Search found 268 matches
- April 18th, 2008, 1:06 am
- Forum: Ideas
- Topic: Button size and hotkeys
- Replies: 6
- Views: 1841
Re: Button size and hotkeys
For now, I recommend playing in windowed mode and using a smaller resolution.
- April 6th, 2008, 1:59 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70242
Re: The High Seas (Naval MP Scenario)
Mabuse, when you get a chance go through the cfg files (yes even the macros/ ) and find all the [scroll_to] wml and add the line check_fogged=true. This will prevent players from seeing events with a scroll_to in it underneath fog. Or you can grab these files and replace them in your v4 (replace fil...
- April 5th, 2008, 7:33 pm
- Forum: Multiplayer Development
- Topic: Poacher and Trapper: perhaps the worst unit in the game
- Replies: 17
- Views: 4819
Re: Poacher and Trapper: perhaps the worst unit in the game
Units are not balanced vs other units. Factions are balanced vs factions. So comparing a unit to two similar units will show its weaknesses, but that doesn't mean it needs to be changed.
- April 5th, 2008, 6:45 pm
- Forum: Multiplayer Development
- Topic: A New Land addon - Wesnoth 1.4
- Replies: 172
- Views: 59798
Re: A New Land addon - Wesnoth 1.4
I would petition a mod to merge this thread into the previous thread and update the previous threads title. Just to keep things somewhat organized.
- April 5th, 2008, 2:55 pm
- Forum: Multiplayer Development
- Topic: A New Land addon - Wesnoth 1.4
- Replies: 172
- Views: 59798
Re: A New Land addon - Wesnoth 1.4
What was wrong with this thread: http://forum.wesnoth.org/viewtopic.php?f=15&t=15029 ?
- April 5th, 2008, 2:49 pm
- Forum: WML Workshop
- Topic: Unlimited moves and attacks
- Replies: 1
- Views: 916
Re: Unlimited moves and attacks
I would probably get more information from the person who reported the crash. This person appears to be using an old or broken wesnoth client.
- March 29th, 2008, 3:18 am
- Forum: WML Workshop
- Topic: [illuminate], negative values, and a workaround.
- Replies: 10
- Views: 3059
Re: [illuminate], negative values, and a workaround.
What about this for the filter:
Code: Select all
[filter_self]
[filter_location]
time_of_day = lawful
[/filter_location]
[/filter_self]
- March 29th, 2008, 2:43 am
- Forum: WML Workshop
- Topic: [illuminate], negative values, and a workaround.
- Replies: 10
- Views: 3059
Re: [illuminate], negative values, and a workaround.
Similar to the above: [illuminates] id=delumination [filter_adjacent_location] time_of_day = lawful [/filter_adjacent_location] cumulative=no name= _ "deluminates" value=-25 max_value=0 affect_enemies=yes affect_allies=no affect_self=no description= _ "Deluminates: ... [/illuminates] ...
- March 27th, 2008, 10:47 pm
- Forum: WML Workshop
- Topic: How does STARTING_VILLAGES_AREA work?
- Replies: 2
- Views: 1039
Re: How does STARTING_VILLAGES_AREA work?
These are macros that are supplied by wesnoth devs and are automatically included in any user-made content (I.E. your scenario). They can be found in the wesnoth/data/core/macros folder. wesnoth/data/core/macros/utils.cfg contains both macros you are interested in. When you open the file you will se...
- March 27th, 2008, 4:28 am
- Forum: Ideas
- Topic: Remember "random" in MP games
- Replies: 3
- Views: 947
Re: Remember "random" in MP games
For an observer it would be cool, to see what the players had choosen at the start of the game. Atm if you picked random, observers will only see the result after game has started. So interpreting the start of a MP game with fog aint posible, without asking the players. Explain why observers should...
- March 27th, 2008, 4:13 am
- Forum: WML Workshop
- Topic: Area Attack?
- Replies: 2
- Views: 833
Re: Area Attack?
DotG had C4 explosive bags that did this.
- March 18th, 2008, 3:54 am
- Forum: WML Workshop
- Topic: [while] in [message] - executing commands ina string
- Replies: 5
- Views: 1511
Re: [while] in [message] - executing commands ina string
I'm not quite certain I understand what you are trying to do. Either way: 2) Its easy to construct a complex string but not possible to decontruct a string with WML. How about using [option]s in a [message] in a [while] loop. This has been done many times over in many UMC's. Survival Extreme, DotG, ...
- March 17th, 2008, 1:00 pm
- Forum: Ideas
- Topic: Are the Undead disadvantaged? unbalanced? destined to lose?
- Replies: 11
- Views: 2360
Re: Are the Undead disadvantaged? unbalanced? destined to lose?
I generally find that undead are overpowered. Bats are really hard to hit. Adepts kill everything. Ghouls are painfully hard to kill as well. Undead can force any player into retreat at dusk with a couple adepts. Lets also not forget that adepts are very fast too (since they have very good odds for ...
- March 16th, 2008, 8:40 pm
- Forum: WML Workshop
- Topic: Duplicate side definition
- Replies: 1
- Views: 771
Re: Duplicate side definition
This may be a non-issue but I found that early on when I started playing with WML that comments that don't begin at line start could sometimes cause parsing/interpreter errors. I'm curious what would happen if you changed this: next_scenario=null#TODO {TURNS 30 24 18} #TODO #very preliminary guess h...
- March 16th, 2008, 5:19 am
- Forum: WML Workshop
- Topic: Multiplayer OOS in Orocia RandomMod (solved)
- Replies: 4
- Views: 1544
Re: Multiplayer OOS in Orocia RandomMod
Ever since the server load has been very high I have noticed some strange errors. Save and reload when this happens.