Search found 516 matches

by Vyncyn
May 26th, 2023, 1:40 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

done. trapper got 10% cold too (don't like the jumping of resitances). Didn't add for archers/axemen entagled damage increased for all but druid (since he has more hits with it) I reduced beaver level by 1 and tail damage slightly (5-2 instead of 6-2) Ships were changed on purpose. Was hoping for mo...
by Vyncyn
May 25th, 2023, 10:20 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

Fire shootesr was supposed to have fire lich resistances (40% fire, 20%cold). I missed that during the previous update, so thanks for the note. Increased damage to 14-2 (from 13-2) instead of the HP and speed buff, 'cause I like the glasscanon aesthetic. Junker kept at 42exp, but he (& the other...
by Vyncyn
May 25th, 2023, 4:31 am
Forum: Art Workshop
Topic: Vyncyn's sprites
Replies: 93
Views: 112172

Re: Short colour lesson

hi! im making some umc, is it ok if i use your unit?(im new to the forums)
EDIT: im still planing on frankenstaining it, its just sort of the dress i need.
Yeah go ahead.
Lots of my units use some parts of other images too
by Vyncyn
May 24th, 2023, 8:07 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

good catch with the resistances. fixed that

I think the +1g is well deserved, because they can get a trait aside from undead, though raising their attack is a good idea aswell. Undead were still underperforming in my last playtest, this should help.
by Vyncyn
May 24th, 2023, 1:16 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

fixed the bug, thanks for the hint
added the secondary ranged attack to the archers
by Vyncyn
May 23rd, 2023, 7:52 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

Done, but not released yet.
What do you think about the idea of fire damage (+corrosive) for Skeleton archer & Bone shooter advancements?
by Vyncyn
May 23rd, 2023, 6:56 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

Udpated :)

Made some errors while implementing, but I think I fixed everything.
If anyone catches an image or animation not working, please report

Also made a lvl2 fire archer for undead
by Vyncyn
May 23rd, 2023, 3:47 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

And junker is incapable of 9-3 blade melee on night It's possible, just not as easy (25% chance for strong trait) Not a huge fan of the fire lich. I would rather add some fire ranged to the archer (maybe acidic arrows. At level 2 they can get the corrosive ability?) IPS has suggested bringing rashy...
by Vyncyn
May 22nd, 2023, 8:20 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

jaguar riders (they also are quite bad againist undead) I guess. So far I haven't had trouble against UD in a matchup though (Clubbers and priests do the trick) Same for dark elves. Even before macemen, the woses and torch riders kick their butt. I'll think about the suggested changes. Overall I li...
by Vyncyn
May 22nd, 2023, 2:27 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

Done. Kept trap attack at 10-2. I think with ambush, injure and slowing-ranged the trapper has quite a bit useablitly over the melee only Tamer. Ability added for Vixen guard&templeguard. Wasn't sure if you wanted it for the Matriarch too. Lvl3 Jaguar got 8-4 blade instead of 11-3. Unsure if the...
by Vyncyn
May 20th, 2023, 9:59 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

Release a new version. Mostly changes to the trapper: -trap: pierce 10-2 melee with injure10% and last strike attacks once with trap attack (not affected by strong). Hitchance is also increased by 20% if triggered that way. No slowing anymore also managed to remove a bug where trapping would trigger...
by Vyncyn
May 20th, 2023, 10:47 am
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

done. 1.6.11 uploaded Didn't change the trapper. Is the extra attack just for injure? why should the AI not use it? Would rather do some melee with the trap: blade, defensive only, injure&slow. Was also thinking about using the trap attack automatically when ambushed (-> enemy moves next to invi...
by Vyncyn
May 19th, 2023, 10:47 am
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

added tail attack for mermen fighters+advancements changes blur attack for gnomes (marksman, but less strikes) added blur attack to dardo auxilia (no surprise, but 4-4 ranged) Chevalier crowssbowman melee ->impact fixed graphic bug with Chevalier Healer/Doctor increased aquana impact resistance to 1...
by Vyncyn
May 18th, 2023, 9:37 am
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 310
Views: 448137

Re: Rashy Era

made quite a complex ability. Frostbite 5% gets worse while on snow/ice (total of 10%) Can be removed in village, while standing next to lava/fire (except when standing on ice), while standing in desert at daytime Can be removed from healing/regenerating does not affect undead. Not so happy with all...
by Vyncyn
May 16th, 2023, 7:40 pm
Forum: WML Workshop
Topic: Filter for hidden unit
Replies: 0
Views: 652

Filter for hidden unit

Am stuck with a new ability that I'm trying to implement A unit has an Ambush ability (id=vr_trapping).When an enemy moves next to it, the enemy is slowed My problem is, that I can't figure out how to make sure that the unit only traps enemies while it's invisible. For now it traps while on forest t...