Search found 1080 matches
- February 17th, 2009, 7:37 pm
- Forum: Technical Support
- Topic: game is very slow Battle of wesnoth lahmt ohne ende
- Replies: 6
- Views: 1769
Re: game is very slow Battle of wesnoth lahmt ohne ende
Hallo, Dein Post ist leider ein weiteres klassisches Beispiel einer vollkommen nutzlosen Mitteilung. Er enthält absolut keine Information die uns helfen könnte, dein Problem zu lösen. Wie etwa: - Welches Betriebssystem benutzt du und woher hast du deine ausführbaren Dateien? - Hast du in der Zwische...
- February 17th, 2009, 7:20 pm
- Forum: Technical Support
- Topic: Normal speed despite 2x speed in preferences after alt+tabbing
- Replies: 1
- Views: 452
Re: Normal speed despite 2x speed in preferences after alt+tabbi
Split from http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24140 since it's about something completely different.
Maybe you shouldn't add something to a post that was written in a language you don't know?
Maybe you shouldn't add something to a post that was written in a language you don't know?
- February 17th, 2009, 12:07 pm
- Forum: Technical Support
- Topic: Bug 1.5.5 crashes on enemy moves
- Replies: 1
- Views: 524
Re: Bug 1.5.5 crashes on enemy moves
A classic example of how not to report a bug. Some tips: - use the latest version (obvious but you seem to be aware of this anyways) - provide a savegame or a way to reproduce - provide more information such as - - who tries to move the unit (ai in singleplayer, human in multiplayer, ...)? - - does ...
- February 15th, 2009, 5:42 pm
- Forum: Technical Support
- Topic: wesnoth-1.5.9-win32 login error
- Replies: 3
- Views: 984
Re: wesnoth-1.5.9-win32 login error
You must be either using a nick different than 'StarWolf1991' or mistyping your password. If there is no error in the hashing algorithm of course. If you have double checked that you are using the correct nick and password and still are unable to log in please let me know.
- February 10th, 2009, 11:02 am
- Forum: Technical Support
- Topic: Crash bug
- Replies: 4
- Views: 874
Re: Crash bug
I think I already fixed that in trunk.
- February 8th, 2009, 12:19 pm
- Forum: Technical Support
- Topic: Bug for joining MP server without forum nick
- Replies: 16
- Views: 1953
Re: Bug for joining MP server without forum nick
Update: I can label just fine now when I host normally. The problem lies in when you have to manually set a player in the lobby to a position. Edit2: More chat glitches! The * symbol also bugs as the first character: it makes the rest of the text giant. It is stackable (try doing 6 *'s first) The #...
- February 8th, 2009, 10:39 am
- Forum: Technical Support
- Topic: Bug for joining MP server without forum nick
- Replies: 16
- Views: 1953
Re: Bug for joining MP server without forum nick
About the crash: could you maybe post the contents of your stderr.txt?
About the labels: sorry I couldn't reproduce this.
About the labels: sorry I couldn't reproduce this.
- February 8th, 2009, 9:24 am
- Forum: Technical Support
- Topic: Bug for joining MP server without forum nick
- Replies: 16
- Views: 1953
Re: Bug for joining MP server without forum nick
'even though your nick is registered on this server you cannot log on due to an error in the hashing algorithm logging into your forum account on http:..may fix this problem' I doubt he picked a nick already registered, so what does this mean? http://www.wesnoth.org/forum/memberlist.php?mode=viewpr...
- January 31st, 2009, 9:02 am
- Forum: Users’ Forum
- Topic: Thread of the N3T clan
- Replies: 324
- Views: 83583
Re: Thread of the N3T clan
Last time I checked 9 was >= 4.DEATH_is_undead wrote:But 9 players?TheMasterOfBattle wrote:Actually, we don't mind ffa games, as long as there are 4 or more players.
- January 29th, 2009, 3:34 pm
- Forum: Technical Support
- Topic: User identification with local userlists
- Replies: 1
- Views: 714
Re: User identification with local userlists
Hey Udi! I see you also run a phpbb forum like this one here. If you want to use your forum accounts on your mp server you can just compile with forum_user_handler enabled (forum_user_handle=true in scons, sorry I don't know about the other build tools). Then put a [user_handler] section into your s...
- January 28th, 2009, 5:48 pm
- Forum: Users’ Forum
- Topic: Thread of the N3T clan
- Replies: 324
- Views: 83583
Re: Thread of the N3T clan
I'll join because I happen to hate 1v1v1. I don't really have a problem with 2v2v2 but I havn't played a such a game for months at least (games take way too long) so I don't think i'm at risk of breaking the clan rules. :wink: I am afraid this clan is not just about not playing three team games. It...
- December 26th, 2008, 11:32 am
- Forum: Users’ Forum
- Topic: 12x26 Winter Map -- Alpine Coldfront -- (my first post here)
- Replies: 19
- Views: 3210
Re: 12x26 Winter Map -- Alpine Coldfront -- (my first post here)
I really don't want to sound too discouraging but well, in my opinion you got to be an at least decent player to design a good multiplayer map so maybe you want to play a little more before continuing your efforts. Anyways, you might find this useful.
- December 25th, 2008, 3:16 pm
- Forum: Users’ Forum
- Topic: Multiplayer Tornement
- Replies: 1
- Views: 691
Re: Multiplayer Tornement
What?
Well, PM me if you really care about this.
Well, PM me if you really care about this.
- December 23rd, 2008, 9:38 pm
- Forum: Users’ Forum
- Topic: Descent into Darkness problem: alone at last
- Replies: 6
- Views: 1896
Re: Descent into Darkness problem: alone at last
Sure but you type a : to open up the command lineGeorge2 wrote:By the way, you don't put a : infront.
- December 7th, 2008, 9:55 pm
- Forum: Users’ Forum
- Topic: New Computer
- Replies: 7
- Views: 2204
Re: New Computer
Wait, so i can just pull and drag the Wesnoth folder from the start menu onto my USB, and the drag it off my usb to the other computer, and I will be able to play it? Not quite. You have to copy the folder where Wesnoth is actually installed, if you are on Windows this is probably something like C:...