Search found 28 matches
- November 18th, 2011, 3:59 am
- Forum: Add-on Feedback
- Topic: Gali's Contract
- Replies: 15
- Views: 16181
Re: Gali's Contract
Hi, I tried playing this but I am getting an error message on startup :
"Error while playing the game: game_error: unknown unit type: Cavernei Journeymann"
I'm play Journeyman on a mac and the version is 1.9.10.
Any ideas?
Best Regards
Jim
"Error while playing the game: game_error: unknown unit type: Cavernei Journeymann"
I'm play Journeyman on a mac and the version is 1.9.10.
Any ideas?
Best Regards
Jim
- November 17th, 2011, 10:33 pm
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign - Epic of Vaniyera
- Replies: 54
- Views: 21222
Re: Imperial Era Campaign - Epic of Vaniyera
Thank you for the quick reply. I initially tried playing again in 1.9.9 but had the same results. Then I tried loading 1.8.6 but it just kept crashing. Then I found 1.8.4 in my downloads and set it up again. That worked after I changed the boltriders cost to 30 in the Arendian Border scenario. At la...
- November 16th, 2011, 2:16 am
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign - Epic of Vaniyera
- Replies: 54
- Views: 21222
Re: Imperial Era Campaign - Epic of Vaniyera
I tried this on 1.9.10 on a mac and have run into a problem with Faolan in Remnants of the past. He doesn't appear at all and when the turns run out, you get a message that you were victorious and the next scenario starts but without Faolan or a ghost. It makes the next scenarios really hard as I th...
- September 29th, 2011, 5:43 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 64677
Re: Return to Noelren - a single player campaign
I think it shows great creativity to make a RPG out of Wesnoth, please keep up the good work. This game won't be for everybody but you did put a disclaimer at the start so everyone gets a warning that the game is different than what people are used to. It would be neat if this spawned a different ge...
- May 27th, 2009, 2:04 pm
- Forum: Add-on Feedback
- Topic: Rebellion During the Dark Age
- Replies: 85
- Views: 31790
Re: Rebellion During the Dark Age
Hi Huston, Just so you know, "The Search for Allies" is now locking up as well. In earlier versions it didn't. I can't get through a single turn without having to do a force quit.
Best Regards
Jim
Best Regards
Jim
- May 27th, 2009, 4:28 am
- Forum: Add-on Feedback
- Topic: Rebellion During the Dark Age
- Replies: 85
- Views: 31790
Re: Rebellion During the Dark Age
Huston, I like the campaign. I played it through on easy and am now playing it through again on normal. A couple of glitches that I've run into are: In the swamp of dread the game crashes just about every second turn. I am playing on a Mac and I have run into one or two scenarios in other campaigns ...
- April 24th, 2009, 11:05 pm
- Forum: Technical Support
- Topic: Northern Rebirth Showdown bug
- Replies: 7
- Views: 2688
Re: Northern Rebirth Showdown bug
The same thing is happening in V1.6. Is there a fix?
Best Regards
Jim
Best Regards
Jim
- January 21st, 2009, 1:12 am
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 83736
Re: A Vision Blinded (15 scenarios, all complete and working)
[ Those two are the final two battle scenarios. They actually have not been balanced at all :/ River Ran Red is... an annoying scenario, that's what I feel when I play through it. Hence the reduced turns in 0.4.8. But I actually don't like survival scenarios, so I might replace it completely if I c...
- January 19th, 2009, 1:25 pm
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 83736
Re: A Vision Blinded (15 scenarios, all complete and working)
First of all, I think this campaign has the potential to be great and also, I appreciate the amount of work that must be put into the campaign. After spending a lot of time playing this one - I just think it is out of whack and it seems to be getting harder with each revision. I've played through on...
- December 16th, 2008, 2:11 am
- Forum: Scenario & Campaign Development
- Topic: 1.4 Bad Moon Rising (obsolete)
- Replies: 195
- Views: 46446
Re: 1.4 Campaign: Bad Moon Rising (0.4.6 >20 scenarios)
I don't think there would be much point in one of my files, I was never able to get a dog in front of Scarrion at all. He teleported away and then I was never able to get close. There ended up being 4 spearmen between Scarrion and my units at the end. How did you get the dogs in front of him? The mi...
- December 15th, 2008, 5:39 pm
- Forum: Scenario & Campaign Development
- Topic: 1.4 Bad Moon Rising (obsolete)
- Replies: 195
- Views: 46446
Re: 1.4 Campaign: Bad Moon Rising (0.4.6 >20 scenarios)
Has anyone figured out how to win "the pit"? I've tried everything I could think of , used all my fastest units, used a pack of dogs with speeds of 10, looked for any type of trick that would help, and have come up at a dead end. The scenario seems good, but, you can only lose so many time...
- November 15th, 2008, 4:03 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73911
Re: Sceptre of Life, version 0.7.0
Hi OSJ, At the beginning of scenario 7 both Aeryn and Elrial were back to level one as per lastjuan's post. Burin did not show up at all, not at the beginning and wasn't available for recall either. BTW I don't know how many times I've played and never found Burin until you mentioned it. Also at the...
- October 5th, 2008, 3:29 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73911
Re: Sceptre of Life, version 0.5.0
Just wanted to let you know that I think this campaign is great - please keep it going - I need to see how it will end. Your character development and story line is very interesting and you've put in quite a few twists that keep things really interesting. Please keep up the good work. Best Regards Jim