Search found 237 matches
- April 26th, 2012, 7:30 am
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 110558
Re: Cities of the Frontier (aka sim-Wesnoth)
Hi, I've been playing your campaign. I've played it twice and died within the first year, once in summer and once in autumn. I'd say it has nothing to do with campaign imbalance, just likely my inadequate skill as a player and maybe I need time to adjust to this fascinating gameplay. I must say cong...
- August 3rd, 2010, 10:46 am
- Forum: Game Development
- Topic: [brainstorm] New Wesnoth Species/Cultures?
- Replies: 46
- Views: 11307
Re: [brainstorm] New Wesnoth Species?
It feels a bit ironic to me that you attach that particular culture on a bird that is usually associated with death. Hmm... How is it ironic? My idea is to take what the Ravens, as in the actual bird, and what they stood for, and amplify their distinctive characteristics. Ravens are said to be inte...
- August 1st, 2010, 12:24 pm
- Forum: Writers’ Forum
- Topic: Snappy faction slogans, anyone?
- Replies: 32
- Views: 8063
Re: Snappy faction slogans, anyone?
This looks fun :D Loyalists- "Warrior Wesnoth wants you!" "Empire's finest" "Alive and kickin' since 1YW" "We are proud to serve" "This. Is. WESNOTH!!!" Elves- "Green land good, cities bad!" "Flower power!" Dwarves- "Ever hea...
- August 1st, 2010, 10:54 am
- Forum: Game Development
- Topic: [brainstorm] New Wesnoth Species/Cultures?
- Replies: 46
- Views: 11307
Re: [brainstorm] New Wesnoth Species?
Hmm... I hope its not too late to add something I created a loooooonnnggg time ago when I was still in grade school... Note that this is not my original Ravens. I had to adapt them for Wesnoth, and so alot went from there. There used to be a very beautiful drawing for it done by a talented artist, b...
- August 1st, 2010, 7:12 am
- Forum: Ideas
- Topic: My ideas on At-Ease/Ready animation
- Replies: 4
- Views: 1588
Re: My ideas on At-East/Ready animation
Really? The way I see it though, it's about as useful as the idle animations and recruit animations. They may not add anything to gameplay, they may not be shown very often, but that doesn't mean they're useless. Why do people still make them in the first place? Another point I'd like to emphasize i...
- August 1st, 2010, 7:05 am
- Forum: Art Contributions
- Topic: Campaign art - The Rise of Wesnoth
- Replies: 385
- Views: 130499
Re: Campaign art - The Rise of Wesnoth
Is it just me, or is his crotch region a bit too over-emphasized?
What's with the crotchguard? Hmm... How about trying to extend his toga (My vocab is a bit limited in the facet of cultural costumes) to cover his lower body a bit? Not sure what's best...
What's with the crotchguard? Hmm... How about trying to extend his toga (My vocab is a bit limited in the facet of cultural costumes) to cover his lower body a bit? Not sure what's best...
- August 1st, 2010, 3:36 am
- Forum: Ideas
- Topic: My ideas on At-Ease/Ready animation
- Replies: 4
- Views: 1588
My ideas on At-Ease/Ready animation
I have an idea in my head that's just begging to be written down. Sorry if this has been discussed before... After playing Battle for Wesnoth for several years, I have always found it peculiar that some units have base frames that depict a 'ready-for-battle' pose while others depict an 'at-ease' pos...
- June 13th, 2010, 4:14 am
- Forum: Multiplayer Development
- Topic: Medieval Combat (0.9.4 Beta)
- Replies: 41
- Views: 6965
Re: Medieval Combat
Hmm alright... Your changes are logical and acceptable. Afterall, anything can happen in a mod but... In my opinion, a small degree of 'evasion' should still be allowed. What I feel is that we should try to envision the war in this mod on a unit level instead of an individual level. As I mentioned i...
- June 12th, 2010, 5:02 pm
- Forum: Multiplayer Development
- Topic: Medieval Combat (0.9.4 Beta)
- Replies: 41
- Views: 6965
Re: Medieval Combat
I've actually thought about this a long time ago when I was brainstorming for a simpler project to do. What I feel should be done is a less complex mod (obeying the KISS philosophy) that rebalances all of Wesnoth's units. The way I'd rebalance the units would be different. I don't recommend allowed ...
- May 29th, 2010, 7:03 am
- Forum: Art Development
- Topic: Orc Portrait Series
- Replies: 300
- Views: 188510
Re: Orc Portrait Series
Are his gauntlets by any chance taken from a fallen Heavy Infantry/Shock Infantry/Iron Mauler? I believe that's what you're trying to portray in this guy... I like how you're giving the Orcs their personality
- May 29th, 2010, 6:54 am
- Forum: Art Workshop
- Topic: Temple is finished - Big Upload on page 4!
- Replies: 74
- Views: 32007
Re: Temple is finished/Straight castle walls
The pillars needs some shadow on them, and the perspective might be a bit wrong. I'm no artist, I'm just comparing between your temple and Wesnoth art... Other than that, I like what you're trying to do, could make a nice addition.
- May 29th, 2010, 6:23 am
- Forum: Multiplayer Development
- Topic: xbriannova's multiplayer maps
- Replies: 9
- Views: 2390
Re: xbriannova's multiplayer maps
After months of adjusting myself to military life, I've been plotting my return to the Wesnoth community ever since. Seeing that I couldn't seem to keep my campaign afloat before and after my enlistment, I've decided to attempt to contribute in smaller but hopefully equally welcomed ways. One way I ...
- May 29th, 2010, 5:41 am
- Forum: Art Workshop
- Topic: Crossbowman
- Replies: 12
- Views: 3651
Re: Crossbowman
What lucky day it is for you, because I've been plotting my comeback with a release of some low profile add-ons rather than my Guardian Order campaign. Here're the image. Unfortunately, back then, I wasn't skilled enough to animate it...
- December 20th, 2009, 2:32 am
- Forum: Art Workshop
- Topic: artisticdude's Art
- Replies: 1136
- Views: 254527
Re: Anyone want to give me a try?
I wonder if you're available for other assignments? I'm only really working on two projects right now, this sprite and a campaign, so I'm definitely available for other assignments. I'd love to help out in any way possible. Alright, that's cool but I won't be asking for any help anytime soon as the...
- December 19th, 2009, 2:53 pm
- Forum: Art Workshop
- Topic: Swamp Dwarves
- Replies: 62
- Views: 18454
Re: Swamp Dwarves
I made some sort of Elder or something. He's a BIT too huge, though. xD http://i556.photobucket.com/albums/ss6/Woodmouse-/oldie.png I know this is an old post but I can't resist. ROFLCOPTOR!!! :lol2: :lol2: :lol2: I don't mean to be rude or offensive but everytime I see this post I'd laugh until my...