Search found 329 matches
- September 15th, 2009, 9:36 pm
- Forum: Users’ Forum
- Topic: Conquest 1.1 AAR/Review
- Replies: 17
- Views: 10232
Re: Conquest 1.1 AAR/Review
Turn 5 I have 3 bonuses, barely fought anyone so I have the most units and cash, I start to worry about people allying against me to take my spread out domains so I just reinforce everywhere. Blue reinforces russia as a reaction to my reinforcing ukraine and move to take russia, he will get it next ...
- September 15th, 2009, 9:26 pm
- Forum: Users’ Forum
- Topic: Conquest 1.1 AAR/Review
- Replies: 17
- Views: 10232
Re: Conquest 1.1 AAR/Review
Turn 4 I secure the uk and ukraine bonuses after working out a non-aggression pact with blue in russia. Blue secures the poland bonus and attacks black. Green attacks turkey and france. Purple counterattacks in turkey. Black peaces with blue and runs away. Brown continues to fight green in france an...
- September 15th, 2009, 9:16 pm
- Forum: Users’ Forum
- Topic: Conquest 1.1 AAR/Review
- Replies: 17
- Views: 10232
Re: Conquest 1.1 AAR/Review
Turn 3 I continue to take the uk. Reinforce swit and kill brown in romania seeing he focused on france. I have 3/5 for the ukraine bonus. Blue reinforced russia and withdrew from germany to attack poland. Green got the spain bonus and annoyed purple by taking istanbul after I'd promised it to purple...
- September 15th, 2009, 9:03 pm
- Forum: Users’ Forum
- Topic: Conquest 1.1 AAR/Review
- Replies: 17
- Views: 10232
Re: Conquest 1.1 AAR/Review
Turn 2 I take the empty villages in the uk and secure switzerland thanks to first turn advantage. Blue secures russia and expands his holdings in germany. Green secures spain. Purple secures scand. Black randomly suicides against everyone and brown does his best to secure france. http://img195.image...
- September 15th, 2009, 8:48 pm
- Forum: Users’ Forum
- Topic: Conquest 1.1 AAR/Review
- Replies: 17
- Views: 10232
Re: Conquest 1.1 AAR/Review
Turn 1 As you can see from the previous post my units [red] are all over the place. Seeing I'm first player I have the advantage of laying claim to somewhere before anyone else. Turkey is full of everyone so thats off the table. I have nothing in russia. So that leaves uk, scand and spain. I can tak...
- September 15th, 2009, 8:33 pm
- Forum: Users’ Forum
- Topic: Conquest 1.1 AAR/Review
- Replies: 17
- Views: 10232
Conquest 1.1 AAR/Review
I just played my first full game of Conquest 1.1 and thought I would do a turn by turn review of the game and examine in detail the first player advantage. European 1.1 Map - 6 players Player 1 - Red - IB Player 2 - Blue - MoaB Player 3 - Green - mihai Player 4 - Purple - Blind_Wanderer Player 5 - B...
- September 15th, 2009, 4:37 pm
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 42797
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
I'd call conquest a simple modern combat. Had a small idea for an improvement. How about adding recruit inf, cav, general, etc to the right click menu to make it quicker to recruit. I'm thinking mostly of late game when people inf spam, less clicks should speed it up a bit.
- September 14th, 2009, 11:08 pm
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 42797
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
I think the main thing going for it is how simple it is to learn. I believe you need to KISS.
- September 14th, 2009, 8:10 pm
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 42797
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
Map fixes are good.
The no taking villages on the first turn seems to increase p1 advantage.
New units are interesting and will need some testing.
I've started work on a slightly larger european map...we'll see how far I get.
The no taking villages on the first turn seems to increase p1 advantage.
New units are interesting and will need some testing.
I've started work on a slightly larger european map...we'll see how far I get.
- September 9th, 2009, 7:11 pm
- Forum: Multiplayer Development
- Topic: Cackfiend's Balance Change Ideas for 1.7
- Replies: 77
- Views: 13671
Re: Cackfiend's Balance Change Ideas for 1.7
This thread needs more flankers
- August 26th, 2009, 9:37 am
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 42797
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
Italy is a death trap. Being player 1 is a massive advantage, maybe the later you start the more gold you start with? Increase the villages/bonus in the centre and decrease the villages/bonus in the corners. Change the labels to show all the villages you need for a bonus, maybe by using colours or s...
- August 2nd, 2009, 6:23 am
- Forum: Strategies & Tips
- Topic: Ulfs
- Replies: 60
- Views: 13706
Re: Ulfs
Hint: Let the archer take your village then ulf it.
- June 6th, 2009, 4:06 pm
- Forum: Strategies & Tips
- Topic: Role of Fencers?
- Replies: 88
- Views: 18100
Re: Role of Fencers?
As said fencers have 3 main rolls. Helping with breakthrough, killling wounded units that are close to leveling and zocing.
- June 6th, 2009, 4:02 pm
- Forum: Strategies & Tips
- Topic: Drakes vs. Undead
- Replies: 17
- Views: 4423
Re: Drakes vs. Undead
True, Undead almost always lose.shodan wrote:Undead vs Drakes always seems to be the most one-sided fight.
- June 4th, 2009, 2:39 am
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 213304
Re: Wesband 0.1.10, finally no level 1 bug!
Unknown unit type: Tharis_Darkwarrior
The cfg file says Tharis_DWarrior. Guess that's why.
The cfg file says Tharis_DWarrior. Guess that's why.