Search found 54 matches
- September 4th, 2003, 11:16 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.4
- Replies: 21
- Views: 13155
bridge terrain modifiers ??
In scenario 1, there's a bridge, but there's no terrain modifier for bridge AFAIK.
Did i miss something ?
Did i miss something ?
- September 4th, 2003, 10:24 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.4
- Replies: 21
- Views: 13155
A hint
It seems there's a bad loop somewhere: ltrace.log:3007186:memcpy(0x40632008, "[multiplayer]\n\tname=The Isle of "..., 138412) = 0x40632008 ltrace.log:3007192:memcpy(0x40610008, "[multiplayer]\n\tname=The Isle of "..., 138413) = 0x40610008 ltrace.log:3007198:memcpy(0x40632008, &qu...
- September 4th, 2003, 10:07 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.4
- Replies: 21
- Views: 13155
Long startup time
wesnoth takes a long time to start, eating almost all CPU time (on a P4 1.8Mhz), consumption starts after Initialized true type fonts message, and stops at main menu (title) (with the patch i sent to David.)
What is eating my CPU time ?
Any idea ?
What is eating my CPU time ?
Any idea ?
- September 4th, 2003, 3:33 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.4
- Replies: 21
- Views: 13155
Compilation fixes
map.cpp missing header:
#include <algorithm>
namegen.cpp missing header:
#include <cstdio>
#include <algorithm>
namegen.cpp missing header:
#include <cstdio>
- September 4th, 2003, 1:54 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.4
- Replies: 21
- Views: 13155
Compilation error
map.cpp: In method `gamemap::gamemap(config &, const string &)': map.cpp:133: warning: comparison between signed and unsigned map.cpp:134: warning: comparison between signed and unsigned map.cpp: In method `bool gamemap::is_starting_position(const gamemap::location &) const': map.cpp:186...
- September 4th, 2003, 1:49 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.4
- Replies: 21
- Views: 13155
Please provide a way to shorten downloads
Either provide a differential patch
against previous version or split wesnoth ie. in following packages:
- engine source code, main stuff
- maps and scenarii
- images
- sounds (make it optionnal)
Thanks
against previous version or split wesnoth ie. in following packages:
- engine source code, main stuff
- maps and scenarii
- images
- sounds (make it optionnal)
Thanks
- September 3rd, 2003, 11:14 am
- Forum: Developers’ Discussions
- Topic: Mouse Cursors
- Replies: 6
- Views: 2931
Errata.
No, sorry, the limit comes from SDL_CreateCursor(3).
- September 3rd, 2003, 11:12 am
- Forum: Developers’ Discussions
- Topic: Mouse Cursors
- Replies: 6
- Views: 2931
Colors can be added
By improving init_system_cursor()
i think we can have more colors.
i think we can have more colors.
- September 2nd, 2003, 6:18 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.3
- Replies: 30
- Views: 15183
Assertion failure
wesnoth: game.cpp:289: int play_game(int, char **): Assertion `res >= 0 && res < options.size()' failed.
when pressing Cancel in difficulty menu after selecting Campaign.
when pressing Cancel in difficulty menu after selecting Campaign.
- August 31st, 2003, 4:58 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.3
- Replies: 30
- Views: 15183
TODO
mkdir src && mv *.cpp *.hpp Makefile src/
Just an idea
Just an idea
- August 31st, 2003, 4:51 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.3
- Replies: 30
- Views: 15183
Difficulty menu
Normal mode should be the default in difficulty menu, imho.
- August 31st, 2003, 4:49 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.3
- Replies: 30
- Views: 15183
Segfault while opening preferences menu
Loading a new campaign, mode normal, just after intro, open menu and select preferences -> segfault here.
- August 31st, 2003, 4:39 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.3
- Replies: 30
- Views: 15183
Forgotten files in 0.4.3 tarball
zas@ifrit:~/src/wesnoth-0.4.3$ find . -name '\.*.swp' -ls 934095 12 -rw------- 1 zas zas 12288 ao 31 14:39 ./data/maps/.map4.swp 934100 12 -rw------- 1 zas zas 12288 ao 31 14:39 ./data/maps/.map6.swp 934107 12 -rw------- 1 zas zas 12288 ao 31 14:39 ./data/maps/.map-test.swp 229516 12 -rw------- 1 za...
- August 30th, 2003, 3:59 pm
- Forum: Technical Support
- Topic: 0.4.2 small bugs
- Replies: 2
- Views: 2478
- August 30th, 2003, 3:46 pm
- Forum: Technical Support
- Topic: 0.4.2 small bugs
- Replies: 2
- Views: 2478
0.4.2 small bugs
- ESC during game should return to main menu instead of quitting game - AI should protect leaders when they are attacked, units should come back to the castle. - sometimes gold score is < 0 (i saw -1 and -2 for now). - map scrolling needs some optimization, i find it visually unconfortable... or per...