Search found 582 matches

by nuorc
May 28th, 2017, 9:23 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.8 (1.14 Beta 1)
Replies: 106
Views: 60680

Re: Wesnoth 1.13.8 (1.14 Beta 1)

I couldn't make much sense of the code gfgtdf linked, but:
- it does not set the resolution to the current desktop resolution (Win 8.1)
- please, please, please make that option available again
by nuorc
May 28th, 2017, 5:59 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.8 (1.14 Beta 1)
Replies: 106
Views: 60680

Re: Wesnoth 1.13.8 (1.14 Beta 1)

You might want to have a look into the shortcuts. It seems like standard for zoom in is "=" now. Thanks for your reply, Bitron, I somehow missed it... '=' didn't work either for zooming in, Idk why; but I could add '+' as a hotkey and that worked (on a German keyboard). I still don't know...
by nuorc
May 20th, 2017, 10:08 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.8 (1.14 Beta 1)
Replies: 106
Views: 60680

Re: Wesnoth 1.13.8 (1.14 Beta 1)

Your screenshot from 1.12.6 is smaller, so it looks like scaling is disabled in 1.12.6 for some reason. ... The long-term solution would be disabling Windows's built-in DPI virtualization and implementing our own scaling, but it's such a large task that we aren't going to do it for 1.14.0. Setting ...
by nuorc
May 20th, 2017, 4:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.8 (1.14 Beta 1)
Replies: 106
Views: 60680

Re: Wesnoth 1.13.8 (1.14 Beta 1)

@jyrkive: Thank you for your explanation. @Celtic_Minstrel: Thank you for your replies. I don't think the menus should have tooltips. I suppose End Turn could. Just thought I'd mention it. This seems like a font smoothing (anti-aliasing) issue. You could disabling it in your system preferences and s...
by nuorc
May 20th, 2017, 9:13 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.8 (1.14 Beta 1)
Replies: 106
Views: 60680

Re: Wesnoth 1.13.8 (1.14 Beta 1)

Great we're making progress! :D I already like some of the changes, for example recruit lists without scroll bar. Here are some things I've noticed having a quick look: My Windows (8.1) prevented the downloaded .exe from executing (because it could potentially be dangerous), after doing it anyway it...
by nuorc
May 16th, 2017, 2:33 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2147842

Re: Legend of the Invincibles

A minor complaint regarding LotI: until now, I have not noticed how many "Okay"s are used in dialogs but now I do. I have found that Dugi is very open regarding suggestions; if you can think of something better, he might just put it in there. :) Maybe in an old/new version: "debt. Pl...
by nuorc
May 15th, 2017, 2:17 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2147842

Re: Legend of the Invincibles

Welcome MsPierced! I know I could return to the stable 1.12 build, which seems to work okay AFAIK LotI simply doesn't work in BfW 1.13.x, and I don't recall Dugi saying anything that would change. It's worth to play the Github version? ... Also, how do I install the Github version? There's a bunch o...
by nuorc
May 2nd, 2017, 2:26 pm
Forum: Art Workshop
Topic: Sprite Assistance
Replies: 6
Views: 4491

Re: Sprite Assistance

Turns out I don't know too much about the facial features of our sprites... ;) Eyes: Aren't they all squares? I would look at sprites that look good and take inspiration from them. Light/white pixel next to dark pixel is one common way. I don't think they're actually squares, maybe my 'problem' here...
by nuorc
April 28th, 2017, 9:02 pm
Forum: Art Workshop
Topic: Embuck's sprite attempts
Replies: 34
Views: 14305

Re: Embuck's sprite attempts

Embuck wrote:gawien-thief.png
I think there needs to be 'more arm'; the length seems like upper arm + hand, so the lower arm could be added?
by nuorc
April 28th, 2017, 1:37 pm
Forum: Art Workshop
Topic: Sprite Assistance
Replies: 6
Views: 4491

Re: Not really sure where to go from here

I was just wondering you you guys could help me out at all. :) I can hardly draw stick-figures, but here are some things I noticed (sides from our point of view): - the eyes are not eye-shaped, they look more like black circles - I can't see a nose and I can't make out the mouth - his right shoulde...
by nuorc
April 20th, 2017, 8:11 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 221263

Re: Mainline campaign sprites and animations needed

Besides that Nym's sword-hand isn't readable very well, I'll just go ahead repeating myself that the angle of the cross-guard/sword is off.
Spoiler:
by nuorc
April 20th, 2017, 1:28 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2147842

Re: Legend of the Invincibles

@Dugi: Thanks for your reply, but I feel cheated out of XP! :P @nuorc: do you have the Github version of LotI, or the one from the add-on server? It is a github version (3.1.23), but not the latest. (I didn't like the additional nasty black souls...) @death_lord: Welcome! As ForestDragon wrote, ' a ...
by nuorc
April 19th, 2017, 4:59 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2147842

Re: Legend of the Invincibles

When I try to view Lilith's
Spoiler:
Edit - @Dugi: Is the Wicked Barony supposed to be void of bosses when entering through Pandemonium?
by nuorc
April 17th, 2017, 5:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2147842

Re: Legend of the Invincibles

The fact that in the 6th chapter i didn't know that I will lose all the undead at the end of the chapter (never played lethalia there before) is annoying, now if i wanted to continue I would have tyo play that part all over again and recruit no undeads. Btw I think you shouldn't lose undead I remem...
by nuorc
April 10th, 2017, 1:11 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2147842

Re: Legend of the Invincibles

Can you be more specific? Oops, I guess crafting works like in the campaign. But when standing on an item I can't go into Items and then select 'Pick up items on the ground'; I find this especially enervating when I already know how it works in the campaign but have to take extra steps/turns in the...