Search found 117 matches
- June 18th, 2007, 12:28 pm
- Forum: Art Contributions
- Topic: New Stone Path Tile
- Replies: 66
- Views: 24190
- June 15th, 2007, 5:44 pm
- Forum: Art Contributions
- Topic: New Stone Path Tile
- Replies: 66
- Views: 24190
So much feedback! Very nice :) Beware, this is tile is not seamless. I only want to know if the direction i'm going is correct. I squashed it about 50% and shaded it a bit. To me it looks better now, compared to the former it has some perspective and do not look flat anymore. If you agree, then i'll...
- June 15th, 2007, 1:59 pm
- Forum: Art Contributions
- Topic: New Stone Path Tile
- Replies: 66
- Views: 24190
New Stone Path Tile
I'm working on a stone path tile.
As you can see, this tile fits more the elvish castle.
Before i go on for some more variations and transitions tell me what you think, what should be polished.
As you can see, this tile fits more the elvish castle.
Before i go on for some more variations and transitions tell me what you think, what should be polished.
- June 14th, 2007, 12:59 pm
- Forum: WML Workshop
- Topic: Adding tiles
- Replies: 1
- Views: 1049
Now i found the reason. I answer the question myself, for those who are interested. Asume the new tile files are ready for use in /data/core/images/terrain/...! First edit data/core/terrain.cfg and create a new tile there. It's easy if you take a look at the existing entrys. And /data/core/terrain_g...
- June 12th, 2007, 11:34 pm
- Forum: WML Workshop
- Topic: Adding tiles
- Replies: 1
- Views: 1049
Adding tiles
I want to add a new tile. Can anybody tell me what steps are to be taken, to play around with it in the editor? P.S.: I have already edited the terrain.cfg. So i can see the tile in the editor now :) but when i want to fill some hexes with it, the editor draw these hexes black, after i released the ...
- May 21st, 2007, 11:36 pm
- Forum: Art Contributions
- Topic: more item images for multiplayer use
- Replies: 157
- Views: 55442
- May 21st, 2007, 12:27 pm
- Forum: Art Workshop
- Topic: Newbie's very first sprite.
- Replies: 10
- Views: 5430
The shadow of the nightguard is still wrong. It looks, like he is standing in front of a canvas and the shadow drops of on the canvas and not on the ground where it naturally should be drop of. Look at the assassin in this thread, and you'll see the difference. I don't like the position of the legs....
- May 11th, 2007, 2:14 pm
- Forum: Art Contributions
- Topic: more item images for multiplayer use
- Replies: 157
- Views: 55442
- May 10th, 2007, 12:54 pm
- Forum: Art Contributions
- Topic: more item images for multiplayer use
- Replies: 157
- Views: 55442
- May 10th, 2007, 4:11 am
- Forum: Art Contributions
- Topic: more item images for multiplayer use
- Replies: 157
- Views: 55442
- April 21st, 2007, 1:38 pm
- Forum: Art Contributions
- Topic: more item images for multiplayer use
- Replies: 157
- Views: 55442
Changeling wrote: that's good, but can you lighten the top blade? Quote: [EDIT] I also noticed that the shadow on the windmill, after a certain point just jumps down suddenly, suggesting some jutting out, and consequently squarish, contradictory of your circular intention. You might want to fix tha...
- April 21st, 2007, 1:06 pm
- Forum: Art Contributions
- Topic: removed
- Replies: 9
- Views: 4065
- April 20th, 2007, 2:49 pm
- Forum: Art Contributions
- Topic: removed
- Replies: 9
- Views: 4065
unit12 wrote: With a form and some mortar a stone bridge can easily be made. throw in some superior dwarven engineering and we are laughing! Ok, i agree :) Jetryl wrote: Largely, these would be visible only on the NE/SE/NW/SW transitions; they're be almost completely obscured on the N/S ones. But i...
- April 19th, 2007, 4:32 am
- Forum: Art Contributions
- Topic: removed
- Replies: 9
- Views: 4065
- April 19th, 2007, 4:21 am
- Forum: Technical Support
- Topic: replay toolbar disappears when toggleing the window mode
- Replies: 5
- Views: 1640