Search found 790 matches
- April 23rd, 2014, 11:21 pm
- Forum: Coder’s Corner
- Topic: [elseif] in WML
- Replies: 29
- Views: 10234
Re: [elseif] in WML
Perhaps the checks could be moved to
(Also, have you tried the
wmllint
? Common as such [
then]
-less [
if]
s may be, it seems to me that it would be for the best to add the — at most — two additional lines of WML required to make them clearer.(Also, have you tried the
[
commit]
BBCode tag?)- February 28th, 2014, 10:56 pm
- Forum: Art Workshop
- Topic: Portraits outside BfW which could be used
- Replies: 20
- Views: 5384
Re: Portraits outside BfW which could be used
Have you seen “WTactics: Original-art-give-back”?revansurik wrote:Necro'ing this topic just so that I won't need to make a new one: is it possible to use portraits from the gae Wtactics? I see that they use many Wesnoth portraits, so i suppose there's no problem using their portraits as well?
- February 26th, 2014, 3:57 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Can’t find the 1.11.10 tag
- Replies: 19
- Views: 8560
Re: Wesnoth 1.11.10 (1.12 beta 1)
$ git fetch origin 1.11.10 From https://github.com/wesnoth/wesnoth-old * tag 1.11.10 -> FETCH_HEAD $ git checkout 1.11.10 error: pathspec '1.11.10' did not match any file(s) known to git. If I’m reading the man-page correctly, git fetch origin 1.11.10 merges 1.11.10 into the current branch but does...
- February 26th, 2014, 3:57 am
- Forum: Art Workshop
- Topic: Centralized resources pack
- Replies: 3
- Views: 2210
Re: Centralized resources pack
it's Battle for Wesnoth, not Battle of Wesnoth. This is because, every battle you fight in the game, you fight for Wesnoth, the god of blood. While you are correct that the name of the game is The Battle for Wesnoth , as may be seen at the top of this page, you are incorrect in re the nature of Wes...
- February 24th, 2014, 6:55 pm
- Forum: Scenario & Campaign Development
- Topic: The Legend Begins [SP Campaign for Wesnoth 1.10 and later]
- Replies: 283
- Views: 108937
Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
stderr? How can I display this on Mac OS 10.8.6? Run The Battle for Wesnoth in a terminal emulator to capture its standard error (stderr) stream as it runs. In Mac OS X 10.6.8 (I don’t know whether this applies for Apple OS X 10.8.6, though), you could start The Battle for Wesnoth in a terminal emu...
- February 14th, 2014, 7:57 pm
- Forum: WML Workshop
- Topic: Defense and abilities
- Replies: 21
- Views: 4600
Re: Defense and abilities
You may need to escape the variable and formula substitutions in experience="$($this_unit.experience + 1)" by adding vertical lines after the dollar signs (so it becomes experience="$|($|this_unit.experience + 1)" ). This would be so that the variable and the formula will not be ...
- February 14th, 2014, 2:38 am
- Forum: WML Workshop
- Topic: Poison ability
- Replies: 5
- Views: 1717
Re: Poison ability
Hmm, and how exactly should reiflicting poison be written?.. Something like this: #define WEAPON_SPECIAL_POISON_INCURABLE [poison] id=poison-incurable name= _ "incurable poison" description= _ "This attack incurably poisons living targets. Poisoned units lose 8 HP every turn until th...
- February 14th, 2014, 2:03 am
- Forum: WML Workshop
- Topic: Defense and abilities
- Replies: 21
- Views: 4600
Re: Defense and abilities
I'm trying to create an ability, "student", which give 1 exp at the beginning of the turn if an adjacent unit has the ability "teacher". #define ABILITY_STUDENT [dummy] id=student [/dummy] [abilities] [/abilities] [event] name=turn_refresh first_time_only=no [modify_unit] [filte...
- February 2nd, 2014, 10:54 pm
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 115
- Views: 160894
Re: Multiplayer Replay Analysis
This topic was created to serve as a place for players to post replays of their multiplayer games, to better their skills by receiving constructive criticism of their performances therein. To keep things running smoothly, we ask that you observe the following rules: 1. When posting replays… Pleas...
- February 2nd, 2014, 9:16 pm
- Forum: Art Workshop
- Topic: Terrain Elevation
- Replies: 5
- Views: 4349
Re: Terrain Elevation
Moving this from Art Contributions to Art Workshop, seeing as it’s for UMC, not mainline.
Specifically, see “mesilliac's terrain graphics thread” and “Cliff from Mesilliac”.Lord-Knightmare wrote:There are cliff terrains available in UMC(s). Maybe you might try checking some out.
- January 25th, 2014, 12:28 am
- Forum: WML Workshop
- Topic: tekelili advanced WML questions
- Replies: 224
- Views: 43997
Re: tekelili advanced WML questions
Also see InternalActionsWMLUnitTags and the :inspect command.tekelili wrote:Thanks a lot for that hint, after read [unit] in wml-wiki I supossed unit didnt have that variable stored […]
- January 24th, 2014, 12:28 am
- Forum: WML Workshop
- Topic: tekelili advanced WML questions
- Replies: 224
- Views: 43997
Re: tekelili advanced WML questions
I have other issue (sorry for bother so often): I have an event name=recruit to store player gold, but it stores the gold the player had before the recruit was done... Is there a simple way to fix this? (Other than tedious store_unit_type, and substract unit_type.cost from gold) Edit: bah... forget...
- January 22nd, 2014, 8:53 pm
- Forum: WML Workshop
- Topic: tekelili advanced WML questions
- Replies: 224
- Views: 43997
Re: tekelili advanced WML questions
A very simple doubt about pango: I want convert "Resistances" into "resistances" using pango, it is possible? I tried "<span variant='smallcaps'>"+_ "Resistances"+"</span>" but doesnt look do anything. If text is in “small-caps”, at least as the ter...
- January 15th, 2014, 5:09 am
- Forum: WML Workshop
- Topic: Wesnoth 1.0.2
- Replies: 3
- Views: 1131
Re: Wesnoth 1.0.2
If you’d prefer to not download everything, you could also browse around on GitHub.
- January 10th, 2014, 8:33 am
- Forum: Website
- Topic: no error message concerning large attachments
- Replies: 2
- Views: 1734
Re: no error message concerning large attachments
I can reproduce this issue. I wrote “foo bar” in the post message textarea, then attached a small file, then attempted to attach an 11-megabyte file. When the upload of the second file seemed to complete and the page reloaded, there were no attachments, nor text in the post message textarea. (Incide...