Search found 790 matches

by 8680
August 2nd, 2013, 6:22 pm
Forum: Art Workshop
Topic: Byzantine Soldier
Replies: 17
Views: 6726

Re: Byzantine Soldier

EDIT: 64 views and no replies? You guys are mean! :( In my private IRC channel, I linked it to my 63 friends. Together we laughed at it and discussed how it is ugly, and how its creator is likely also ugly and has no friends edit: (do not bother searching for the channel. It is very secret, and its...
by 8680
August 2nd, 2013, 8:41 am
Forum: Off-Topic
Topic: Wesnoth Dreams
Replies: 7
Views: 3976

Re: Wesnoth Dreams

Now I'm just hoping a few of my more... adult dreams come true. Is that going to become a running joke? About a month ago I had dream where wesnoth forums had new group like (addon authors/something with similar meaning) where I was, that saved me from having to delete pms to make room for new ones...
by 8680
July 31st, 2013, 9:21 pm
Forum: Scenario & Campaign Development
Topic: Shadows of Deception 0.5.3 [Wesnoth 1.12]
Replies: 82
Views: 56671

Re: NX-RPG/Revenge from the Shadows 0.3.0

I have pushed a commit that removes the lp8 submodule. lp8 will need to be otherwise installed from now on. I have expanded the “Installing lp8” section of the readme . I apologize for any inconvenience caused. Macro/file '8680/lua-pack/path' is missing […] Have you pulled commit 200267f ? It should...
by 8680
July 31st, 2013, 8:04 am
Forum: Scenario & Campaign Development
Topic: Shadows of Deception 0.5.3 [Wesnoth 1.12]
Replies: 82
Views: 56671

Re: NX-RPG/Revenge from the Shadows 0.3.0

lu_zero wrote:just populated the git submodule and resynced and that was enough.
Ah okay, that would suffice. However, I may move away from including lp8 via a submodule in the future, so I don’t mention it in the readme.
by 8680
July 31st, 2013, 7:57 am
Forum: WML Workshop
Topic: Solution: Message showing twice, possibly cut
Replies: 3
Views: 1034

Re: Solution: Message showing twice, possibly cut

Dugi wrote:Done.
Thanks.

(For the record, the bug report is #20996 on Gna.)
by 8680
July 31st, 2013, 2:01 am
Forum: Scenario & Campaign Development
Topic: Shadows of Deception 0.5.3 [Wesnoth 1.12]
Replies: 82
Views: 56671

Re: NX-RPG/Revenge from the Shadows 0.3.0

20130730 12:20:53 error scripting/lua: ...esnoth/1.11/data/add-ons/NX-RPG/lua/gui/spellcasting.lua:9: attempt to index global 'lp8' (a nil value) NX-RPG depends on 8680’s Lua Pack (internally known as “lp8”), which I suppose you did not have installed. The old readme did not cover installation via ...
by 8680
July 30th, 2013, 7:50 pm
Forum: WML Workshop
Topic: Solution: Message showing twice, possibly cut
Replies: 3
Views: 1034

Re: Solution: Message showing twice, possibly cut

This would appear to me to be a bug. Please report it at Wesnoth’s issue tracker on Gna.
by 8680
July 27th, 2013, 10:24 pm
Forum: Ideas
Topic: Have luck affect XP gained
Replies: 5
Views: 2279

Re: Have luck affect XP gained

I'm a bit confused as to what your code does, may you please explain to me? When combat begins, the Lua variables damage1 and damage2 are set to 0 . These variables are used to track how much damage each unit dealt to its opponent: when the primary unit hits, the damage inflicted is added to damage...
by 8680
July 23rd, 2013, 7:54 am
Forum: Ideas
Topic: Have luck affect XP gained
Replies: 5
Views: 2279

Re: Have luck affect XP gained

You could try something like this: ## I use Lua here because getting a unit’s current defense is considerably trickier in ActionWML. [event] name=attack first_time_only=no [lua] code="damage1, damage2 = 0, 0" [/lua] [/event] [event] name=attacker_hits first_time_only=no [lua] code="da...
by 8680
July 21st, 2013, 5:37 am
Forum: WML Workshop
Topic: How to create custom terrain?
Replies: 16
Views: 4691

Re: How to create custom terrain?

@ 8680 as you proably know it is not my technique to embedd terrain in the descriped way and it has been used by many developers before. When not embedding the folder you will have certain problems with the terrain and you can't use it in the editor. Except some people put the terrain defintion int...
by 8680
July 20th, 2013, 4:37 am
Forum: WML Workshop
Topic: make a unit attack
Replies: 20
Views: 4256

Re: make a unit attack

Can you file a pull request in which you add yourself? As far as I know, a GitHub pull request can be updated by pushing further commits to the same branch that it was created from. (Indeed, pushing any commits to that branch will, as far as I know, add them to the pull request, which is a good rea...
by 8680
July 20th, 2013, 4:33 am
Forum: WML Workshop
Topic: How to create custom terrain?
Replies: 16
Views: 4691

Re: How to create custom terrain?

{~add-ons/MyAddon/maps} […] {~add-ons/MyAddon/images} Only .cfg files and directories containing them should be included into a _main.cfg, or any other .cfg file (with one exception — a scenario’s map file must be included into its map_data value). Including anything else — maps, images, sounds, mu...
by 8680
July 18th, 2013, 5:43 pm
Forum: Users’ Forum
Topic: Wesnoth Flash
Replies: 3
Views: 1666

Re: Wesnoth Flash

There are several attempts to create browser-based Wesnoth derivatives to be found in the Game Development forum, but not, as far as I know, any actual browser-based Wesnoths. There was a port of Wesnoth to Google Chrome / Chromium ’s Native Client , allowing Wesnoth to run in those browsers; howeve...
by 8680
July 18th, 2013, 5:15 pm
Forum: Ideas
Topic: Ogre for Loyals
Replies: 7
Views: 2835

Re: Ogre for Loyals

Moved to the Ideas forum. just an idea, would this addition unbalance the game ? In general, the Default Era is sufficiently balanced that it is assumed that any change to it would unbalance it, unless there is “thorough research” to the contrary. You could create an add-on era that copies the Defa...
by 8680
July 14th, 2013, 5:16 pm
Forum: Multiplayer Development
Topic: Introducing WesMod -- The Wesnoth Modern/Total Modification!
Replies: 13
Views: 10314

Re: Introducing WesMod -- The Wesnoth Modern/Total Modificat

Marwic wrote:I don´t know how to upload it...
When writing a post, look below the posting interface. You should see two tabs — “Options”, and “Upload attachment” — immediately below the “Save draft”, “Preview”, and “Submit” buttons. Select “Upload attachment”. Choose a file, then press the “Add the file” button.