Search found 582 matches
- March 13th, 2017, 12:20 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128044
Re: Legend of the Invincibles
Thanks @matsjoyce.
If that's what we're talking about I'd say it's not a must to include in LotI? *polite cough*
If that's what we're talking about I'd say it's not a must to include in LotI? *polite cough*
- March 13th, 2017, 10:39 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128044
Re: Legend of the Invincibles
Could someone just link to the animation pls?Dugi wrote:Because these two guys cannot decide, can someone else tell his/her preferences here so that I could make a decision?
- March 11th, 2017, 1:00 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 611379
Re: New animations
Ok, sorry for interrupting.Zoomo wrote:and yeah the intention was a underhanded swing. Since it's a big heavy mace I thought that would work well.
- March 10th, 2017, 12:56 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 611379
Re: New animations
Hey I was thinking about maybe making a new heavy infantryman attack animation. The swing seems to be very low, like aiming for the legs; I'm not sure that would be the standard attack. The animation reminded me of a tennis player tbh. But please don't let my uninformed remarks keep you from progre...
- March 7th, 2017, 3:06 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128044
Re: Legend of the Invincibles
Can some one show me a unit list that has a unit with the [PLAGUE] (not walking corpse) as their weapon special, also I'm new to code so can someone also explain a bit. Welcome. Until someone more knowledgeable answers: you can craft some weapons with plague, maybe that'll be interesting for you to...
- March 1st, 2017, 1:01 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128044
Re: Legend of the Invincibles
Players, does anyone ever take the soul eater / redeem path of Leadership? I usually get them lvl 5 leadership (and basic healing) pretty early, as it's most valuable when they get fresh troops (again and again). Early finish bonus is calculated as if you owned all the villages. Maybe it should be,...
- February 27th, 2017, 10:57 pm
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 218560
Re: Mainline campaign sprites and animations needed
I thought they'd be themed to asthmatic heaving or suggestive pelvis motions now?beetlenaut wrote:Also: I think that would make a great idle animation.
Also: as the shadow seems to go towards ten o'clock the bits towards two and three o'clock don't fit.
- February 26th, 2017, 7:40 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128044
Re: Legend of the Invincibles
Are we talking about the trader in Bitter Swamp? I had nearly 11k when I reached him, and I did it with the version on the add-on server.Dugi wrote:Yes, but the village gold of side 1 is set to 0. Do you have a very, very obsolete version or something?
- February 22nd, 2017, 6:29 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128044
Re: Legend of the Invincibles
debug Certain uses are safe, others aren't (Dugi knows more). When I once debugged an orc to my side (because he was standing on loot and not moving anymore) sometime later those dreaded double leveling options appeared... My Grand Knight stopped being recalled once he got near leveling until I fou...
- February 22nd, 2017, 2:15 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128044
Re: Legend of the Invincibles
That is what you get for using debug mode. One of the two will be broken permanently, causing smaller problems until you get rid of him. @Dugi: didn't you advice to always chose the second? And I don't think there was a way to get rid of those once you have that issue. Other players, is there a rea...
- February 22nd, 2017, 1:52 pm
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 218560
Re: Mainline campaign sprites and animations needed
I'm not entirely sure if that's all backed up by evidence, but it also doesn't necessarily have to be, as it's partly about a perception of the weapons rather than the facts. Perceptions are fine, but I hope you don't mind if I try shaping mine by evidence and facts. Among which Wikipedia mentions ...
- February 21st, 2017, 7:39 pm
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 218560
Re: Mainline campaign sprites and animations needed
Regarding the mace: what kind of model is that inspired by? The thickness of the shaft varies pretty much from thinnest to thickest, which I didn't see in the pictures I found online. Also, the head seems a bit 'primitive'? (Like a stick with some metal around it at the top.) And the middle part def...
- February 21st, 2017, 2:29 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128044
Re: Legend of the Invincibles
But, if we can't differentiate the male one from the female one, we may get confused when encountering succubi/incubi. Now that you know that the females have bare bellies you shouldn't have a problem. Even I can do it. ;) Maybe we're lucky and someone reduces the cup-size on the males. :) And this...
- February 20th, 2017, 10:14 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128044
Re: Legend of the Invincibles
Hi just wondering if any work is being done to improve portraits? So, at least there's no work done by Dugi... :whistle: He just told me he might use a Dragon Rider portrait with a dragon if I happened to have some. Unfortunately I'm not capable to franken something like that... :whistle: Or maybe ...
- February 14th, 2017, 10:51 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128044
Re: Legend of the Invincibles
@gabe6044: Yup, as far as I know things have been 'not so great' for iPhone for a long time. One strategy might be to chose upgrades that limit the number of options, see this post and a few following...