Search found 329 matches
- March 11th, 2022, 1:56 am
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 24272
Re: Project direction ideas moving forward
Replying to the ones that I can: [1] The starting point for this would be: a) deciding exactly what the new UI would look like b) detailed descriptions defining what all needs to change with the current implementation in order to be able to accomplish (a). Both (a) and (b) would largely rely on vult...
- March 10th, 2022, 11:10 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 24272
Project direction ideas moving forward
Hi all, I'm opening this thread to track/discuss ideas for some ideas for overall project direction as we continue through the 1.17 dev cycle and further. From 1.12 to 1.14, we had a major goal in releasing on Steam, which we achieved thanks to Vultraz's leadership during that time. Since then, whil...
- January 3rd, 2022, 7:46 pm
- Forum: Developers’ Discussions
- Topic: 1.17 Roadmap Discussion thread
- Replies: 10
- Views: 6976
Re: 1.17 Roadmap Discussion thread
As stated here , one of my suggested things for the 1.17.x cycle is a new MP RPG Co-Op Scenario/Mini-Campaign. However, I need approval for the plot of the scenario/campaign so that there are no complications with adding it to the game. Thus, may I request you to check this draft at your convenienc...
- November 29th, 2021, 6:03 am
- Forum: Developers’ Discussions
- Topic: 1.17 (and future) SP content development plans
- Replies: 6
- Views: 6600
Re: 1.17 (and future) SP content development plans
Just quickly, Astrid and I talked about it and we probably want to have Dunefolk be a major part of the new DM/EI so they probably would be included there. About their merging, the "Silver Age" isn't explored in mainline to begin with, so placing EI there in the timeline seems less importa...
- November 29th, 2021, 12:33 am
- Forum: Developers’ Discussions
- Topic: 1.17 (and future) SP content development plans
- Replies: 6
- Views: 6600
1.17 (and future) SP content development plans
Hi all, I'm putting some ideas for future 1.x content (mainly SP) development plans here. This thread's purpose is mainly to cover revisions to existing campaigns, not to cover any new additions to mainline lore on the SP or MP side. I'll list them in order of my personal priority, although that can...
- July 1st, 2021, 7:41 pm
- Forum: Liberty
- Topic: Scenario Review: Liberty 8 - Glory
- Replies: 59
- Views: 66767
Re: Scenario Review: Liberty 8 - Glory
Thanks for the feedback, I did a lot of work on this campaign in 1.15 so happy to see it turned out well.
- June 24th, 2021, 6:09 pm
- Forum: Music & Sound Development
- Topic: Who is currently in charge of music?
- Replies: 2
- Views: 5800
Re: Who is currently in charge of music?
Hey, happy to hear your interest in making some new music! Yes, I was hoping to get some more general purpose ambient tracks for the moment. Basically I wanted one of each of a sad, neutral, and lighter tone ambient track similar to hero's rite, nunc dimittis, and wanderer. At some point, it might b...
- June 19th, 2021, 8:22 am
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
- Replies: 390
- Views: 179492
Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
Okay I've pushed another patch, for 1.15 only. This tries to address some of the deprecation warnings that came up in the latest dev cycle as well as another round of dialogue revisions. I've also made the campaign easier on normal and easy difficulties. Happy playing!!
- May 9th, 2021, 6:43 am
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
- Replies: 390
- Views: 179492
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
Thanks for all the feedback, for the moment I don't have time to address bugs or another dialogue rewrite that I want to do, but I'll potentially try something for 1.16.
- February 1st, 2021, 1:54 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.9
- Replies: 8
- Views: 5482
Re: Wesnoth 1.15.9
Gryphon Riders are missing in Heir to the Throne on version 1.15.9. Usually your first chance to use them is in A Choice Must Be Made but they are not available to recruit. In fact, I went back to Gryphon mountain and recaptured the eggs to make sure it wasn't my imagination and replayed to see if ...
- January 27th, 2021, 9:45 am
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
- Replies: 390
- Views: 179492
Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Dear nemaara Thank you for this interesting campaign. Unfortunately, I have the same problem as this guy. I use Windows 10. Do the problem have any solution? There is nothing in log file after crash. Thanks. However, I think the game is making fun of me xD I've got through s2, done the tree mission...
- November 13th, 2020, 5:20 am
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
- Replies: 390
- Views: 179492
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
Well like I said my suggestion is just to lower the difficulty level. I think S1 is a slight bit easy at the start anyway, probably going to increase the starting gold a bit and decrease the spawn rate.
- November 2nd, 2020, 7:38 pm
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
- Replies: 390
- Views: 179492
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
Considering how many times I've playtested my own campaign, yes, I think the faeries are more or less balanced. There's still some fine tuning to do on their stats, but I think they're relatively close to good. Your enemies generally have very defined strengths and weaknesses so almost all unit type...
- November 2nd, 2020, 12:18 am
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
- Replies: 390
- Views: 179492
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
I already warned that hard mode would be very difficult, the difficulty there isn't going to change. I suggest moving down a difficulty level if the second scenario is too much.
- September 17th, 2020, 5:15 pm
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
- Replies: 390
- Views: 179492
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
I think I have encountered a bug in version 0.2.11, after the first evolution of both Esher and Aryel the experience counter disappeared it shows "-" and they cannot advance anymore. For Yumi it was like that from the first scenario and she didn't get even one advancement. If this is inte...