Search found 268 matches

by governor
April 18th, 2008, 1:06 am
Forum: Ideas
Topic: Button size and hotkeys
Replies: 6
Views: 1841

Re: Button size and hotkeys

For now, I recommend playing in windowed mode and using a smaller resolution.
by governor
April 6th, 2008, 1:59 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 70242

Re: The High Seas (Naval MP Scenario)

Mabuse, when you get a chance go through the cfg files (yes even the macros/ ) and find all the [scroll_to] wml and add the line check_fogged=true. This will prevent players from seeing events with a scroll_to in it underneath fog. Or you can grab these files and replace them in your v4 (replace fil...
by governor
April 5th, 2008, 7:33 pm
Forum: Multiplayer Development
Topic: Poacher and Trapper: perhaps the worst unit in the game
Replies: 17
Views: 4819

Re: Poacher and Trapper: perhaps the worst unit in the game

Units are not balanced vs other units. Factions are balanced vs factions. So comparing a unit to two similar units will show its weaknesses, but that doesn't mean it needs to be changed.
by governor
April 5th, 2008, 6:45 pm
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 59798

Re: A New Land addon - Wesnoth 1.4

I would petition a mod to merge this thread into the previous thread and update the previous threads title. Just to keep things somewhat organized.
by governor
April 5th, 2008, 2:55 pm
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 59798

Re: A New Land addon - Wesnoth 1.4

What was wrong with this thread: http://forum.wesnoth.org/viewtopic.php?f=15&t=15029 ?
by governor
April 5th, 2008, 2:49 pm
Forum: WML Workshop
Topic: Unlimited moves and attacks
Replies: 1
Views: 916

Re: Unlimited moves and attacks

I would probably get more information from the person who reported the crash. This person appears to be using an old or broken wesnoth client.
by governor
March 29th, 2008, 3:18 am
Forum: WML Workshop
Topic: [illuminate], negative values, and a workaround.
Replies: 10
Views: 3059

Re: [illuminate], negative values, and a workaround.

What about this for the filter:

Code: Select all

[filter_self]
  [filter_location]
     time_of_day = lawful
  [/filter_location]
[/filter_self]
by governor
March 29th, 2008, 2:43 am
Forum: WML Workshop
Topic: [illuminate], negative values, and a workaround.
Replies: 10
Views: 3059

Re: [illuminate], negative values, and a workaround.

Similar to the above: [illuminates] id=delumination [filter_adjacent_location] time_of_day = lawful [/filter_adjacent_location] cumulative=no name= _ "deluminates" value=-25 max_value=0 affect_enemies=yes affect_allies=no affect_self=no description= _ "Deluminates: ... [/illuminates] ...
by governor
March 27th, 2008, 10:47 pm
Forum: WML Workshop
Topic: How does STARTING_VILLAGES_AREA work?
Replies: 2
Views: 1039

Re: How does STARTING_VILLAGES_AREA work?

These are macros that are supplied by wesnoth devs and are automatically included in any user-made content (I.E. your scenario). They can be found in the wesnoth/data/core/macros folder. wesnoth/data/core/macros/utils.cfg contains both macros you are interested in. When you open the file you will se...
by governor
March 27th, 2008, 4:28 am
Forum: Ideas
Topic: Remember "random" in MP games
Replies: 3
Views: 947

Re: Remember "random" in MP games

For an observer it would be cool, to see what the players had choosen at the start of the game. Atm if you picked random, observers will only see the result after game has started. So interpreting the start of a MP game with fog aint posible, without asking the players. Explain why observers should...
by governor
March 27th, 2008, 4:13 am
Forum: WML Workshop
Topic: Area Attack?
Replies: 2
Views: 833

Re: Area Attack?

DotG had C4 explosive bags that did this.
by governor
March 18th, 2008, 3:54 am
Forum: WML Workshop
Topic: [while] in [message] - executing commands ina string
Replies: 5
Views: 1511

Re: [while] in [message] - executing commands ina string

I'm not quite certain I understand what you are trying to do. Either way: 2) Its easy to construct a complex string but not possible to decontruct a string with WML. How about using [option]s in a [message] in a [while] loop. This has been done many times over in many UMC's. Survival Extreme, DotG, ...
by governor
March 17th, 2008, 1:00 pm
Forum: Ideas
Topic: Are the Undead disadvantaged? unbalanced? destined to lose?
Replies: 11
Views: 2360

Re: Are the Undead disadvantaged? unbalanced? destined to lose?

I generally find that undead are overpowered. Bats are really hard to hit. Adepts kill everything. Ghouls are painfully hard to kill as well. Undead can force any player into retreat at dusk with a couple adepts. Lets also not forget that adepts are very fast too (since they have very good odds for ...
by governor
March 16th, 2008, 8:40 pm
Forum: WML Workshop
Topic: Duplicate side definition
Replies: 1
Views: 771

Re: Duplicate side definition

This may be a non-issue but I found that early on when I started playing with WML that comments that don't begin at line start could sometimes cause parsing/interpreter errors. I'm curious what would happen if you changed this: next_scenario=null#TODO {TURNS 30 24 18} #TODO #very preliminary guess h...
by governor
March 16th, 2008, 5:19 am
Forum: WML Workshop
Topic: Multiplayer OOS in Orocia RandomMod (solved)
Replies: 4
Views: 1544

Re: Multiplayer OOS in Orocia RandomMod

Ever since the server load has been very high I have noticed some strange errors. Save and reload when this happens.