Search found 623 matches
- October 21st, 2012, 8:18 am
- Forum: Art Contributions
- Topic: Desert Elves Edit
- Replies: 32
- Views: 13995
Re: Desert Elves Edit
Well everybody has the right to have an opinion. Especially if someone collected all the merits you just mentioned. However some responsibility might be in order. I do believe some way of recognizing alternate elves as known unit types should be in order. In that sense some similarity to the regular...
- October 19th, 2012, 7:48 pm
- Forum: Art Contributions
- Topic: Desert Elves Edit
- Replies: 32
- Views: 13995
Re: Desert Elves Edit
Jetrel and Lord Bob are the experts for art. They do like your idea. Shadowmaster just practiced some old moderation style in this thread.
I would suggest to make the base frames, if you like. There is no license for usage, but people usually like what they see. Anybody seconds my opinion?
I would suggest to make the base frames, if you like. There is no license for usage, but people usually like what they see. Anybody seconds my opinion?
- October 19th, 2012, 3:36 pm
- Forum: Art Workshop
- Topic: Terrain art Alex Drummond
- Replies: 2
- Views: 1451
Re: Terrain art Alex Drummond
On this forum together with the dark villages. Search function helps. I just cut out the towers essentially. Put them on white to transparent. Put that on yellow and changed the front color to darker with less hue. I presume concept art is always tardy. I did some cut and paste for missing parts of ...
- October 19th, 2012, 7:21 am
- Forum: Art Workshop
- Topic: Terrain art Alex Drummond
- Replies: 2
- Views: 1451
Terrain art Alex Drummond
This picture was posted as donation by a concept artist. bluecastle.png I used it for practice some time ago. Please acknowledge that it is crazy to attempt this in the first place. Anyway here is what I got. A recolor was really needed as the original is monochromatic. If anybody wants to use this ...
- October 19th, 2012, 6:49 am
- Forum: Art Workshop
- Topic: New Troll Portrait-Still in Making
- Replies: 32
- Views: 10432
Re: New Troll Portrait-Still in Making
An artist could use the Grog portrait as base for a redraw. This is however limiting the joy of work for the artist significantly. There are other cool picture who could use a redraw keeping the original spirit like the old mermaid from before kitty time. The artist are not really elitists. They jus...
- October 19th, 2012, 6:30 am
- Forum: Art Contributions
- Topic: Desert Elves Edit
- Replies: 32
- Views: 13995
Re: Desert Elves Edit
Was this about Desert Elves? It looks like somebody said some kind of ok, but Flameslash stopped paying attention. Could it be fair to say: It would be nice to have at least all the base frames of the elves recolored. Using them in the campaign might still be considered. So please do not expect to m...
- October 18th, 2012, 7:01 pm
- Forum: Art Workshop
- Topic: New Troll Portrait-Still in Making
- Replies: 32
- Views: 10432
Re: New Troll Portrait-Still in Making
Wow great discussion. Could we have simple rules? Like: Post art-manips in workshop. Never aim at official replacement. Please respect the artists. Please do not be offended if someone practice recoloring with your art. I give you an example from my hard drive. This is practice. This does not aim at...
- October 12th, 2012, 8:48 am
- Forum: Art Workshop
- Topic: Skeletal Pirate Art Hoard (ARR!)
- Replies: 43
- Views: 15976
Re: Skeletal Pirate Art Hoard (ARR!)
Is this utilized somewhere? I am looking for unit files I could use and an art folder I could copy.
- October 12th, 2012, 8:21 am
- Forum: Scenario & Campaign Development
- Topic: Girl unDead
- Replies: 65
- Views: 29453
Re: Girl unDead
Maybe it is needed to install Japanese script on the computer? I would assume it works in Japan. I think Wesnoth should support foreign languages as primary language. Than the regular translation could take place. If somebody wants to do it and is fit to do it. Please have some understanding for peo...
- October 12th, 2012, 7:43 am
- Forum: Art Workshop
- Topic: New Troll Portrait-Still in Making
- Replies: 32
- Views: 10432
Re: New Troll Portrait-Still in Making
I think recoloring existing portraits is a great learning opportunity. I sincerely hope that this forum finds a place where this practices could be shared with no negative feedback. It is really easy to replace a picture in the core on your computer with one which you like more. If the picture is sh...
- October 8th, 2012, 6:16 am
- Forum: Art Workshop
- Topic: A New Order art
- Replies: 164
- Views: 86041
Re: A New Order art
Awesome! I like him. It would be great if Lord Bob would spent some efforts of explaining the use of outlines for this gifted artist. The colors are great. The pose looks good. the face too. The arm holding the helmet makes me look at some real life reference. I envisioned some elder Antonio Bandera...
- August 16th, 2012, 12:12 pm
- Forum: Art Workshop
- Topic: Strategic map terrain -large scale map
- Replies: 40
- Views: 20187
Re: Strategic map terrain -large scale map
There are 3 different river codes with "I", "/" and "\" in the name. Depending on what is next the wooden bridge macro makes a transition between two river tiles, too. That are the round things. I already posted the code in the original posting. Edit: I played a few mor...
- August 16th, 2012, 6:40 am
- Forum: Art Workshop
- Topic: Strategic map terrain -large scale map
- Replies: 40
- Views: 20187
Re: Strategic map terrain -large scale map
Right I sent you the not used buttons. It is just a question of taste. My first version was just a red S. I posting the other buttons now. I made an example how the river behaves in my old version. River can flow next to the coast and not go into the water. Optically you basically end up with lots o...
- August 15th, 2012, 5:46 pm
- Forum: Art Workshop
- Topic: Strategic map terrain -large scale map
- Replies: 40
- Views: 20187
Re: Strategic map terrain -large scale map
Hi guys you doing great! About the bridge logic. There is one file used if you go into water and another if you end on a land tile. This should work and is needed for roads and rivers. Roads just end and shoud not be extended into the water. It would be best to just use the plain land to water trans...
- August 14th, 2012, 9:49 am
- Forum: Art Workshop
- Topic: Strategic map terrain -large scale map
- Replies: 40
- Views: 20187
Re: Strategic map terrain -large scale map
Good job! You are lacking the extensions so far. The extensions are really what makes rivers and roads look cool. I am sure the wooden bridge has extensions in 1.10. Maybe they renamed the files in 1.10 for the wooden bridge. That means you would have to rename the files for river and road endings e...