Search found 1797 matches

by ForestDragon
June 29th, 2023, 4:25 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 555373

Re: Era of Magic (EoMa) 4.1 - new units and many improvements!

Ok, after seeing ForestDragon's comment, I think +12HP might be a better value. If a Moloch is surrounded by 6 Bone Beasts, this would mean a total of 72HP healing, but it would still be a rare situation. Honestly, that is still less than 1hp per point of gold spent. I believe that this would be to...
by ForestDragon
June 28th, 2023, 6:29 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 555373

Re: Era of Magic (EoMa) 4.1 - new units and many improvements!

Now that I think about it, to make Moloch more interesting, maybe adding an option to "consume" nearby bone beasts to heal some extra HP (+10?) would be an interesting addition. But it needs to be well-thought out. So I'd also like to know your opinion on this one too. 10 HP really doesn'...
by ForestDragon
June 10th, 2023, 6:14 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 555373

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Considering unit comes from lv2 Cyclops mage, it makes sense that both ranged attacks are +1 damage higher, still I would lower melee damage to 7-3 , it's even better than average mage melee and it also has plague. Well, the current lvl2 stats have quite close melee/ranged damage (15 total melee da...
by ForestDragon
June 9th, 2023, 5:42 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 555373

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Instead of redesigning Cyclops Necromancer's abilities I think it would be more optimal to make this particular unit an alternative lvl4 for Undead Cyclops King. The "summon undead" ability can be extremely powerful especially in the long run + the summoning is completely free, so this lv...
by ForestDragon
June 1st, 2023, 8:08 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 555373

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Toranks wrote: June 1st, 2023, 7:40 am It's not a bug. It's how petrify works. It lasts the entire scenario.
Maybe he meant Sculptor's ability, which has a timer?
by ForestDragon
April 30th, 2023, 4:59 pm
Forum: Winds of Fate
Topic: Scenario 12: Epilogue
Replies: 1
Views: 3705

Re: Scenario 12: Epilogue

(1) Normal
(2) literally impossible to lose/10
(3) alright
(4) the mighty foes such as "next" UI button and "previous" UI button. only a true master of wesnoth tactics can defeat those
(5) as fun as a cutscene without gameplay can be
(6) none
by ForestDragon
March 31st, 2023, 12:57 pm
Forum: Multiplayer Development
Topic: Battle Royale map-pack + item mod (1.16, 1.18)
Replies: 3
Views: 2738

Re: Battle Royale map-pack + item mod (1.16)

The 1.1.0 update is out, bringing some tweaks (suggested by SV): -added a message that shows the winning player at the end -added a few options for configuring enemy spawns (normal, first-wave-only, starting-enemies-only, and no enemies). does not apply to ghosts, which are toggled seperately -reduc...
by ForestDragon
March 30th, 2023, 11:15 am
Forum: Multiplayer Development
Topic: Battle Royale map-pack + item mod (1.16, 1.18)
Replies: 3
Views: 2738

Battle Royale map-pack + item mod (1.16, 1.18)

To celebrate the 1 year anniversary of the Wesnoth Modders' Guild, I have decided to release my Battle Royale add-on to the 1.16 add-on server! (under map pack category). Started working on it back when battle royales were still a popular thing, then was busy with other stuff for some time, but then...
by ForestDragon
March 23rd, 2023, 6:57 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 555373

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Well, the idea to modify some units' stats in EoMa because there is a mod X which makes these units too OP, doesn't seem a way to go in my opinion. My intention is to have EoMa factions balanced within EoMa ecosystem and that's the primary balancing goal. For that reason I scrapped the concept of E...
by ForestDragon
February 28th, 2023, 7:23 am
Forum: Scenario & Campaign Development
Topic: [v2.0.0. - Global Rebalance] Deeds of Sir Swine - new GSE campaign!
Replies: 15
Views: 1770

Re: Deeds of Sir Swine - new GSE campaign!

Difficulty has been a pretty consistently reported issue so far. We (GSE dev team) might consider changing the current "Easy difficulty" to normal, and adding a new easy difficulty.
by ForestDragon
February 14th, 2023, 7:32 am
Forum: Scenario & Campaign Development
Topic: Five Fates 1.11, Dungeon crawler
Replies: 177
Views: 52124

Re: Five Fates 1.11, Dungeon crawler

alright
by ForestDragon
February 13th, 2023, 12:56 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.11, Dungeon crawler
Replies: 177
Views: 52124

Re: Five Fates 1.14, Dark Mirror

I wonder whether the update name was inspired by Skul The Hero Slayer's Dark Mirror update or is it just a coincidence?
by ForestDragon
February 12th, 2023, 6:28 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 555373

Re: Era of Magic (EoMa) 3.12.2 - something big is coming...

IPS wrote: February 12th, 2023, 6:00 pm Yup, AI usually is not good when picking units to recruit
Yeah, especially for custom event-based abilities, which the AI is unable to evaluate the worth of, which EoMa has a fairly decent amount of, especially on higher levels.
by ForestDragon
February 9th, 2023, 5:40 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 536
Views: 247773

Re: The Reign of the Lords

TheNIGROMANT4 wrote: February 9th, 2023, 4:14 pm Also, do you have any idea why some custom campaign support the mod and some others don't?
Well, Reign of the Lords only affects mainline units. so if a campaign gives you custom units, those will be unaffected by the mod
by ForestDragon
February 9th, 2023, 4:11 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 536
Views: 247773

Re: The Reign of the Lords

TheNIGROMANT4 wrote: February 9th, 2023, 4:02 pm Any recommendations on mods to play the mainline campaigns that give no bugs and allow you to try new units/features?
Well, most mainline campaigns besides Legend of Wesmere don't wipe recall lists, I think Reign of the Lords should work fine there