Search found 537 matches
- October 17th, 2013, 7:29 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 612571
Re: New animations
Whoops, I hadn't noticed, must've stretched it during blocking. Shouldn't be to hard to fix if desired. The lower part of the spearhead is actually a piece of cloth, so it should flutter a bit and it would be hard to get the shoulders to move with the elbow, as the shoulders move upwards due to the...
- October 15th, 2013, 8:10 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 612571
Re: New animations
The shield changes size in the attack animation (either smaller or larger, depending on what it is supposed to be in the original spearman). Otherwise, it is especially nice that the specular stays in place (should be correct) rather than moves with the helmet (should be wrong) as I have seen someti...
- October 9th, 2013, 8:05 pm
- Forum: Art Workshop
- Topic: homunculus's two pixels
- Replies: 119
- Views: 57075
Re: homunculus's two pixels
looked at some classic paintings, and the poses seemed to be used repetitively. for example, if you search for "archangel michael" you get many that repeat this pose: http://upload.wikimedia.org/wikipedia/commons/thumb/7/78/GIORDANO%2C_Luca_fallen_angels.jpg/397px-GIORDANO%2C_Luca_fallen_a...
- August 19th, 2013, 6:03 pm
- Forum: Art Workshop
- Topic: homunculus's two pixels
- Replies: 119
- Views: 57075
Re: homunculus's two pixels
Whipping in water seems quite inefficient, if not impossible. Actually... http://www.bbc.co.uk/news/science-environment-23245791 That is a very interesting reference. The tail is rather flat, and it seems to move through water sideways until before the slap, but still creating such impact was a sur...
- August 16th, 2013, 9:41 am
- Forum: Art Workshop
- Topic: Space Miners artwork thread
- Replies: 27
- Views: 10346
Re: Space Miners artwork thread
i have had the same problem in the past. once you start doing anything more technical the idea generator might stop working. a fairly simple idea for aliens (and a favorite of mine) is to use the ordinary grays, but to make sure that their skin color is green and gray is their space suit, and the bi...
- August 4th, 2013, 11:27 am
- Forum: Art Workshop
- Topic: Byzantine Soldier
- Replies: 17
- Views: 6726
Re: Byzantine Soldier
the first problem is that you seem to think that you are drawing, say, chainmail, and then you draw the chainmail texture, and forget about shading. that way of thinking is not easy to get rid of (from my own little experience) but every bit of avoiding it tends to be massive progress. it might be b...
- July 21st, 2013, 4:59 pm
- Forum: Art Workshop
- Topic: homunculus's two pixels
- Replies: 119
- Views: 57075
Re: homunculus's two pixels
(if someone reading doesn't know what this is about, a quick intro could be how the real octupi look extremely helpless and pathetic when tossed around in water: http://youtu.be/VIwYYc9tUe4?t=30s ) @fabi: I was indeed doing a whip animation to make it look like it could do impact damage. From http:/...
- July 21st, 2013, 1:28 pm
- Forum: Art Workshop
- Topic: homunculus's two pixels
- Replies: 119
- Views: 57075
Re: homunculus's two pixels
There was once a thread somewhere (could have been experimental corner) where a mod posted that the thread is soft-locked (meaning something like: if you don't have something radically new or different to write then don't). Now the trend seems to have developed further, and even the term 'soft-locke...
- July 21st, 2013, 12:41 pm
- Forum: Art Workshop
- Topic: TAM artwork
- Replies: 105
- Views: 40298
Re: TAM artwork
, but that could also be modified the other way round, to give a meaning to that hand gesture: "my kung fu is better than yours, and also my mustache is longer".
- July 18th, 2013, 7:15 am
- Forum: Art Workshop
- Topic: homunculus's two pixels
- Replies: 119
- Views: 57075
Re: homunculus's two pixels
@bfb: Clam clapping in the same direction as the attack animation is already as some smaller species move (see http://www.youtube.com/watch?v=_2iXHBuSIJY ). Although it looks a bit funny, it is not hilarious enough for my taste. Also, to my knowledge, giant clams do not swim like that but move like ...
- July 6th, 2013, 12:49 pm
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 297703
Re: Outsider Art for Bad Moon Rising
In my opinion the clean images look nice and I would rather call it style in the positive sense. I would expect the sleeves to fall in the direction of gravity rather than the direction of the upper arm, though. keldan.gif Also, there is this nice signpost portrait in the other thread ( http://forum...
- July 6th, 2013, 8:06 am
- Forum: Art Workshop
- Topic: General tip: Consider not drawing eyes
- Replies: 39
- Views: 19473
Re: General tip: Consider not drawing eyes
@Blarumyrran: ...and trolls!
Off-topic: is it correct to say elves and dwarfs?
@Sapient: Obviously it is alive because the topic is so inspiring.
Off-topic: is it correct to say elves and dwarfs?
@Sapient: Obviously it is alive because the topic is so inspiring.
- July 4th, 2013, 7:07 am
- Forum: Art Contributions
- Topic: Technical Questions related to open source software and art
- Replies: 29
- Views: 11123
Re: Technical Questions related to open source software and
GPL says: everyone (who gets a license) is allowed to edit the image (e.g. remove the signature, change characters, whatever). make money from the image (e.g. sell a CD with the picture on it). Is that really so? from http://www.gnu.org/licenses/why-not-lgpl.html : The GNU Project has two principal...
- July 2nd, 2013, 6:54 pm
- Forum: Art Workshop
- Topic: New art for dark elves
- Replies: 17
- Views: 10206
Re: New art for dark elves
me surprised, 1. wouldn't the spiteful watcher be suitable or does the creature really need to fly or something? wouldn't it make more sense to use and/or improve the existing unit instead? 2. a commercial game (heroes of might and magic) has used the beholder (using the same name, and having the ch...
- June 30th, 2013, 11:38 am
- Forum: Art Workshop
- Topic: General tip: Consider not drawing eyes
- Replies: 39
- Views: 19473
Re: General tip: Consider not drawing eyes
I am surprised people use the realism argument so extensively here. As far as I understand, large eyes are not always drawn for realism ( http://en.wikipedia.org/wiki/Chibi_(term) ). But if realism is the beginning and the end of all things for you, then perhaps you could consider reasons why the We...