Search found 740 matches

by Unnheulu
August 12th, 2010, 3:55 pm
Forum: Art Workshop
Topic: Art for Era of the West
Replies: 30
Views: 6700

Re: Art for Era of the West

The whipper is based off a level 2, but meant to be a level 1, so perhaps that could appreciate some resizing, the level 2 is based off the level 1, so its probably OK. I'll try resizing the level 0. Out of curiosity, where are you seeing the blurriness worst? Torso, arms, legs?
by Unnheulu
August 12th, 2010, 3:06 pm
Forum: Art Workshop
Topic: Art for Era of the West
Replies: 30
Views: 6700

Re: Art for Era of the West

Is this more along the lines of what you meant? I tied giving it the same treatment I gave the arms before to give it a more rounded look (hopefully not pillowed :P)
by Unnheulu
August 12th, 2010, 2:51 pm
Forum: Art Workshop
Topic: Art for Era of the West
Replies: 30
Views: 6700

Re: Art for Era of the West

Ok, thanks, I'll try and fix that. Also attached is the flats for the slave, a level 0 unit. I'm not sure on the sandals but they should do for now.
by Unnheulu
August 12th, 2010, 2:13 pm
Forum: Art Workshop
Topic: Art for Era of the West
Replies: 30
Views: 6700

Re: Art for Era of the West

Finished the whipper, again, willing for critique.
by Unnheulu
August 12th, 2010, 1:32 pm
Forum: Art Workshop
Topic: Art for Era of the West
Replies: 30
Views: 6700

Re: Art for Era of the West

Alright, I think that's fixed, attached the image. Changed some of the metal colours as well so that the hilights were brighter.
by Unnheulu
August 12th, 2010, 12:55 pm
Forum: Art Workshop
Topic: Art for Era of the West
Replies: 30
Views: 6700

Re: Art for Era of the West

Is this any much better? I stopped most of the really bright colours from touching the edge (not all though). I think its somewhat better. He's meant to be wearing a breastplate on his torso...
by Unnheulu
August 12th, 2010, 12:30 pm
Forum: Art Workshop
Topic: Art for Era of the West
Replies: 30
Views: 6700

Re: Art for Era of the West

OK, fully shaded the driver (minus the whip). I'm gonna move onto the whipper now using the driver for reference (I've done one, the second should be easy...right? :P)

Here it is... Boots cribbed from bandit et al.

EDIT: fixed arm
by Unnheulu
August 12th, 2010, 11:13 am
Forum: Music & Sound Development
Topic: What Programs were used to compose OGG musics in wesnoth?
Replies: 21
Views: 6859

Re: What Programs were used to compose OGG musics in wesnoth

If you have the sound font as your default you could always try timidity.
by Unnheulu
August 12th, 2010, 11:03 am
Forum: Art Workshop
Topic: Art for Era of the West
Replies: 30
Views: 6700

Re: Art for Era of the West

Tried shading the face and hair, as thespaceinvader said it would be easier to visualise like that, still not completely sure, but thats why I'm posting it -- for critique ;)

To me it seems like its one half light, the other dark, not sure how easily I can fix it though...
by Unnheulu
August 12th, 2010, 10:07 am
Forum: Art Workshop
Topic: Art for Era of the West
Replies: 30
Views: 6700

Art for Era of the West

I'm making a small era called the era of the west, with 2 factions planned (potentially a third). These two factions have given me 28 images to do, which feels somewhat managable (although above-all, the reason I am doing this is to improve myself in art). I was planning on keeping it to myself unti...
by Unnheulu
August 11th, 2010, 11:57 am
Forum: Users’ Forum
Topic: Does Battle for Wesnoth has an upgrade system?
Replies: 17
Views: 4694

Re: Does Battle for Wesnoth has an upgrade system?

Cybermouse wrote:It might be possible to simply copy your entire add-on directory over to the new version. That just might work, but I haven't tried it.
Won't work, WML has been changed as well as folder names (in fact, in svn they seem to not even use .wesnoth1.x anymore)
by Unnheulu
August 10th, 2010, 9:59 am
Forum: Music & Sound Development
Topic: main theme - revisited
Replies: 11
Views: 3716

Re: main theme - revisited

(Feel free to correct me if I'm wrong) Doesn't midi just use the system-sound font? In that case if you have a different sound-font installed then doesn't that mean that those instruments wouldn't play?
by Unnheulu
August 10th, 2010, 9:38 am
Forum: Art Workshop
Topic: really bad voodoo
Replies: 22
Views: 5218

Re: really bad voodoo

I'd like to help, but I have a couple of questions and commends first.I assume you're using photoshop, but feel free to correct me. Also, I selectively used the "clothify" and the "emboss" thing from Gimp on her clothing (but I still have the cloth without) was this a mistake? Y...
by Unnheulu
July 26th, 2010, 6:48 pm
Forum: Users’ Forum
Topic: iPhone version support/feedback thread: Ep. 3
Replies: 219
Views: 60162

Re: iPhone port, Episode 3

There is a sequel in the 1.8 add-on library; maybe http://www.wsrsw.org/ could help you?
by Unnheulu
July 21st, 2010, 1:34 pm
Forum: Users’ Forum
Topic: Self-healing dwarves
Replies: 3
Views: 833

Re: Self-healing dwarves

To elaborate upon Velensk's point, the healthy trait will always heal a unit +2 at the start of each turn, regardless of whether they've moved, or attacked.