Search found 169 matches
- September 1st, 2014, 11:10 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 343303
Re: After the Storm 0.9.10 [Wesnoth 1.11.11+]
Love the campaign so far, but encountered a bug when I start part 3 with my Wesnoth 1.11.13 save. Each of the 3 heroes is now a slyph warden with the same sprite as Ely! What causes this and how do I fix it? Tried 1.11.15 and get the same thing
- May 12th, 2014, 3:19 pm
- Forum: Scenario & Campaign Development
- Topic: Level 0 units is important for campaign!
- Replies: 12
- Views: 4543
Re: Level 0 units is important for campaign!
Fate of a Princess has young elves as a level 0
- December 1st, 2013, 2:04 am
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 10 - Saving Inarix
- Replies: 27
- Views: 29391
Re: Scenario Review: SotBE 10 - Saving Inarix
I don't get the scenario, that or its bugged for me in 1.10. Everytime I try to blow up the bridge I get the Kapou and Gruu complaining their too close to the bridge, even when I manage to get Inarix over it. Or am I only allowed to blow up the bridge if I get 4 lizards over?
- September 11th, 2013, 11:52 am
- Forum: Scenario & Campaign Development
- Topic: Sven's Adventure
- Replies: 18
- Views: 7254
Re: Sven's Adventure
I took the fireball spellbook, and i meant an NPC griffon attacking and triggering the conversation, even when hes not on your team.
Haven't played much further yet
Haven't played much further yet
- September 10th, 2013, 3:16 pm
- Forum: Scenario & Campaign Development
- Topic: Sven's Adventure
- Replies: 18
- Views: 7254
Re: Sven's Adventure
Enjoying this campaign so far, though I agree its a bit luck dependent . I like campaigns where you control smaller groups of units, even if I'm not sure Wesnoth is designed for it. I have a few other issues. Is it possible to beat the dragon chapther without losing anyone? The wolf rush seems sever...
- August 24th, 2013, 2:15 pm
- Forum: Legend of Wesmere (single player)
- Topic: 05 - The Saurian Treasury
- Replies: 48
- Views: 41386
Re: V1.9/1.10 - 05 - The Saurian Treasury
I think this scenario might be too hard on hard, its a giant difficulty spike, and even when i finished the last scenario on turn 12, i still only entered this one with the minimun of 200 gold.....
- August 20th, 2013, 7:11 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Only Death Behind ~v1.0.3~
- Replies: 27
- Views: 17261
Re: Campaign: Only Death Behind ~v1.0.1~
Played on 11.1 first scenario is fun but some irratating bugs. Plague ability randomly doesnt work when you make a kill (for some reason it works on peasents not always archers). The ai is always very odd, barely taking notice of you until you kill them even if you wound and kill villagers. And how ...
- July 26th, 2013, 6:45 pm
- Forum: Scenario & Campaign Development
- Topic: Epical (SciFi Campaign)
- Replies: 16
- Views: 12822
Re: Epical (SciFi Campaign)
Not bad, but a lot of the scenarios are too easy, and for some reason the boss in the second to last scenario heals when my cyborg attacks, making him absurdly hard to kill, and then the campaign ends abruptly after the next scenario
- July 11th, 2013, 2:41 pm
- Forum: Strategies & Tips
- Topic: Omega's Tale trouble
- Replies: 5
- Views: 2060
Re: Omega's Tale trouble
Which kind of units? It seems excessively easy to get overun in the 3rd scenario
- July 11th, 2013, 2:41 pm
- Forum: Strategies & Tips
- Topic: The Uselessness of the Merman Spearman
- Replies: 42
- Views: 20446
Re: The Uselessness of the Merman Spearman
I second adding Marksman to the otherwise weak Javelinners, and maybe boosting their movement
- July 11th, 2013, 2:37 pm
- Forum: Strategies & Tips
- Topic: Unit Spamming as a Strategy
- Replies: 19
- Views: 9132
Re: Unit Spamming as a Strategy
Sometimes against the computour (Fire drakes are fun), but since every unit has strengths and weaknesses, trying this against humans can get your ass handed to you in an embarrassing fashion. I speak from experience here...
- June 27th, 2013, 2:58 pm
- Forum: Scenario & Campaign Development
- Topic: Observation for campaign / scenario balancing
- Replies: 3
- Views: 1190
Re: Observation for campaign / scenario balancing
In general if you want player allies to not be complete idiots and reckless fools, give control of them to the player. If you choose not to, and the ally dying is a lose condition, make sure he/she is smart enough avoid danger and doesnt just casually sucide their troops. Campaigns like A Gryphon's ...
- May 23rd, 2013, 11:18 am
- Forum: Scenario & Campaign Development
- Topic: The White Troll (1.1.0) - 1.16 Campaign
- Replies: 60
- Views: 37110
Re: The White Troll (0.7.5) - 1.10 Campaign
Story could be better(I agree with the cristicism of the titular troll), maps 1 and 2 were ingenious, map 3 was kind of luck based (maybe add more fungus spots in the cave?) and map 4 kind of dragged Could you please be a bit more specific? What things did you find luck based? On what difficulty le...
- May 21st, 2013, 3:03 pm
- Forum: Scenario & Campaign Development
- Topic: Red Winter (Loyalist Campaign)
- Replies: 67
- Views: 27700
Re: Red Winter
I think you might have too many soldiers on both sides spread across to many sides on too big a map
- May 20th, 2013, 10:47 am
- Forum: Scenario & Campaign Development
- Topic: The White Troll (1.1.0) - 1.16 Campaign
- Replies: 60
- Views: 37110
Re: The White Troll (0.7.5) - 1.10 Campaign
Story could be better(I agree with the cristicism of the titular troll), maps 1 and 2 were ingenious, map 3 was kind of luck based (maybe add more fungus spots in the cave?) and map 4 kind of dragged