Search found 329 matches

by IB
September 15th, 2009, 9:36 pm
Forum: Users’ Forum
Topic: Conquest 1.1 AAR/Review
Replies: 17
Views: 10232

Re: Conquest 1.1 AAR/Review

Turn 5 I have 3 bonuses, barely fought anyone so I have the most units and cash, I start to worry about people allying against me to take my spread out domains so I just reinforce everywhere. Blue reinforces russia as a reaction to my reinforcing ukraine and move to take russia, he will get it next ...
by IB
September 15th, 2009, 9:26 pm
Forum: Users’ Forum
Topic: Conquest 1.1 AAR/Review
Replies: 17
Views: 10232

Re: Conquest 1.1 AAR/Review

Turn 4 I secure the uk and ukraine bonuses after working out a non-aggression pact with blue in russia. Blue secures the poland bonus and attacks black. Green attacks turkey and france. Purple counterattacks in turkey. Black peaces with blue and runs away. Brown continues to fight green in france an...
by IB
September 15th, 2009, 9:16 pm
Forum: Users’ Forum
Topic: Conquest 1.1 AAR/Review
Replies: 17
Views: 10232

Re: Conquest 1.1 AAR/Review

Turn 3 I continue to take the uk. Reinforce swit and kill brown in romania seeing he focused on france. I have 3/5 for the ukraine bonus. Blue reinforced russia and withdrew from germany to attack poland. Green got the spain bonus and annoyed purple by taking istanbul after I'd promised it to purple...
by IB
September 15th, 2009, 9:03 pm
Forum: Users’ Forum
Topic: Conquest 1.1 AAR/Review
Replies: 17
Views: 10232

Re: Conquest 1.1 AAR/Review

Turn 2 I take the empty villages in the uk and secure switzerland thanks to first turn advantage. Blue secures russia and expands his holdings in germany. Green secures spain. Purple secures scand. Black randomly suicides against everyone and brown does his best to secure france. http://img195.image...
by IB
September 15th, 2009, 8:48 pm
Forum: Users’ Forum
Topic: Conquest 1.1 AAR/Review
Replies: 17
Views: 10232

Re: Conquest 1.1 AAR/Review

Turn 1 As you can see from the previous post my units [red] are all over the place. Seeing I'm first player I have the advantage of laying claim to somewhere before anyone else. Turkey is full of everyone so thats off the table. I have nothing in russia. So that leaves uk, scand and spain. I can tak...
by IB
September 15th, 2009, 8:33 pm
Forum: Users’ Forum
Topic: Conquest 1.1 AAR/Review
Replies: 17
Views: 10232

Conquest 1.1 AAR/Review

I just played my first full game of Conquest 1.1 and thought I would do a turn by turn review of the game and examine in detail the first player advantage. European 1.1 Map - 6 players Player 1 - Red - IB Player 2 - Blue - MoaB Player 3 - Green - mihai Player 4 - Purple - Blind_Wanderer Player 5 - B...
by IB
September 15th, 2009, 4:37 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 42797

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

I'd call conquest a simple modern combat. Had a small idea for an improvement. How about adding recruit inf, cav, general, etc to the right click menu to make it quicker to recruit. I'm thinking mostly of late game when people inf spam, less clicks should speed it up a bit.
by IB
September 14th, 2009, 11:08 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 42797

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

I think the main thing going for it is how simple it is to learn. I believe you need to KISS.
by IB
September 14th, 2009, 8:10 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 42797

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Map fixes are good.
The no taking villages on the first turn seems to increase p1 advantage.
New units are interesting and will need some testing.
I've started work on a slightly larger european map...we'll see how far I get.
by IB
September 9th, 2009, 7:11 pm
Forum: Multiplayer Development
Topic: Cackfiend's Balance Change Ideas for 1.7
Replies: 77
Views: 13671

Re: Cackfiend's Balance Change Ideas for 1.7

This thread needs more flankers :D
by IB
August 26th, 2009, 9:37 am
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 42797

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Italy is a death trap. Being player 1 is a massive advantage, maybe the later you start the more gold you start with? Increase the villages/bonus in the centre and decrease the villages/bonus in the corners. Change the labels to show all the villages you need for a bonus, maybe by using colours or s...
by IB
August 2nd, 2009, 6:23 am
Forum: Strategies & Tips
Topic: Ulfs
Replies: 60
Views: 13706

Re: Ulfs

Hint: Let the archer take your village then ulf it.
by IB
June 6th, 2009, 4:06 pm
Forum: Strategies & Tips
Topic: Role of Fencers?
Replies: 88
Views: 18100

Re: Role of Fencers?

As said fencers have 3 main rolls. Helping with breakthrough, killling wounded units that are close to leveling and zocing.
by IB
June 6th, 2009, 4:02 pm
Forum: Strategies & Tips
Topic: Drakes vs. Undead
Replies: 17
Views: 4423

Re: Drakes vs. Undead

shodan wrote:Undead vs Drakes always seems to be the most one-sided fight.
True, Undead almost always lose.
by IB
June 4th, 2009, 2:39 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 213304

Re: Wesband 0.1.10, finally no level 1 bug!

Unknown unit type: Tharis_Darkwarrior

The cfg file says Tharis_DWarrior. Guess that's why.