Search found 582 matches

by nuorc
March 13th, 2017, 12:20 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2128044

Re: Legend of the Invincibles

Thanks @matsjoyce.

If that's what we're talking about I'd say it's not a must to include in LotI? *polite cough*
by nuorc
March 13th, 2017, 10:39 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2128044

Re: Legend of the Invincibles

Dugi wrote:Because these two guys cannot decide, can someone else tell his/her preferences here so that I could make a decision?
Could someone just link to the animation pls? :|
by nuorc
March 11th, 2017, 1:00 pm
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 611379

Re: New animations

Zoomo wrote:and yeah the intention was a underhanded swing. Since it's a big heavy mace I thought that would work well.
Ok, sorry for interrupting. ;)
by nuorc
March 10th, 2017, 12:56 pm
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 611379

Re: New animations

Hey I was thinking about maybe making a new heavy infantryman attack animation. The swing seems to be very low, like aiming for the legs; I'm not sure that would be the standard attack. The animation reminded me of a tennis player tbh. But please don't let my uninformed remarks keep you from progre...
by nuorc
March 7th, 2017, 3:06 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2128044

Re: Legend of the Invincibles

Can some one show me a unit list that has a unit with the [PLAGUE] (not walking corpse) as their weapon special, also I'm new to code so can someone also explain a bit. Welcome. Until someone more knowledgeable answers: you can craft some weapons with plague, maybe that'll be interesting for you to...
by nuorc
March 1st, 2017, 1:01 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2128044

Re: Legend of the Invincibles

Players, does anyone ever take the soul eater / redeem path of Leadership? I usually get them lvl 5 leadership (and basic healing) pretty early, as it's most valuable when they get fresh troops (again and again). Early finish bonus is calculated as if you owned all the villages. Maybe it should be,...
by nuorc
February 27th, 2017, 10:57 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 218560

Re: Mainline campaign sprites and animations needed

beetlenaut wrote:Also: I think that would make a great idle animation.
I thought they'd be themed to asthmatic heaving or suggestive pelvis motions now?

Also: as the shadow seems to go towards ten o'clock the bits towards two and three o'clock don't fit.
by nuorc
February 26th, 2017, 7:40 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2128044

Re: Legend of the Invincibles

Dugi wrote:Yes, but the village gold of side 1 is set to 0. Do you have a very, very obsolete version or something?
Are we talking about the trader in Bitter Swamp? I had nearly 11k when I reached him, and I did it with the version on the add-on server.
by nuorc
February 22nd, 2017, 6:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2128044

Re: Legend of the Invincibles

debug Certain uses are safe, others aren't (Dugi knows more). When I once debugged an orc to my side (because he was standing on loot and not moving anymore) sometime later those dreaded double leveling options appeared... My Grand Knight stopped being recalled once he got near leveling until I fou...
by nuorc
February 22nd, 2017, 2:15 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2128044

Re: Legend of the Invincibles

That is what you get for using debug mode. One of the two will be broken permanently, causing smaller problems until you get rid of him. @Dugi: didn't you advice to always chose the second? And I don't think there was a way to get rid of those once you have that issue. Other players, is there a rea...
by nuorc
February 22nd, 2017, 1:52 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 218560

Re: Mainline campaign sprites and animations needed

I'm not entirely sure if that's all backed up by evidence, but it also doesn't necessarily have to be, as it's partly about a perception of the weapons rather than the facts. Perceptions are fine, but I hope you don't mind if I try shaping mine by evidence and facts. Among which Wikipedia mentions ...
by nuorc
February 21st, 2017, 7:39 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 218560

Re: Mainline campaign sprites and animations needed

Regarding the mace: what kind of model is that inspired by? The thickness of the shaft varies pretty much from thinnest to thickest, which I didn't see in the pictures I found online. Also, the head seems a bit 'primitive'? (Like a stick with some metal around it at the top.) And the middle part def...
by nuorc
February 21st, 2017, 2:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2128044

Re: Legend of the Invincibles

But, if we can't differentiate the male one from the female one, we may get confused when encountering succubi/incubi. Now that you know that the females have bare bellies you shouldn't have a problem. Even I can do it. ;) Maybe we're lucky and someone reduces the cup-size on the males. :) And this...
by nuorc
February 20th, 2017, 10:14 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2128044

Re: Legend of the Invincibles

Hi just wondering if any work is being done to improve portraits? So, at least there's no work done by Dugi... :whistle: He just told me he might use a Dragon Rider portrait with a dragon if I happened to have some. Unfortunately I'm not capable to franken something like that... :whistle: Or maybe ...
by nuorc
February 14th, 2017, 10:51 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2128044

Re: Legend of the Invincibles

@gabe6044: Yup, as far as I know things have been 'not so great' for iPhone for a long time. One strategy might be to chose upgrades that limit the number of options, see this post and a few following...