Search found 1797 matches
- June 29th, 2023, 4:25 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555373
Re: Era of Magic (EoMa) 4.1 - new units and many improvements!
Ok, after seeing ForestDragon's comment, I think +12HP might be a better value. If a Moloch is surrounded by 6 Bone Beasts, this would mean a total of 72HP healing, but it would still be a rare situation. Honestly, that is still less than 1hp per point of gold spent. I believe that this would be to...
- June 28th, 2023, 6:29 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555373
Re: Era of Magic (EoMa) 4.1 - new units and many improvements!
Now that I think about it, to make Moloch more interesting, maybe adding an option to "consume" nearby bone beasts to heal some extra HP (+10?) would be an interesting addition. But it needs to be well-thought out. So I'd also like to know your opinion on this one too. 10 HP really doesn'...
- June 10th, 2023, 6:14 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555373
Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!
Considering unit comes from lv2 Cyclops mage, it makes sense that both ranged attacks are +1 damage higher, still I would lower melee damage to 7-3 , it's even better than average mage melee and it also has plague. Well, the current lvl2 stats have quite close melee/ranged damage (15 total melee da...
- June 9th, 2023, 5:42 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555373
Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!
Instead of redesigning Cyclops Necromancer's abilities I think it would be more optimal to make this particular unit an alternative lvl4 for Undead Cyclops King. The "summon undead" ability can be extremely powerful especially in the long run + the summoning is completely free, so this lv...
- June 1st, 2023, 8:08 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555373
- April 30th, 2023, 4:59 pm
- Forum: Winds of Fate
- Topic: Scenario 12: Epilogue
- Replies: 1
- Views: 3705
Re: Scenario 12: Epilogue
(1) Normal
(2) literally impossible to lose/10
(3) alright
(4) the mighty foes such as "next" UI button and "previous" UI button. only a true master of wesnoth tactics can defeat those
(5) as fun as a cutscene without gameplay can be
(6) none
(2) literally impossible to lose/10
(3) alright
(4) the mighty foes such as "next" UI button and "previous" UI button. only a true master of wesnoth tactics can defeat those
(5) as fun as a cutscene without gameplay can be
(6) none
- March 31st, 2023, 12:57 pm
- Forum: Multiplayer Development
- Topic: Battle Royale map-pack + item mod (1.16, 1.18)
- Replies: 3
- Views: 2738
Re: Battle Royale map-pack + item mod (1.16)
The 1.1.0 update is out, bringing some tweaks (suggested by SV): -added a message that shows the winning player at the end -added a few options for configuring enemy spawns (normal, first-wave-only, starting-enemies-only, and no enemies). does not apply to ghosts, which are toggled seperately -reduc...
- March 30th, 2023, 11:15 am
- Forum: Multiplayer Development
- Topic: Battle Royale map-pack + item mod (1.16, 1.18)
- Replies: 3
- Views: 2738
Battle Royale map-pack + item mod (1.16, 1.18)
To celebrate the 1 year anniversary of the Wesnoth Modders' Guild, I have decided to release my Battle Royale add-on to the 1.16 add-on server! (under map pack category). Started working on it back when battle royales were still a popular thing, then was busy with other stuff for some time, but then...
- March 23rd, 2023, 6:57 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555373
Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!
Well, the idea to modify some units' stats in EoMa because there is a mod X which makes these units too OP, doesn't seem a way to go in my opinion. My intention is to have EoMa factions balanced within EoMa ecosystem and that's the primary balancing goal. For that reason I scrapped the concept of E...
- February 28th, 2023, 7:23 am
- Forum: Scenario & Campaign Development
- Topic: [v2.0.0. - Global Rebalance] Deeds of Sir Swine - new GSE campaign!
- Replies: 15
- Views: 1770
Re: Deeds of Sir Swine - new GSE campaign!
Difficulty has been a pretty consistently reported issue so far. We (GSE dev team) might consider changing the current "Easy difficulty" to normal, and adding a new easy difficulty.
- February 14th, 2023, 7:32 am
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 52124
- February 13th, 2023, 12:56 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 52124
Re: Five Fates 1.14, Dark Mirror
I wonder whether the update name was inspired by Skul The Hero Slayer's Dark Mirror update or is it just a coincidence?
- February 12th, 2023, 6:28 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555373
- February 9th, 2023, 5:40 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 536
- Views: 247773
Re: The Reign of the Lords
Well, Reign of the Lords only affects mainline units. so if a campaign gives you custom units, those will be unaffected by the modTheNIGROMANT4 wrote: ↑February 9th, 2023, 4:14 pm Also, do you have any idea why some custom campaign support the mod and some others don't?
- February 9th, 2023, 4:11 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 536
- Views: 247773
Re: The Reign of the Lords
Well, most mainline campaigns besides Legend of Wesmere don't wipe recall lists, I think Reign of the Lords should work fine thereTheNIGROMANT4 wrote: ↑February 9th, 2023, 4:02 pm Any recommendations on mods to play the mainline campaigns that give no bugs and allow you to try new units/features?