Search found 132 matches
- June 19th, 2015, 1:43 am
- Forum: WML Workshop
- Topic: recruiting/questions
- Replies: 10
- Views: 2342
Re: recruiting/questions
Hello Pfeifchen. There is a lot of things that could go wrong in your WML code that you may not think or know to check. It may be easier to post your code snippet that you have and people can check... you may have misspelled something, etc. But anyway it seems that you may need to use [disallow_recr...
- June 5th, 2015, 11:18 pm
- Forum: WML Workshop
- Topic: [Solved] [filter] for [modify_unit] in [prerecruit] event
- Replies: 6
- Views: 2254
Re: Need unit [filter] for [modify_unit] in [prerecruit] eve
Thanks shadowm and tekelili-
$x1,$y1
worked perfectly. I'll get the hang of these variables eventually - June 5th, 2015, 3:41 am
- Forum: WML Workshop
- Topic: [Solved] [filter] for [modify_unit] in [prerecruit] event
- Replies: 6
- Views: 2254
[Solved] [filter] for [modify_unit] in [prerecruit] event
I'm trying to find the appropriate unit [filter] for a unit that has just been recently recruited. I want to be able to modify a single unit that has just been recruited within a prerecruit event before the unit is displayed. This is what I want: # all units recruited for side 1 will start with only...
- March 1st, 2015, 4:17 pm
- Forum: Scenario & Campaign Development
- Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
- Replies: 298
- Views: 107235
Re: Grnk the Mighty: Part 1 now on 1.12 server, Part 2 soon
Hi mattsc,
Just started playing (playing v1.1.0 on BfW 1.12.1)- it's a great campaign so far. I just wanted to let you know I found a very minor typo.
-P1S1- in the objectives dialogue box- "Shmalltupp" should be "Shmaltupp" (only one "l").
Just started playing (playing v1.1.0 on BfW 1.12.1)- it's a great campaign so far. I just wanted to let you know I found a very minor typo.
-P1S1- in the objectives dialogue box- "Shmalltupp" should be "Shmaltupp" (only one "l").
- January 29th, 2015, 11:23 pm
- Forum: Scenario & Campaign Development
- Topic: Rally For Roanic v0.4.1 [SP Campaign for 1.12]
- Replies: 8
- Views: 6687
Re: Rally For Roanic v0.1.1 WIP [SP Campaign for 1.12]
@Chep, thanks for playing and providing feedback. I will admit as it stands, the campaign as a whole is pretty unbalanced, especially on hard. the "flashback"-level is friggin hard. the enemy has so much mobility and damage that you a decent amount of luck to make it through as they just r...
- December 31st, 2014, 2:21 am
- Forum: Scenario & Campaign Development
- Topic: Rally For Roanic v0.4.1 [SP Campaign for 1.12]
- Replies: 8
- Views: 6687
Re: Rally For Roanic v0.1.1 WIP [SP Campaign for 1.12]
Hey Paulomat4, thanks for playing. And thanks for reporting this bug. I will be sure to include a fix in the next version.
- December 15th, 2014, 12:29 am
- Forum: Technical Support
- Topic: Editor Won't Start
- Replies: 8
- Views: 2607
Re: Editor Won't Start
Thanks gfgtdf. Am I correct in assuming that in order for me to include these fixes I would have to build Wesnoth from source?
- December 14th, 2014, 11:58 pm
- Forum: Scenario & Campaign Development
- Topic: Rally For Roanic v0.4.1 [SP Campaign for 1.12]
- Replies: 8
- Views: 6687
Rally For Roanic v0.4.1 [SP Campaign for 1.12]
http://s10.postimg.org/e2k5x3hgp/test_image_6.png Story After years of continual war with the Klasha orc tribe, the great Estdin nation is in disarray. Across the land, fragmented, war weary cities and townships stand dysfunctional. As the people are under constant threat from marauding orcs and up...
- December 14th, 2014, 3:04 am
- Forum: Technical Support
- Topic: Editor Won't Start
- Replies: 8
- Views: 2607
Re: Editor Won't Start
I did some experiments. After clicking on Map Editor the "loading bar" works as expected- after about a second or two the "loading bar" is completed and disappears as if the Map Editor is opening, but instead the screen is blank. This lag lasted for ~60 seconds. Then the Map Edit...
- December 13th, 2014, 11:44 pm
- Forum: Technical Support
- Topic: Editor Won't Start
- Replies: 8
- Views: 2607
Re: Editor Won't Start
I'm currently having the same problem but I'm on Windows 8.1. However, I didn't see this issue reported on Gna? Unless I missed it...It explains how to find the logs. Please write back if you still can't find them.
- December 6th, 2014, 4:29 pm
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 83239
Re: A Vision Blinded (15 scenarios, all complete and working
Hi dalan94, I just wanted to jump in here- it appears the current maintainer, Adamant14, has been away, but I'm sure he'll respond. But I don't think this campaign was ever ported to 1.12, so it won't be on the add-ons list and there may be depreciated tags. I'd be willing to port this campaign, but...
- November 3rd, 2014, 12:08 am
- Forum: WML Workshop
- Topic: Biased Random Damage Mod
- Replies: 14
- Views: 17249
Re: Biased Random Damage Mod
Yeah, I meant poison/slow never seem to take effect. Maybe it's just been a string of bad/good luck, One thing I've noticed happening on occasion is that if a unit misses the first hit they will miss all the rest, have you noticed that at all? Actually, that seems to be true, but I'll make sure to l...
- November 3rd, 2014, 12:02 am
- Forum: Scenario & Campaign Development
- Topic: The Peasants' Crusade
- Replies: 7
- Views: 3659
Re: The Peasants' Crusade
The Trolls showed up now. Previously, I debugged to turn 10 so maybe that's why they didn't show up before. It might be kind of funny if the Trolls were rock lobbers
- November 2nd, 2014, 2:45 am
- Forum: WML Workshop
- Topic: Biased Random Damage Mod
- Replies: 14
- Views: 17249
Re: Biased Random Damage Mod
Hey, I've been trying this mod out. However, poison and slow doesn't seem to work. I did comment out the level bonus/penalty... I'm not sure if that has anything to do with it?
- November 2nd, 2014, 2:37 am
- Forum: Scenario & Campaign Development
- Topic: The Peasants' Crusade
- Replies: 7
- Views: 3659
Re: The Peasants' Crusade
Hi, I played through what you've done so far... The scenario with the sign post or kill the outlaw objective is "Homecoming". For me, getting to the sign post was much easier. I just took all my starting units plus recruited 3 woodsmen and just moved north, then west towards the sign post....