Search found 537 matches

by homunculus
October 17th, 2013, 7:29 am
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 612571

Re: New animations

Whoops, I hadn't noticed, must've stretched it during blocking. Shouldn't be to hard to fix if desired. The lower part of the spearhead is actually a piece of cloth, so it should flutter a bit and it would be hard to get the shoulders to move with the elbow, as the shoulders move upwards due to the...
by homunculus
October 15th, 2013, 8:10 am
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 612571

Re: New animations

The shield changes size in the attack animation (either smaller or larger, depending on what it is supposed to be in the original spearman). Otherwise, it is especially nice that the specular stays in place (should be correct) rather than moves with the helmet (should be wrong) as I have seen someti...
by homunculus
October 9th, 2013, 8:05 pm
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 57075

Re: homunculus's two pixels

looked at some classic paintings, and the poses seemed to be used repetitively. for example, if you search for "archangel michael" you get many that repeat this pose: http://upload.wikimedia.org/wikipedia/commons/thumb/7/78/GIORDANO%2C_Luca_fallen_angels.jpg/397px-GIORDANO%2C_Luca_fallen_a...
by homunculus
August 19th, 2013, 6:03 pm
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 57075

Re: homunculus's two pixels

Whipping in water seems quite inefficient, if not impossible. Actually... http://www.bbc.co.uk/news/science-environment-23245791 That is a very interesting reference. The tail is rather flat, and it seems to move through water sideways until before the slap, but still creating such impact was a sur...
by homunculus
August 16th, 2013, 9:41 am
Forum: Art Workshop
Topic: Space Miners artwork thread
Replies: 27
Views: 10346

Re: Space Miners artwork thread

i have had the same problem in the past. once you start doing anything more technical the idea generator might stop working. a fairly simple idea for aliens (and a favorite of mine) is to use the ordinary grays, but to make sure that their skin color is green and gray is their space suit, and the bi...
by homunculus
August 4th, 2013, 11:27 am
Forum: Art Workshop
Topic: Byzantine Soldier
Replies: 17
Views: 6726

Re: Byzantine Soldier

the first problem is that you seem to think that you are drawing, say, chainmail, and then you draw the chainmail texture, and forget about shading. that way of thinking is not easy to get rid of (from my own little experience) but every bit of avoiding it tends to be massive progress. it might be b...
by homunculus
July 21st, 2013, 4:59 pm
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 57075

Re: homunculus's two pixels

(if someone reading doesn't know what this is about, a quick intro could be how the real octupi look extremely helpless and pathetic when tossed around in water: http://youtu.be/VIwYYc9tUe4?t=30s ) @fabi: I was indeed doing a whip animation to make it look like it could do impact damage. From http:/...
by homunculus
July 21st, 2013, 1:28 pm
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 57075

Re: homunculus's two pixels

There was once a thread somewhere (could have been experimental corner) where a mod posted that the thread is soft-locked (meaning something like: if you don't have something radically new or different to write then don't). Now the trend seems to have developed further, and even the term 'soft-locke...
by homunculus
July 21st, 2013, 12:41 pm
Forum: Art Workshop
Topic: TAM artwork
Replies: 105
Views: 40298

Re: TAM artwork

:), but that could also be modified the other way round, to give a meaning to that hand gesture: "my kung fu is better than yours, and also my mustache is longer".
by homunculus
July 18th, 2013, 7:15 am
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 57075

Re: homunculus's two pixels

@bfb: Clam clapping in the same direction as the attack animation is already as some smaller species move (see http://www.youtube.com/watch?v=_2iXHBuSIJY ). Although it looks a bit funny, it is not hilarious enough for my taste. Also, to my knowledge, giant clams do not swim like that but move like ...
by homunculus
July 6th, 2013, 12:49 pm
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 986
Views: 297703

Re: Outsider Art for Bad Moon Rising

In my opinion the clean images look nice and I would rather call it style in the positive sense. I would expect the sleeves to fall in the direction of gravity rather than the direction of the upper arm, though. keldan.gif Also, there is this nice signpost portrait in the other thread ( http://forum...
by homunculus
July 6th, 2013, 8:06 am
Forum: Art Workshop
Topic: General tip: Consider not drawing eyes
Replies: 39
Views: 19473

Re: General tip: Consider not drawing eyes

@Blarumyrran: ...and trolls!
Off-topic: is it correct to say elves and dwarfs?

@Sapient: Obviously it is alive because the topic is so inspiring.
by homunculus
July 4th, 2013, 7:07 am
Forum: Art Contributions
Topic: Technical Questions related to open source software and art
Replies: 29
Views: 11123

Re: Technical Questions related to open source software and

GPL says: everyone (who gets a license) is allowed to edit the image (e.g. remove the signature, change characters, whatever). make money from the image (e.g. sell a CD with the picture on it). Is that really so? from http://www.gnu.org/licenses/why-not-lgpl.html : The GNU Project has two principal...
by homunculus
July 2nd, 2013, 6:54 pm
Forum: Art Workshop
Topic: New art for dark elves
Replies: 17
Views: 10206

Re: New art for dark elves

me surprised, 1. wouldn't the spiteful watcher be suitable or does the creature really need to fly or something? wouldn't it make more sense to use and/or improve the existing unit instead? 2. a commercial game (heroes of might and magic) has used the beholder (using the same name, and having the ch...
by homunculus
June 30th, 2013, 11:38 am
Forum: Art Workshop
Topic: General tip: Consider not drawing eyes
Replies: 39
Views: 19473

Re: General tip: Consider not drawing eyes

I am surprised people use the realism argument so extensively here. As far as I understand, large eyes are not always drawn for realism ( http://en.wikipedia.org/wiki/Chibi_(term) ). But if realism is the beginning and the end of all things for you, then perhaps you could consider reasons why the We...