Search found 393 matches

by Major
December 1st, 2010, 3:15 am
Forum: Art Contributions
Topic: Major's Anims.
Replies: 90
Views: 23582

Re: Major's Anims.

Here's the shadows and blur, should I put the javelin quiver back on now?
by Major
December 1st, 2010, 1:31 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 456534

Re: Standing and idle animations?

Some of the pixels on the shield and mace are transparent during the motion.
by Major
November 29th, 2010, 7:42 pm
Forum: Art Contributions
Topic: Major's Anims.
Replies: 90
Views: 23582

Re: Major's Anims.

Ok, so is there some improvements to be made on it or is it finished? The one at the top of the page I mean. Should I put in motion-blur and shadows?
by Major
November 29th, 2010, 5:13 am
Forum: Art Contributions
Topic: Major's Anims.
Replies: 90
Views: 23582

Re: Major's Anims.

Actualy, you and homunculus may have a point there. :hmm:
by Major
November 29th, 2010, 4:52 am
Forum: Art Contributions
Topic: Major's Anims.
Replies: 90
Views: 23582

Re: Major's Anims.

Is this better or worse?
by Major
November 28th, 2010, 7:03 am
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 172093

Re: The User Art Topic

by Major
November 28th, 2010, 6:46 am
Forum: Art Workshop
Topic: Majors Art
Replies: 295
Views: 72372

Re: Majors Art

Another random creation for general dissection, am I doing anything glaringly wrong?
by Major
November 28th, 2010, 5:46 am
Forum: Art Contributions
Topic: Major's Anims.
Replies: 90
Views: 23582

Re: Major's Anims.

I've made the alterations, but I can't get it to stop looking like he's a piece of elastic that's stretching.
EDIT: Also this is just to show the stretching, all the other issues have been addressed, but I just edited the origional GIF to include the new frame.
by Major
November 26th, 2010, 10:50 pm
Forum: Art Contributions
Topic: Major's Anims.
Replies: 90
Views: 23582

Re: Major's Anims.

I'll fix the head, but what do you mean by stretch the motion out more? Do you mean you want the spear to end up further forward? It might look slightly wierd, given that we are seeing him from above and behind.
by Major
November 26th, 2010, 6:45 am
Forum: Art Contributions
Topic: Major's Anims.
Replies: 90
Views: 23582

Re: Major's Anims.

Well I'm totally reliable aren't I. Sighhh...
Anyway here's the shaded North attack anim.
C&C?
by Major
October 24th, 2010, 5:34 am
Forum: Art Contributions
Topic: Peasant Blocking
Replies: 28
Views: 10370

Re: Peasant Blocking

Looks quite good, but the foot teleports from one position to another, it should rotate.
by Major
October 14th, 2010, 6:54 am
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 296812

Re: Zero's art. UtBS also included Elementals too, fyi.

...Not very impressive.
*cough* *cough* *sure* *cough*
If you think that that isn't impressive you must be mad, it's very cool.
by Major
October 14th, 2010, 6:51 am
Forum: Art Contributions
Topic: artisticdude's Merfolk Animations
Replies: 29
Views: 10700

Re: artisticdude's Merfolk Animations

Sorry, nitpick: The blur looks like something you would see with a hammer, it's blunt.
The blur should be pointy, otherwise it looks wierd.
Good work so far! :)
by Major
October 3rd, 2010, 11:25 pm
Forum: Art Contributions
Topic: Major's Anims.
Replies: 90
Views: 23582

Re: Major's Anims.

If we extend his reach even further it's gonna make problems 'cause the current one already lunges to within one pixel of the 72x72 border and with motion blur its gonna touch it, AND I haven't even aligned it properly yet.

tl:dr: It's gonna be to big if we extend his attack.
by Major
October 3rd, 2010, 10:08 pm
Forum: Art Contributions
Topic: Major's Anims.
Replies: 90
Views: 23582

Re: Major's Anims.

Here is the origional NE baseframe I made, although it does look like it's facing north.
What do you mean by
but I'd recommend a little step forward with the front foot as he brings the spear over.
?