:46 pm I tried playing your campaign and I couldn't see anything before the animation, but then I made a screen recording and played it in slow motion...
Maybe the code for teleport animation has never worked as intended?
- January 1st, 2023, 4:40 pm
- Forum: WML Workshop
- Topic: animated teleport in/out of recall list
- Replies: 21
- Views: 1429
Re: animated teleport in/out of recall list
...Tried again with the CORRECT animation and it seems to work OK, the unittype below works for me with the following code:[/b] Holy moly, that is a clever mind-boggling solution, using a recruit animation. Thanks. I've changed the WML for the Silver Mage so many times, I think my computer is about...
- January 1st, 2023, 3:22 am
- Forum: WML Workshop
- Topic: animated teleport in/out of recall list
- Replies: 21
- Views: 1429
Re: animated teleport in/out of recall list
I suppose unhiding after animating just makes it not animate at all? Correct. I just tested. The unit appeared. No teleport animation. EDIT: Also, is this issue new in 1.17 or does it happen in 1.16? Same thing happens in 1.16. I tested it around 20+ times, and it seemed to work 4-ish times in 1.16...
- December 31st, 2022, 10:30 pm
- Forum: WML Workshop
- Topic: AI recruitment problem
- Replies: 20
- Views: 1276
Re: AI recruitment problem ***Solved***
OK, boiled it down to *1* scenario of 2783 turns with 87 objectives. Job done :) EDIT ... Oh, and happy new year! Oh my goodness, you found an ingenious loophole! Indeed, there's nothing preventing a WML coder from using [replace_map] and changing the objectives 87 times to create 1 super-scenario....
- December 31st, 2022, 6:17 pm
- Forum: Coder’s Corner
- Topic: WML doesn't know what plural means
- Replies: 8
- Views: 5510
Re: WML doesn't know what plural means
A lot of ActionWML is implemented in Lua - the main difference between [show_countdown] and many other WML tags is that the Lua behind it is in the scenario file, whereas the core ones are in files in the data/lua/ directory. Ah. Thanks for the explanation. With that example that's based on count ,...
- December 31st, 2022, 4:22 pm
- Forum: Coder’s Corner
- Topic: WML doesn't know what plural means
- Replies: 8
- Views: 5510
Re: WML doesn't know what plural means
Well, I didn't test it, but if you look in mainline campaigns you'll see it's used in a lot of places... IT WORKS! Thank you. I did not know about count . It's awesome. Once again, I think I have a useful idea but WML is two steps ahead of me. [event] name=turn 3 [if] [have_unit] type=Nibbler count...
- December 31st, 2022, 4:09 pm
- Forum: WML Workshop
- Topic: animated teleport in/out of recall list
- Replies: 21
- Views: 1429
Re: animated teleport in/out of recall list
You're not supposed to, but it seems like a reasonable thing to try as a workaround for what appears to be a bug. Okay, I tried it. Same result: the unit appears for 1/100th of a second, disappears, and then arrives in the cool teleport animation. In my opinion, the code is doing what it's supposed...
- December 31st, 2022, 3:28 pm
- Forum: Coder’s Corner
- Topic: WML doesn't know what plural means
- Replies: 8
- Views: 5510
Re: WML doesn't know what plural means
So, there's a lot to consider here when taking into account localization... Wow, that article, subtitled "A Localization Horror Story: It Could Happen To You" was interesting (and funny). Within it, toward the bottom, was this quote: "...concision means that simple common things shou...
- December 31st, 2022, 2:50 pm
- Forum: WML Workshop
- Topic: AI recruitment problem
- Replies: 20
- Views: 1276
Re: AI recruitment problem
It's not verbatim, but does this help? Fantastic. I think it's even better than than what you wrote the first time. By the way, it was already mentioned on SingleUnitWML and in some places on DirectActionsWML that extra_recruit adds to recruit, but I tried to make sure it was mentioned in every loc...
- December 31st, 2022, 3:33 am
- Forum: WML Workshop
- Topic: AI recruitment problem
- Replies: 20
- Views: 1276
Re: AI recruitment problem ***Solved***
Having said that, I'm working on scenario 8 now (but there's a branch earlier so it's the 9th in all) and another 3 (ish) should see me done unless I get more "clever" ideas... so with luck I should publish when Wesnoth v37 comes out :) So you have 9 scenarios done, and 3 to go... 12 seem...