Search found 57 matches

by Natasiel
April 14th, 2010, 9:43 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 29078

Re: World Conquest NM

Besides the bonus gold not transferring between scenarios, the other issues are fixed on 1.8b. It hasn't been invested much since the scenario minimum is perfect to balance things out. Without time bonus, it is worth killing every once of xp. EDIT: Yes, units can now have more than one artifact on p...
by Natasiel
April 14th, 2010, 1:13 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 29078

Re: World Conquest NM

For Yogibear and Crab, posting publicly in case of future references for others. Most issues are fixed now on 1.8 1. Savegame problem: The saves became corrupted after processing an empty tag. This happened twice when an artifact was picked up from the ground. Once to execute the [set_variable] fiel...
by Natasiel
April 9th, 2010, 3:29 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 29078

Re: World Conquest NM

grrr: I can confirm.

The recall list gets totally screwed now. So the trick to recall canrecruit=yes and put it on the leader hex no longer works. This happens either the game is loaded or not.

The "id=WCp1" does nothing over here on latest 1.8 ...moving back to trunk before next update.
by Natasiel
February 13th, 2010, 7:27 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 29078

Report

As on 41175 Warning: The file you have tried to load is corrupt. Loading anyway. Unexpected characters at the line start, value '=' at <unknown>:19090 ...appears when loading either a normal or autosave. "Loading anyway" shows up only when loading as a single player. The bug is a show stop...
by Natasiel
February 12th, 2010, 10:49 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 29078

Re: World Conquest NM

unfortunately, NM on difficulty "Nightmare" is shockingly easy. did u forget that in vanilla WC there were lots of dangerous lvl2 & 3s in the first few turns ? we r trying out playing WC NM on "hard" difficulty now and tell u later about it. The random nature of the campaign...
by Natasiel
January 29th, 2010, 1:49 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 29078

Re: World Conquest NM

I am logging that 1.7.12+svn(40927) has the same behavior. Whenever there is a reload of scenario 1, either auto or manually saved, once entering scenario 2, we got no recall list at all. Not even the leader is available.
by Natasiel
January 26th, 2010, 6:21 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 29078

Re: World Conquest NM

Great work Natasiel: you need a tester - call on me any time. Any further thoughts on the fixed hero underling list? I am pretty sure we'll get many long nights testing this stuff as soon as 1.8 is out. ;) But I got no idea about what is going on the fixed hero underling list. We really are making ...
by Natasiel
January 25th, 2010, 3:26 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 29078

Re: World Conquest NM

Yogibear: I compared the value screen to screen using 2 clients, :debug and :inspect; finishing the first scenario on one instance. So I suspect "start-of-scenario saves" is what has been used. I have not been careful, but I'd say the result is not persistent within the full range of save ...
by Natasiel
January 25th, 2010, 2:19 am
Forum: Multiplayer Development
Topic: 3P Campaign: The Haunted Woods v1.7.0 [Complete]
Replies: 104
Views: 28068

Re: MP Campaign: The Haunted Woods (v1.4.0) for 1.6 and 1.8

It is on 1.7.12+svn. In the first scenario, buy your upgrades then rename Fioril to something else. On the next scenario, your ranger got a random name and lost his upgrades. Though the bug seems in the MP campaign engine and there are people working on it right now. Sorry for the noise, still I'm e...
by Natasiel
January 24th, 2010, 8:20 am
Forum: WML Workshop
Topic: MP campaign side type
Replies: 2
Views: 521

Re: MP campaign side type

There is already some working fallback, if the leader dies, an other unit is promoted to "canrecruit=1". The game isn't over until your last unit dies. Horses and scouts are invalid though ... for now.
by Natasiel
January 24th, 2010, 7:59 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 29078

MP campaign [side] bug

I am still trying to port World Conquest to trunk, and found a rather strange bug ... Here's what I have in scenario 1: [side] [ai] villages_per_scout=16 [/ai] side=1 save_id="WCp1" canrecruit=yes controller=human team_name=allies user_team_name="Allies" fog=yes gold=125 village_...
by Natasiel
January 24th, 2010, 5:02 am
Forum: Multiplayer Development
Topic: 3P Campaign: The Haunted Woods v1.7.0 [Complete]
Replies: 104
Views: 28068

Re: MP Campaign: The Haunted Woods (v1.4.0) for 1.6 and 1.8

Congratulations for your campaign, I am eager to try it. So far I used it mainly for debuging purpose as I am also porting a MP campaign to 1.8. From the tests so far, you'd need to put some: unrenamable=yes Trying "features", I discovered that renaming your leader bugs the game when advan...
by Natasiel
January 23rd, 2010, 10:37 am
Forum: Coder’s Corner
Topic: ports to 1.7: random map generator
Replies: 3
Views: 1307

Re: ports to 1.7: random map generator

Thanks to both of you. the lua snippet did the trick.
by Natasiel
January 23rd, 2010, 8:28 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 29078

Re: World Conquest NM

Teleport is actually one of the most useful skill, the only hindrance there is from your above suggestion, is the need to send a scout and capture a village. It might be possible to implement, but I won't waste the high amount of required time to do this. It is too much perfect the way it works righ...