Search found 1080 matches

by Baufo
February 17th, 2009, 7:37 pm
Forum: Technical Support
Topic: game is very slow Battle of wesnoth lahmt ohne ende
Replies: 6
Views: 1769

Re: game is very slow Battle of wesnoth lahmt ohne ende

Hallo, Dein Post ist leider ein weiteres klassisches Beispiel einer vollkommen nutzlosen Mitteilung. Er enthält absolut keine Information die uns helfen könnte, dein Problem zu lösen. Wie etwa: - Welches Betriebssystem benutzt du und woher hast du deine ausführbaren Dateien? - Hast du in der Zwische...
by Baufo
February 17th, 2009, 7:20 pm
Forum: Technical Support
Topic: Normal speed despite 2x speed in preferences after alt+tabbing
Replies: 1
Views: 452

Re: Normal speed despite 2x speed in preferences after alt+tabbi

Split from http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24140 since it's about something completely different.

Maybe you shouldn't add something to a post that was written in a language you don't know? :wink:
by Baufo
February 17th, 2009, 12:07 pm
Forum: Technical Support
Topic: Bug 1.5.5 crashes on enemy moves
Replies: 1
Views: 524

Re: Bug 1.5.5 crashes on enemy moves

A classic example of how not to report a bug. Some tips: - use the latest version (obvious but you seem to be aware of this anyways) - provide a savegame or a way to reproduce - provide more information such as - - who tries to move the unit (ai in singleplayer, human in multiplayer, ...)? - - does ...
by Baufo
February 15th, 2009, 5:42 pm
Forum: Technical Support
Topic: wesnoth-1.5.9-win32 login error
Replies: 3
Views: 984

Re: wesnoth-1.5.9-win32 login error

You must be either using a nick different than 'StarWolf1991' or mistyping your password. If there is no error in the hashing algorithm of course. If you have double checked that you are using the correct nick and password and still are unable to log in please let me know.
by Baufo
February 10th, 2009, 11:02 am
Forum: Technical Support
Topic: Crash bug
Replies: 4
Views: 874

Re: Crash bug

I think I already fixed that in trunk.
by Baufo
February 8th, 2009, 12:19 pm
Forum: Technical Support
Topic: Bug for joining MP server without forum nick
Replies: 16
Views: 1953

Re: Bug for joining MP server without forum nick

Update: I can label just fine now when I host normally. The problem lies in when you have to manually set a player in the lobby to a position. Edit2: More chat glitches! The * symbol also bugs as the first character: it makes the rest of the text giant. It is stackable (try doing 6 *'s first) The #...
by Baufo
February 8th, 2009, 10:39 am
Forum: Technical Support
Topic: Bug for joining MP server without forum nick
Replies: 16
Views: 1953

Re: Bug for joining MP server without forum nick

About the crash: could you maybe post the contents of your stderr.txt?
About the labels: sorry I couldn't reproduce this.
by Baufo
February 8th, 2009, 9:24 am
Forum: Technical Support
Topic: Bug for joining MP server without forum nick
Replies: 16
Views: 1953

Re: Bug for joining MP server without forum nick

'even though your nick is registered on this server you cannot log on due to an error in the hashing algorithm logging into your forum account on http:..may fix this problem' I doubt he picked a nick already registered, so what does this mean? http://www.wesnoth.org/forum/memberlist.php?mode=viewpr...
by Baufo
January 31st, 2009, 9:02 am
Forum: Users’ Forum
Topic: Thread of the N3T clan
Replies: 324
Views: 83583

Re: Thread of the N3T clan

DEATH_is_undead wrote:
TheMasterOfBattle wrote:Actually, we don't mind ffa games, as long as there are 4 or more players. ;)
But 9 players?
Last time I checked 9 was >= 4.
by Baufo
January 29th, 2009, 3:34 pm
Forum: Technical Support
Topic: User identification with local userlists
Replies: 1
Views: 714

Re: User identification with local userlists

Hey Udi! I see you also run a phpbb forum like this one here. If you want to use your forum accounts on your mp server you can just compile with forum_user_handler enabled (forum_user_handle=true in scons, sorry I don't know about the other build tools). Then put a [user_handler] section into your s...
by Baufo
January 28th, 2009, 5:48 pm
Forum: Users’ Forum
Topic: Thread of the N3T clan
Replies: 324
Views: 83583

Re: Thread of the N3T clan

I'll join because I happen to hate 1v1v1. I don't really have a problem with 2v2v2 but I havn't played a such a game for months at least (games take way too long) so I don't think i'm at risk of breaking the clan rules. :wink: I am afraid this clan is not just about not playing three team games. It...
by Baufo
December 26th, 2008, 11:32 am
Forum: Users’ Forum
Topic: 12x26 Winter Map -- Alpine Coldfront -- (my first post here)
Replies: 19
Views: 3210

Re: 12x26 Winter Map -- Alpine Coldfront -- (my first post here)

I really don't want to sound too discouraging but well, in my opinion you got to be an at least decent player to design a good multiplayer map so maybe you want to play a little more before continuing your efforts. Anyways, you might find this useful.
by Baufo
December 25th, 2008, 3:16 pm
Forum: Users’ Forum
Topic: Multiplayer Tornement
Replies: 1
Views: 691

Re: Multiplayer Tornement

What?

Well, PM me if you really care about this.
by Baufo
December 23rd, 2008, 9:38 pm
Forum: Users’ Forum
Topic: Descent into Darkness problem: alone at last
Replies: 6
Views: 1896

Re: Descent into Darkness problem: alone at last

George2 wrote:By the way, you don't put a : infront.
Sure but you type a : to open up the command line :)
by Baufo
December 7th, 2008, 9:55 pm
Forum: Users’ Forum
Topic: New Computer
Replies: 7
Views: 2204

Re: New Computer

Wait, so i can just pull and drag the Wesnoth folder from the start menu onto my USB, and the drag it off my usb to the other computer, and I will be able to play it? Not quite. You have to copy the folder where Wesnoth is actually installed, if you are on Windows this is probably something like C:...