Search found 117 matches

by musketaquid
June 18th, 2007, 12:28 pm
Forum: Art Contributions
Topic: New Stone Path Tile
Replies: 66
Views: 24190

I tried to make it less green and not to white.
So that's how it look right now.
If you are patient, then i'll smoth out the pattern of the stones and making the transition tiles, because at the moment there are no transitions. But i'm posting the 4 tiles anyway, in hope you'll make use of them.
by musketaquid
June 15th, 2007, 5:44 pm
Forum: Art Contributions
Topic: New Stone Path Tile
Replies: 66
Views: 24190

So much feedback! Very nice :) Beware, this is tile is not seamless. I only want to know if the direction i'm going is correct. I squashed it about 50% and shaded it a bit. To me it looks better now, compared to the former it has some perspective and do not look flat anymore. If you agree, then i'll...
by musketaquid
June 15th, 2007, 1:59 pm
Forum: Art Contributions
Topic: New Stone Path Tile
Replies: 66
Views: 24190

New Stone Path Tile

I'm working on a stone path tile.
As you can see, this tile fits more the elvish castle.

Before i go on for some more variations and transitions tell me what you think, what should be polished.
by musketaquid
June 14th, 2007, 12:59 pm
Forum: WML Workshop
Topic: Adding tiles
Replies: 1
Views: 1049

Now i found the reason. I answer the question myself, for those who are interested. Asume the new tile files are ready for use in /data/core/images/terrain/...! First edit data/core/terrain.cfg and create a new tile there. It's easy if you take a look at the existing entrys. And /data/core/terrain_g...
by musketaquid
June 12th, 2007, 11:34 pm
Forum: WML Workshop
Topic: Adding tiles
Replies: 1
Views: 1049

Adding tiles

I want to add a new tile. Can anybody tell me what steps are to be taken, to play around with it in the editor? P.S.: I have already edited the terrain.cfg. So i can see the tile in the editor now :) but when i want to fill some hexes with it, the editor draw these hexes black, after i released the ...
by musketaquid
May 21st, 2007, 11:36 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 55442

An isometric shop with a shield. :)
And i seperated the oak as one standalone image.

What do you say now?
by musketaquid
May 21st, 2007, 12:27 pm
Forum: Art Workshop
Topic: Newbie's very first sprite.
Replies: 10
Views: 5430

The shadow of the nightguard is still wrong. It looks, like he is standing in front of a canvas and the shadow drops of on the canvas and not on the ground where it naturally should be drop of. Look at the assassin in this thread, and you'll see the difference. I don't like the position of the legs....
by musketaquid
May 11th, 2007, 2:14 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 55442

Thanks for your comments.

I will trie to implent all the things you mentioned.
by musketaquid
May 10th, 2007, 12:54 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 55442

Well, i will trie to make an isometric view on the shop.
And oh, those dark vertical bars on the left, what is it? Is this like a pipe organ vendor? Wink
I wanted this to look like a rack for swords and spears, like one you can see on this pic.
by musketaquid
May 10th, 2007, 4:11 am
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 55442

A shop

One with a tree behind, which can only be used on grassland.
And for other terrain (or if someone feels not good about my tree) i made one without the tree.
Hope you'll like it!
by musketaquid
April 21st, 2007, 1:38 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 55442

Changeling wrote: that's good, but can you lighten the top blade? Quote: [EDIT] I also noticed that the shadow on the windmill, after a certain point just jumps down suddenly, suggesting some jutting out, and consequently squarish, contradictory of your circular intention. You might want to fix tha...
by musketaquid
April 21st, 2007, 1:06 pm
Forum: Art Contributions
Topic: removed
Replies: 9
Views: 4065

The pattern of both bridges looks good for me. But you schould take another perspective. Take a look at the existing bridge. They were not drawn from a 90° top down view, you took. "Adding the joining tiles is optional." let pretend i don't know what "joining tiles" are. how w...
by musketaquid
April 20th, 2007, 2:49 pm
Forum: Art Contributions
Topic: removed
Replies: 9
Views: 4065

unit12 wrote: With a form and some mortar a stone bridge can easily be made. throw in some superior dwarven engineering and we are laughing! Ok, i agree :) Jetryl wrote: Largely, these would be visible only on the NE/SE/NW/SW transitions; they're be almost completely obscured on the N/S ones. But i...
by musketaquid
April 19th, 2007, 4:32 am
Forum: Art Contributions
Topic: removed
Replies: 9
Views: 4065

Well, i would say, a wooden suspension bridge over a chasm would make more sense then one made of stones. I can not imagine how the stones bridging the chasm. The stones schould fall down, because the bridge looks planar and not curved like a stone bridge should be.
by musketaquid
April 19th, 2007, 4:21 am
Forum: Technical Support
Topic: replay toolbar disappears when toggleing the window mode
Replies: 5
Views: 1640

zookeeper wrote:
Nah, just ignore him (as he's just a normal authorityless forumgoer, not representative of Wesnoth or the developers)...
Ok, i feel better now knowing this.

Gna already knows the bug. :oops:
Then let me say sorry for bothering you.