Search found 102 matches
- August 22nd, 2008, 6:53 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 152320
Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4
Some problems I found while playing The Backyard. When the boss respawns, Erathan says: "...our backs are surrounded by lava...." But there is no lava. Maybe you could say "If any of you can't think of a good idea, this is surely our end! We cannot go back , and this [censored] is imm...
- August 22nd, 2008, 6:26 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 152320
Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4
Oooooohhhhhhhh!
Me dumb.
Me dumb.
- August 21st, 2008, 6:57 am
- Forum: Scenario & Campaign Development
- Topic: Gambits Empire Builder 2.2
- Replies: 121
- Views: 24328
Re: Gambits Empire Builder 2.2
Get it from the add-ons menu.
It is right at the bottom.
It is multiplayer, not a campaign.
It is right at the bottom.
It is multiplayer, not a campaign.
- August 21st, 2008, 6:33 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 152320
Re: Invasion from the Unknown (1.9.4) for Wesnoth 1.4
In scenario 22 (Innuendo), the Hell Gatekeeper says "......there is no escapatory." I think it is meant to be "........there is no escape ." Edit: And also, how do you get Elynia to the magic glyph that activates the long scenario in Innuendo? I could only get ghosts and stuff to...
- August 21st, 2008, 6:12 am
- Forum: Technical Support
- Topic: legend of wesmere
- Replies: 1
- Views: 804
Re: legend of wesmere
Did you go to remove add-ons, THEN downloaded the campaign?
- August 20th, 2008, 11:12 am
- Forum: Music & Sound Development
- Topic: Some sound effects of mine
- Replies: 1
- Views: 1361
Re: Some sound effects of mine
The dagger whip sounds pretty good. The dagger hit.... well..... it sounds like a spoon on glass, maybe it replicates dagger on armour?? I dunno, good try.
- August 20th, 2008, 6:32 am
- Forum: Scenario & Campaign Development
- Topic: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
- Replies: 23
- Views: 7191
Re: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
And also.... In the 1st scen, there are two villages that you don't get at the beginning. It seems a bit wierd that you don't get all those villages...... And Fyrus seems very young. Are you going to change his portrait (eg. make it into the peasant one) as the campaign progresses and he "grows...
- August 20th, 2008, 6:26 am
- Forum: Art Workshop
- Topic: Woodmouse's art stuff [random stuff, page 49]
- Replies: 731
- Views: 128292
Re: Woodmouse's sprites
BEWARE, BAD DRAWINGS AHEAD!
Yeah, the sword looks so much more sword-like.
I'm not sure, but it seems to me the sword is being held like this: I think it should be more like this:
Yeah, the sword looks so much more sword-like.
I'm not sure, but it seems to me the sword is being held like this: I think it should be more like this:
- August 20th, 2008, 6:20 am
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 1.5.0
- Replies: 91
- Views: 33373
Re: Struggle For Freedom 1.2.5
I would like to announce that there is a Struggle for Freedom artwork forum now, so if anyone wants to contribute art for it (the portraits are pretty bad!) go to http://www.wesnoth.org/forum/viewtopic. ... 69#p303469.
- August 20th, 2008, 6:18 am
- Forum: Scenario & Campaign Development
- Topic: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
- Replies: 23
- Views: 7191
Re: The Rebirth of Magic - Campaign in the Distant West - 0.2.0
If you meant released on campaign server, you didn't change the pbl file so that it say v 0.2.1Armageddon wrote: EDIT: Released 0.2.1 with changes mentioned.
- August 20th, 2008, 6:07 am
- Forum: Art Workshop
- Topic: Struggle for Freedom portraits
- Replies: 1
- Views: 1631
Struggle for Freedom portraits
Hi, I'm WYRMY and I've been writing the campaign Struggle For Freedom for quite a long time now and now it's complete I'm wondering if there is someone who wants to do portraits for SFF characters. At the moment I have not very good self-made "frankenstien" portraits. Uvollyn(new, not in g...
- August 20th, 2008, 5:41 am
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 1.5.0
- Replies: 91
- Views: 33373
Re: Struggle For Freedom
No, because then it would be revealed to the elves he was a lich, and they would smash him....
And to your other thing
Thanks! Yes it is the new scenario. How hard was it to find?
And to your other thing
Thanks! Yes it is the new scenario. How hard was it to find?
- August 19th, 2008, 7:08 am
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 1.5.0
- Replies: 91
- Views: 33373
Re: Struggle For Freedom
Struggle for Freedom version 1.2.5 is out. The new release includes: -a new level, Realm of Knightmare (yes, big cliched name, but hopefully it will be ok.) Feedback wanted. -you lose when Xavien dies. It didn't work before due to a name mistake in death.cfg -Gar Durthsil now gets {IS_HERO} if you s...
- August 19th, 2008, 6:21 am
- Forum: Art Workshop
- Topic: My art
- Replies: 10
- Views: 4204
Re: My art
Something looks a bit strange.... I think its shoulders are twice the size of its hips
- August 19th, 2008, 6:18 am
- Forum: Art Workshop
- Topic: Woodmouse's art stuff [random stuff, page 49]
- Replies: 731
- Views: 128292
Re: Woodmouse's sprites
It looks a bit smooth, and probably too dark. But otherwise, good! The sword looks rather glassy, instead of like steel. I think this is because of the big reflection.