Search found 367 matches
- May 2nd, 2023, 12:17 pm
- Forum: Art Workshop
- Topic: New Advancements for Dwarvish Scout
- Replies: 7
- Views: 4219
Re: New Advancements for Dwarvish Scout
A shovel is fine too. Although dwarf rhymes more with pickaxe that shovel to me.
On the torch, what about one more vision hex instead of illumination then?
- April 27th, 2023, 7:26 am
- Forum: Art Workshop
- Topic: New Advancements for Dwarvish Scout
- Replies: 7
- Views: 4219
Re: New Advancements for Dwarvish Scout
I like the idea, but as Edwylm mentions, maybe he should have a pick as a weapon on top of the torch (so attack 1 pick pierce, attack 2 torch fire). Not sure about the net anyway. It would be a mix of the Torchbearer (Children of the Dust) and the Miner. As an ability, I like Edwylm idea of skirmish...
- April 26th, 2023, 7:21 am
- Forum: Users’ Forum
- Topic: Wesnoth2, Wesnoth, Inc, and other things
- Replies: 98
- Views: 36475
Re: Wesnoth2, Wesnoth, Inc, and other things
I have not read the entire topic so my answer might be off, but there is Project Haldric: https://github.com/wesnoth/haldric. See also : viewtopic.php?t=52758
- April 21st, 2023, 7:29 am
- Forum: Ideas
- Topic: Mainline AMLAs
- Replies: 12
- Views: 3853
Re: Mainline AMLAs
I think you could try to test this by making an add-on that would be HttT but with your AMLA system. As you both mentioned, this is a campaign where you end with a lot of lvl-3 units, so it would be easy to see if feeding XP to several super-units would unbalance the campaign. If you do, I can playt...
- April 20th, 2023, 9:04 am
- Forum: WML Workshop
- Topic: "It's over Anakin. I have the high ground!"
- Replies: 8
- Views: 1153
Re: "It's over Anakin. I have the high ground!"
My two cents : OK for +-1 damage or +-10% chance to hit for elevation difference (rather the latter) whatever the total difference. Same for ranged and melee. MAGICAL and MARKSMAN cancel that. OK for no melee for >1 elevation difference. I would had no ranged for -2 elevation. firststrike for elevat...
- April 18th, 2023, 8:10 am
- Forum: Ideas
- Topic: [engine] add a [damage_type] special/ability who modify the type of attack used
- Replies: 21
- Views: 8326
Re: [engine] add a [damage_type] special/ability who modify the type of attack used
I think in this specific case, it would be OK to have two attacks with a damage_type each. Like if you could turn on/off the amulet.
- April 3rd, 2023, 12:32 pm
- Forum: Users’ Forum
- Topic: How difficult did you find the scenario? (1-10)
- Replies: 10
- Views: 4741
Re: How difficult did you find the scenario? (1-10)
Only bumping into this threat because of the new reply, but wouldn't the rating depend on the level of the player? A good player might rate a level differently than a bad player.
- March 30th, 2023, 8:01 am
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 113
- Views: 22930
Re: Legends of Idaamub
Hi hermestrismi,
thank you for playing my campaign.
This is not a bug. Only heroes (meaning only the leader in the first scenarios) have an inventory and can pick up items. It is explained at the end of the start dialog and in the help menu.
- March 20th, 2023, 8:27 am
- Forum: WML Workshop
- Topic: How to change the party colour?
- Replies: 10
- Views: 1113
Re: How to change the party colour?
If you want to change the team color, you just have to had color= inside the [side] in each scenario or modify it if it is already there.
For example, here is the first scenario a Two Brothers but with purple and green as colors. I simply added color=purple in side 1 and color=green in side 2
For example, here is the first scenario a Two Brothers but with purple and green as colors. I simply added color=purple in side 1 and color=green in side 2
- March 13th, 2023, 3:28 pm
- Forum: Art Workshop
- Topic: Edwylm's sprite alterations
- Replies: 122
- Views: 71112
Re: Edwylm's sprite alterations
Probably spears and javelins if they are saurians. They can also have a spear and a small shield.
Otherwise they could have maces or bows.
Otherwise they could have maces or bows.
- March 13th, 2023, 3:08 pm
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 113
- Views: 22930
Re: Legends of Idaamub
Am I missing smth or did you forget to correct? There was no period at the end of the sentence. Its easy to miss, I was wondering the some thing when I was correcting it. (I collect errors and fix them in a batch later on.) I indeed missed it. Thanks I will play-test (the wider mountain path) that ...
- March 10th, 2023, 4:02 pm
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 113
- Views: 22930
Re: Legends of Idaamub
Hi Dragon Friend, thank you very much for improving my campaign once again. I am progressing in the writing of chapter 4 but slowly at the moment as I am really busy irl. Scenario 18b: Frozen Cave Original: Io: "Well, there doesn't seem to be a clear path that way" Corrected: Io: "Wel...
- February 24th, 2023, 1:58 pm
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 113
- Views: 22930
Re: Legends of Idaamub
The items say damage increases by 3% but actually the damage is much higher when compared to fists. Ah I see what you mean. Ok so the problem is how I phrased the thing. The behavior you see is the normal one. Io has actually several "variations" based on the melee weapon he has equipped....
- February 20th, 2023, 8:28 am
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 113
- Views: 22930
Re: Legends of Idaamub
I equipped a knife, then a club, then things became bugged. Those items also had misleading descriptions. Hi Spirit_of_Currents, thank you for playing my campaign, or at least trying to. Can you please describe a bit more the bug, or even better upload a save file where the bug occurs? I tried to r...
- February 16th, 2023, 10:39 am
- Forum: Users’ Forum
- Topic: How players find pleasing add-ons
- Replies: 4
- Views: 1014
Re: How players find pleasing add-ons
I would advocate my campaign Legends of Idaamub. It fulfills 1. About 2, it depends what you mean with ultra-powerful: they get better and better gear that increase their stats and mages get new spells. Not sure about 3 and it is not multiplayer. And most of all, it is not complete yet (22 scenarios...