Search found 516 matches
- May 26th, 2023, 1:40 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
done. trapper got 10% cold too (don't like the jumping of resitances). Didn't add for archers/axemen entagled damage increased for all but druid (since he has more hits with it) I reduced beaver level by 1 and tail damage slightly (5-2 instead of 6-2) Ships were changed on purpose. Was hoping for mo...
- May 25th, 2023, 10:20 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
Fire shootesr was supposed to have fire lich resistances (40% fire, 20%cold). I missed that during the previous update, so thanks for the note. Increased damage to 14-2 (from 13-2) instead of the HP and speed buff, 'cause I like the glasscanon aesthetic. Junker kept at 42exp, but he (& the other...
- May 25th, 2023, 4:31 am
- Forum: Art Workshop
- Topic: Vyncyn's sprites
- Replies: 93
- Views: 112172
Re: Short colour lesson
Yeah go ahead.hi! im making some umc, is it ok if i use your unit?(im new to the forums)
EDIT: im still planing on frankenstaining it, its just sort of the dress i need.
Lots of my units use some parts of other images too
- May 24th, 2023, 8:07 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
good catch with the resistances. fixed that
I think the +1g is well deserved, because they can get a trait aside from undead, though raising their attack is a good idea aswell. Undead were still underperforming in my last playtest, this should help.
I think the +1g is well deserved, because they can get a trait aside from undead, though raising their attack is a good idea aswell. Undead were still underperforming in my last playtest, this should help.
- May 24th, 2023, 1:16 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
fixed the bug, thanks for the hint
added the secondary ranged attack to the archers
added the secondary ranged attack to the archers
- May 23rd, 2023, 7:52 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
Done, but not released yet.
What do you think about the idea of fire damage (+corrosive) for Skeleton archer & Bone shooter advancements?
What do you think about the idea of fire damage (+corrosive) for Skeleton archer & Bone shooter advancements?
- May 23rd, 2023, 6:56 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
Udpated
Made some errors while implementing, but I think I fixed everything.
If anyone catches an image or animation not working, please report
Also made a lvl2 fire archer for undead
Made some errors while implementing, but I think I fixed everything.
If anyone catches an image or animation not working, please report
Also made a lvl2 fire archer for undead
- May 23rd, 2023, 3:47 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
And junker is incapable of 9-3 blade melee on night It's possible, just not as easy (25% chance for strong trait) Not a huge fan of the fire lich. I would rather add some fire ranged to the archer (maybe acidic arrows. At level 2 they can get the corrosive ability?) IPS has suggested bringing rashy...
- May 22nd, 2023, 8:20 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
jaguar riders (they also are quite bad againist undead) I guess. So far I haven't had trouble against UD in a matchup though (Clubbers and priests do the trick) Same for dark elves. Even before macemen, the woses and torch riders kick their butt. I'll think about the suggested changes. Overall I li...
- May 22nd, 2023, 2:27 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
Done. Kept trap attack at 10-2. I think with ambush, injure and slowing-ranged the trapper has quite a bit useablitly over the melee only Tamer. Ability added for Vixen guard&templeguard. Wasn't sure if you wanted it for the Matriarch too. Lvl3 Jaguar got 8-4 blade instead of 11-3. Unsure if the...
- May 20th, 2023, 9:59 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
Release a new version. Mostly changes to the trapper: -trap: pierce 10-2 melee with injure10% and last strike attacks once with trap attack (not affected by strong). Hitchance is also increased by 20% if triggered that way. No slowing anymore also managed to remove a bug where trapping would trigger...
- May 20th, 2023, 10:47 am
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
done. 1.6.11 uploaded Didn't change the trapper. Is the extra attack just for injure? why should the AI not use it? Would rather do some melee with the trap: blade, defensive only, injure&slow. Was also thinking about using the trap attack automatically when ambushed (-> enemy moves next to invi...
- May 19th, 2023, 10:47 am
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
added tail attack for mermen fighters+advancements changes blur attack for gnomes (marksman, but less strikes) added blur attack to dardo auxilia (no surprise, but 4-4 ranged) Chevalier crowssbowman melee ->impact fixed graphic bug with Chevalier Healer/Doctor increased aquana impact resistance to 1...
- May 18th, 2023, 9:37 am
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 448137
Re: Rashy Era
made quite a complex ability. Frostbite 5% gets worse while on snow/ice (total of 10%) Can be removed in village, while standing next to lava/fire (except when standing on ice), while standing in desert at daytime Can be removed from healing/regenerating does not affect undead. Not so happy with all...
- May 16th, 2023, 7:40 pm
- Forum: WML Workshop
- Topic: Filter for hidden unit
- Replies: 0
- Views: 652
Filter for hidden unit
Am stuck with a new ability that I'm trying to implement A unit has an Ambush ability (id=vr_trapping).When an enemy moves next to it, the enemy is slowed My problem is, that I can't figure out how to make sure that the unit only traps enemies while it's invisible. For now it traps while on forest t...