Search found 224 matches
- June 23rd, 2010, 5:02 pm
- Forum: Art Contributions
- Topic: Valkiers portraits: It's like I can touch you!
- Replies: 671
- Views: 179053
Re: Valkiers portraits: WSAS rebirthing NR
My only nitpick is that he is holding his bow oddly. Either his left hand should be flipped so the palm side faces the viewer. or the string needs to be moved behind his arm.
- May 23rd, 2010, 4:35 am
- Forum: Writers’ Forum
- Topic: How do Saurians move?
- Replies: 17
- Views: 3835
How do Saurians move?
Strange question, I know, but I'm wondering what kind of gait your average Saurian has. I'm interested in better establishing bits and pieces of their biology and such. Here are some of the more likely movement modes I've been able to think of: 1. Bipedal-Human: walking erect or at least semi-erect ...
- April 22nd, 2010, 3:31 am
- Forum: Ideas
- Topic: Genders for all races
- Replies: 43
- Views: 9927
Re: Genders for all races
It's not so much that both genders are not equally represented due to aesthetic reasons, but rather because it means that much more art to make, and really having some units exist as one gender only does give each race and faction in Wesnoth flavor. Female elvish fighters I can understand, especiall...
- April 20th, 2010, 4:29 pm
- Forum: Ideas
- Topic: Particle engine for weather effects
- Replies: 9
- Views: 2684
Re: Particle engine for weather effects
Okay, I was wrong about the exact discussion, but the overall concept is the same: http://forums.wesnoth.org/viewtopic.php?f=12&t=20872
- April 20th, 2010, 3:43 pm
- Forum: Ideas
- Topic: Particle engine for weather effects
- Replies: 9
- Views: 2684
Particle engine for weather effects
Adding a global particle engine for weather effects has been discussed and has largely been seen as a good idea, but many of the past discussions have been bogged down with discussion of the implementation of weather as a defense/damage modifier. As far as I'm concerned weather should play no part i...
- March 28th, 2010, 12:45 am
- Forum: Music & Sound Development
- Topic: Resources for music contributors
- Replies: 43
- Views: 22457
Re: Resources for music contributors
Well, I'm a young Oboeist,and I love the Battle for Wesnoth music, but the only real way that I could help is if I found TIFF/Music XML file replicas of the actual pieces. I have Finale Printmusic 2010, so I could do a lot, but only with sheet music.... :annoyed: Right now I'm working out how the t...
- March 20th, 2010, 3:51 am
- Forum: Users’ Forum
- Topic: How do I listen to the .ogg wesnoth music files??
- Replies: 11
- Views: 10902
Re: How do I listen to the .ogg wesnoth music files??
I'd recommend the VLC open-source media player. You can get it here.
- January 30th, 2010, 12:46 am
- Forum: Art Workshop
- Topic: minotaur era is ending...
- Replies: 162
- Views: 34117
Re: minotaur art suggestion/comments wanted
I'm pretty sure ancient rockets didn't have any fins. Instead, they had a rod fastened to their side which extended 2 or so feet from the back of the rocket. The drag generated by the rod kept the rocket steady. If you have ever used or seen a bottle rocket, same basic principle.
- January 30th, 2010, 12:40 am
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 455328
Re: Standing and idle animations?
what about somebody tries to make an animation of a brutal unit which twists its neck where u can hear something crack? The problem is that every unit that said neck-snapping unit could go up against in a scenario would have to have a neck-snapping animation for it to make sense. Now, what I have t...
- December 11th, 2009, 1:37 am
- Forum: Users’ Forum
- Topic: Checks and Balances for Server Admins
- Replies: 3
- Views: 1149
Re: Checks and Balances for Server Admins
I've met a good many of the admins on this board, and I can safely say that if you were kicked from the server, you deserved it. Sorry. Not what you wanted to hear. Just talk to the admins, find out why you were kicked, and don't do it again next time.
- November 9th, 2009, 5:24 am
- Forum: Art Workshop
- Topic: Should I Continue?
- Replies: 3
- Views: 1265
Should I Continue?
I started drawing this a couple years ago and promptly stopped after about an hour's work. It was supposed to be a piece of concept art for a faction I worked on long ago, and perhaps a unit portrait if I was really happy with it. Do you think it is worthwhile to continue?
- September 22nd, 2009, 5:51 am
- Forum: Users’ Forum
- Topic: iPhone beta test signups!!
- Replies: 60
- Views: 10928
Re: iPhone beta test signups!!
Unfortunately, my work expressly disallows me to participate in iPhone development, so I'd best not apply to become a beta tester. You'll all have to let me know how it is! why which corporation do you work for? microsoft? His iPhone is probably a company phone, and the company probably does not wa...
- September 14th, 2009, 4:48 pm
- Forum: Users’ Forum
- Topic: Question about Wesnoth
- Replies: 20
- Views: 3476
Re: Question about Wesnoth
The main reason is despite having more coders available than your typical open source project, we still don't have the manpower to create patches. It is simply easier and faster to create completely new binaries rather than patches. There used to be a small group that created an updating script that...
- September 11th, 2009, 7:20 pm
- Forum: Users’ Forum
- Topic: Wesnoth: the Arcade Game
- Replies: 7
- Views: 1408
Re: Wesnoth: the Arcade Game
My main issue would be that Wesnoth updates rather frequently. Rather than once every two years (although some sports games are yearly), it would be once every 6-8 months (if you don't count the 5-6 patches of the stable version). Since the Beagle Board has an Ethernet port for wired Ethernet, or c...
- September 11th, 2009, 3:26 pm
- Forum: Users’ Forum
- Topic: Wesnoth: the Arcade Game
- Replies: 7
- Views: 1408
Wesnoth: the Arcade Game
So, I was surfing the web, looking for things I could use in my hobby (electronics, computers, robotics, etc.) when I found this . For those of you wondering what that is, allow me to explain. Embedded computing is the idea of using a purpose-built, oftentimes low power, computer to perform one or t...