Search found 192 matches
- March 18th, 2012, 11:30 am
- Forum: WML Workshop
- Topic: Weapon Specials Definitions
- Replies: 8
- Views: 1452
Re: Weapon Specials Definitions
They aren't in the WML reference, because they aren't coded in WML and therefore aren't user-customizable. Most if not all of them can be replicated in WML, but that isn't how they are currently implemented.
- March 16th, 2012, 2:06 am
- Forum: WML Workshop
- Topic: Storing unit role in a variable
- Replies: 11
- Views: 2372
Re: Storing unit role in a variable
This is based on something I made, I haven't tested this variation of it though.
Also, my WML isn't too great, so there may be some good reason why this won't work...
{MODIFY_UNIT x,y=$x1,$y1 side $units_role}
Also, my WML isn't too great, so there may be some good reason why this won't work...
{MODIFY_UNIT x,y=$x1,$y1 side $units_role}
- March 11th, 2012, 8:20 pm
- Forum: WML Workshop
- Topic: Help please
- Replies: 5
- Views: 1004
Re: Help please
By extension, if you want the entire map to be underground:
Change the '99's to fit the exact length and width of your map.
Code: Select all
[time_area]
{UNDERGROUND}
x=1-99
y=1-99
[/time_area]
- March 11th, 2012, 8:02 pm
- Forum: WML Workshop
- Topic: How use a "damage_inflicted" variable ?
- Replies: 11
- Views: 2138
Re: How use a "damage_inflicted" variable ?
Use one event, triggered by the attack itself (not attacker_hits or defender_hits) to store the unit and thus record its HP before the fight. Then, in the attacker_hits and defender_hits events, store the unit again to record its HP after taking damage. Subtract one from the other to set the amount ...
- March 10th, 2012, 9:10 pm
- Forum: Off-Topic
- Topic: Long live democracy
- Replies: 119
- Views: 23806
Re: Long live democracy
1: Well I would first point out that Panama, Grenada, and Serbia were all mayhem hotspots, and it wasn't necessarily the US at war with those countries as much as they were attempting to stop the bedlam. This is the reason why many people, rightly or wrongly , consider US foreign policy and militar...
- March 10th, 2012, 1:44 am
- Forum: Writers’ Forum
- Topic: Scarlet Sea [campaign storyline]
- Replies: 81
- Views: 32358
Re: Crimson Sea [campaign storyline]
The snake was caught by the ogres, who had planned to eat it. But it was smarter than them, and put off being cooked for many days by distracting them with stories, confusing them with riddles and paradoxes, and presenting logical arguments which the ogres weren't clever enough to fid fault with. Ev...
- March 10th, 2012, 12:32 am
- Forum: Writers’ Forum
- Topic: Scarlet Sea [campaign storyline]
- Replies: 81
- Views: 32358
Re: Crimson Sea [campaign storyline]
Ogres recently got a new chief or high priest/shaman. When he was formally crowned/ordained/whatever, he gave a speech in which he offered a traditional formal greeting to the rock. The rock, obviously, did not give the traditional reply, which the ogre took as a grave insult. Over the next few days...
- March 9th, 2012, 11:54 pm
- Forum: Writers’ Forum
- Topic: Scarlet Sea [campaign storyline]
- Replies: 81
- Views: 32358
Re: Crimson Sea [campaign storyline]
Maybe they've finally realized that it isn't answering their prayers, and now they're angry that their ungrateful god doesn't seem to care about them or appreciate their devotion? Or maybe they converted to a new faith - every rising religion always demonizes whatever was practised before, why would...
- March 9th, 2012, 11:02 pm
- Forum: Users’ Forum
- Topic: lv 4 era
- Replies: 4
- Views: 1234
Re: lv 4 era
There might be one but I haven't ever come across it. The problem would be that very few units can advance to level 4, so there would be a very small choice of possible leader units (none at all, for many factions!) In normal MP, units will be very lucky to reach L3, and in campaigns they generally ...
- March 7th, 2012, 12:40 am
- Forum: Faction & Era Development
- Topic: RPG AMLA Era for 1.10
- Replies: 44
- Views: 16775
Re: RPG AMLA Era for 1.10
I'd advise you to have a look at the AMLA system from the Five Fates campaign for some good examples of this kind of thing.
- March 7th, 2012, 12:30 am
- Forum: Off-Topic
- Topic: Long live democracy
- Replies: 119
- Views: 23806
Re: Long live democracy
"Equality" doesn't have to mean that everyone has the same role in life. You can argue that the Hindu caste system is unequal because (for instance) priests have more freedom and social influence than farmers - but the farmers have the power to starve the priests. There are many kinds of p...
- March 6th, 2012, 9:19 pm
- Forum: WML Workshop
- Topic: 'Infection' ability doesn't work
- Replies: 13
- Views: 2384
Re: 'Infection' ability doesn't work
First, use of [object] key was deliberate as I want the changes to persist post-advancement. Second, I'm an incredible idiot... I was checking if it worked by viewing the unit description, which I have just this moment realized shows the default values for a generic unit of that type. I just checked...
- March 6th, 2012, 6:21 pm
- Forum: WML Workshop
- Topic: 'Infection' ability doesn't work
- Replies: 13
- Views: 2384
Re: 'Infection' ability doesn't work
Ummm, I just tried it... The game froze while a tiny (1/2") empty dialog box appeared mid-screen. This then vanished, the game unfroze and the victim's resistance was unchanged. I then tried it on another unit, got the little box again and it stayed frozen. This is the complete code for the abi...
- March 6th, 2012, 5:19 pm
- Forum: WML Workshop
- Topic: 'Infection' ability doesn't work
- Replies: 13
- Views: 2384
Re: 'Infection' ability doesn't work
I tried that and it still didn't work, and I still don't know why. Still working on it though.......
- March 6th, 2012, 5:16 pm
- Forum: Faction & Era Development
- Topic: Era for competitive multiplayer games
- Replies: 17
- Views: 4045
Re: Era for competitive multiplayer games
Not to point out the obvious, but archers know that it takes time for their arrows to arrive, they know that they fall from above, and they know that horses are faster than people, but less maneuverable. So they will aim for where they know the horses are going to be, by the time the arrows arrive. ...